Смердокрыл 191 Posted May 20, 2017 Hey! I'm editing the GilneasStagecoach.m2 model, which has two meshes and each uses its own texture. It looks normal in Blender, but when I export and convert to m2, the resulting m2 uses the same texture for both meshes. I know it's not a problem with the textures themselves, because changing that one line in 010 editor from Hardcoded to CreatureSkin1 and opening the model in WMV, you can change the texture for both meshes. Share this post Link to post Share on other sites
Roccus 87 Posted May 20, 2017 Try editing the skin01 that stands for the texture of the model and change for the texutextureunit from textureid 1 to 2 or the other way. I had the problem with some custom haircut but with more complicated models/ Share this post Link to post Share on other sites
Смердокрыл 191 Posted May 21, 2017 13 hours ago, Roccus said: Try editing the skin01 that stands for the texture of the model and change for the texutextureunit from textureid 1 to 2 or the other way. I had the problem with some custom haircut but with more complicated models/ There is only one .skin file - 00 (although the source model has skin 00 and 01). What should I change here? Share this post Link to post Share on other sites
Roccus 87 Posted May 21, 2017 44 minutes ago, Смердокрыл said: There is only one .skin file - 00 (although the source model has skin 00 and 01). What should I change here? try for the 0 and the 1 to change the textureid to 2 or 1 or 0 to see which one texture which part and which texture it uses. Share this post Link to post Share on other sites
Смердокрыл 191 Posted May 21, 2017 3 minutes ago, Roccus said: try for the 0 and the 1 to change the textureid to 2 or 1 or 0 to see which one texture which part and which texture it uses. I don't get what you mean :\ Which fields should I change? Share this post Link to post Share on other sites
Roccus 87 Posted May 21, 2017 17 minutes ago, Смердокрыл said: I don't get what you mean :\ Which fields should I change? uint16 texture Share this post Link to post Share on other sites
Inico 193 Posted May 21, 2017 Just change the texture ID of the desired mesh. 1 Share this post Link to post Share on other sites