Supora 71 Posted January 13, 2016 need to design some more rock and different elevations next time 1 Share this comment Link to comment
Bardh 235 Posted January 14, 2016 Very interesting, so you're doing all of this with blender first? Share this comment Link to comment
Supora 71 Posted January 14, 2016 firstly I've making alphamaps for rocks, then making basic heightmap fo this alphamap contours, then add second heightmap for rock which is made from alphamaps by bluring it. Combine all those heighmaps in blender and then baking displacement from one mesh to plane and get final image. Then get adt files with FractalWoW, fix normals in noggit, add texture layers here, then inject alphamaps with FuTa. Share this comment Link to comment
Skarn 469 Posted January 14, 2016 (edited) Speaking about texture layers... I used to have a version of FractalWoW that was able to work with usual adt template. Also would be nice if you could make a tutorial on how to make those heightmaps and stuff, full process except alphamaps. And, yeah, looks pretty good. Edited January 14, 2016 by Skarn Share this comment Link to comment
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