dafengqixi 0 Posted September 13, 2017 Hi, everyone! Share this post Link to post Share on other sites
infernus55 3 Posted September 13, 2017 Hi, author from that post here! It's been a long time since my last post, I've not been into modding lately but I hope this helps. According to your video, I think you forgot the last step to get the work done. This one, especifically: Quote -Then go again to struct sAnimations_Animations, the one correspinding to the new animation (15 in my case), and then change the anim_ID with the value that had the old one. 8 in my case. So you need to edit the corresponding index(42 or 3, both you used for example) on struct sAnimations_Animations, and swap the animID (that it would probably be A_Stand (0), according to the results) with MountFlyIdle (x), in order to choose it you can use the scrollbar that appears when editing this field. Hope it works for you, good luck! Share this post Link to post Share on other sites
dafengqixi 0 Posted September 13, 2017 I'm very excited now!!!! I did it! I'm very grateful to infernus55! Thank you very, very, very, very much!!! Share this post Link to post Share on other sites