base-bg.png

made this in somthing like 5 hours. 4x4 adt files base for island which may be used as openPvP area or smth like this.

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From the album:

Does it looks like a stuff built in noggit?

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firstly I've making alphamaps for rocks, then making basic heightmap fo this alphamap contours, then add second heightmap for rock which is made from alphamaps by bluring it. Combine all those heighmaps in blender and then baking displacement from one mesh to plane and get final image. Then get adt files with FractalWoW, fix normals in noggit, add texture layers here, then inject alphamaps with FuTa.

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Speaking about texture layers... I used to have a version of FractalWoW that was able to work with usual adt template. Also would be nice if you could make a tutorial on how to make those heightmaps and stuff, full process except alphamaps. And, yeah, looks pretty good.

Edited by Skarn

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