More blender stuff

Finally got everything just as I wanted! With lots of trials and lots of stupid mistakes I've got all that vector math that described here in blender

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Does it looks like a stuff built in noggit?

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So it uses: 
RGB Blendmap(Combined Alphamaps)
4 tileset textures and 4 of those textures with alpha (_h ones)
And I have a control of all I needed: Texture scale, Texture HeightScale and HeightOffset
If someone knows how to make vec4 in blender pls tell me cause right now I'm using groups of groups of groups of nodes with just floats(even RGB math is done via separating it to R  G and B.

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On 18.12.2017 at 0:50 AM, Supora said:

So it uses: 
RGB Blendmap(Combined Alphamaps)
4 tileset textures and 4 of those textures with alpha (_h ones)
And I have a control of all I needed: Texture scale, Texture HeightScale and HeightOffset
If someone knows how to make vec4 in blender pls tell me cause right now I'm using groups of groups of groups of nodes with just floats(even RGB math is done via separating it to R  G and B.

Message me on Discord, I will help with the code. That looks pretty interesting.

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