Very useful for your custom maps !
Before we start, don't forget this, your graveyard won't work if you haven't extracted your map's maps.
Summary
- Required tools
- WorldSafeLocs editing
- Database editing
- Ingame command
Looks like it's time to gear up !
- Your 3.3.5 client
- Your WorldSafeLocs.dbc
- Your World Database access
- To be GM ingame.
I send you to graveyard !
Open WorldSafeLocs.dbc with your favorite DBC editor.
Quick explanation :
First column : Graveyard ID (must be unique ! I start at 1900)
Second column : Your mapId contained in Map.DBC
Third column : graveyard's X position
Fourth column : graveyard's Y position
Fifth column : graveyard's Z position
Seventh column : Name your graveyard !
Eighth : Meh.
To obtain your coords, you'll have to go ingame and make .gps where you want to locate your graveyard.
Then, fill your DBC. I did this :
"But, what means CI Hyakki-master ?"
Did you know I'm French ? In France, a graveyard is called "cimetière", you can pronounce it like Google says : cimetière
Then, CI is the abrevation of Cimetière (We learn so much things with me yay !)
Upload it to your server (and I'm not sure, but I don't think it's necessary in your MPQ)
Next step !
DB ? You mean Dragon B... No. DataBase.
Open your world database and open the game_graveyard_table.
Quick explanation 2 :
ID : Your graveyard ID that you have set in WorldSafeLocs (1900 in my example)
GhostZone : AreaID from Areatable.dbc where the ghost will spawn.
Faction : Who can spawn in your graveyard ?
0 - Any team accepted
469 - Alliance team only
67 - Horde team only
Here we are
Save and close your DataBase connection, we are finished.
Restart your server !
It's time to die !
Go to your custom map and execute this command :
X = your graveyard ID (1900 in my example)
.linkgrave X
If you obtain an error, check that you have extracted your maps, and if you Areatable.dbc in serverside is valid too.
otherwise, kill you and you'll see !
This tutorial is finished ! Don't forget to spawn the Spirit Healer ! (ID = 6491)
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