Смердокрыл 191 Posted December 11, 2015 Hey!I wanna change the green slug in Lordaeron to water. As far as WoWDev wiki says, its controlled in AreaTable.dbc in column 30. However, I looked closely at my AreaTable.dbc (attached), and I just can't find the needed column! AreaTable.dbc Share this post Link to post Share on other sites
Elrena 131 Posted December 11, 2015 I checked in Noggit and it looks like the slime in Lordaeron is a part of the wmo. So wrong dbc, maybe? Share this post Link to post Share on other sites
Supora 71 Posted December 11, 2015 You need to edit wmo files and change liquid type there Share this post Link to post Share on other sites
Смердокрыл 191 Posted December 11, 2015 You need to edit wmo files and change liquid type thereMy template doesn't incule the needed (MLIQ) chunk. Could you advise one that does? Share this post Link to post Share on other sites
Supora 71 Posted December 12, 2015 So as I've answered in vk.com you need to change LiquidType in MOGP chunk of wmo_group that include any liquids. Needed values(water, ocean, lava, slime) you can find in LiquidType.dbc. So in your case you need to change 4 to 1. Share this post Link to post Share on other sites
Amaroth 549 Posted December 25, 2016 I've created a single, small building, which I have extended later. So, in the end, there are actually 4 versions of that building, every single one is a little bit different. Keep on mind that that high stone lower part of the building and these stairs leading towards its entrance are there to make spawning of these buildings on angled terrain more simple and less restrictive - for example WoD buildings must stand on nearly perfect plane, which I find very limiting and unlikable. However, noone forces you to actually spawn those buildings with entrances so high above the terrain. Those buildings don't have cellars, mainly because I simply haven't kept in mid while I was doing them that a cellar might be a near and requested feature. Cellars will appear in later model sets. There are 4 buildings in the first release.: Just a simple building, with one room. 2nd level was added, with stairs leading to it. The same as #2, but this one has also one extra side room, which can be used for storing stuff or whatever. This one lacks #3's extra side room, but it gets neat tower (with interior properly modelled, like I said - everything will be passable) and a balcony, so some luxury over there! All buildings need a revamp by using newer version of WMO addon and fix of their windows. I'll get it done... eventually. You can download an up to date version of my WMO pack here.: Share this post Link to post Share on other sites
Amaroth 549 Posted December 25, 2016 I've created a single, small building, which I have extended later. So, in the end, there are actually 4 versions of that building, every single one is a little bit different. Keep on mind that that high stone lower part of the building and these stairs leading towards its entrance are there to make spawning of these buildings on angled terrain more simple and less restrictive - for example WoD buildings must stand on nearly perfect plane, which I find very limiting and unlikable. However, noone forces you to actually spawn those buildings with entrances so high above the terrain. Those buildings don't have cellars, mainly because I simply haven't kept in mid while I was doing them that a cellar might be a near and requested feature. Cellars will appear in later model sets. There are 4 buildings in the first release.: Just a simple building, with one room. 2nd level was added, with stairs leading to it. The same as #2, but this one has also one extra side room, which can be used for storing stuff or whatever. This one lacks #3's extra side room, but it gets neat tower (with interior properly modelled, like I said - everything will be passable) and a balcony, so some luxury over there! All buildings need a revamp by using newer version of WMO addon and fix of their windows. I'll get it done... eventually. You can download an up to date version of my WMO pack here.: Share this post Link to post Share on other sites
Amaroth 549 Posted July 18, 2017 I've made these walls actually quite some time ago, but I didn't intend to release them until I finish towers for them. Seeing how unlikely it is for me to finish those towers in reasonable amount of time, I have decided to release at least walls, for now. You can get an updated version of my WMO pack here.: Share this post Link to post Share on other sites
Amaroth 549 Posted July 18, 2017 I've made these walls actually quite some time ago, but I didn't intend to release them until I finish towers for them. Seeing how unlikely it is for me to finish those towers in reasonable amount of time, I have decided to release at least walls, for now. You can get an updated version of my WMO pack here.: Share this post Link to post Share on other sites