Смердокрыл

AvengingAngel.m2 crashes M2Mod

Hey!

I edited AvengingAngel.m2 in Blender but cannot convert it back to m2, because m2mod crashes with the following errors:

Spoiler

 

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SP3iDyeNNaE.jpg

 

 
 

It seems to be caused by the original m2 itself, not my edits

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I'm like 100% sure you added an extra mesh or more to it doesn't it ? When you add new mesh to an armature of M2i you can't convert it back to M2 but with less it works. But sometimes models like firespiderboss in WoD wasn't working despite respecting the mesh numbers etc. Try looking this way.

 

And in a loop if you use the new m2 for upcoming convert and it has less mesh than its predecessor, you will be able to to less mesh etc.

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8 minutes ago, Roccus said:

I'm like 100% sure you added an extra mesh or more to it doesn't it ?

2

I didn't add any new meshes. Moreover, when I tried converting the original model to m2i and then immediately converting it back to m2, it crashed

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Yep like i said, one of those models that doesn't work even tought you don't touch the m2i. Like firespiderboss. Maybe try the M2mod 4.6 and use some script to convert it back to your expansion. One of the modelling mystery

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check if the model have animated texture or particule try to change them to 0 and check if they work

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2 hours ago, MR.Farrarie said:

check if the model have animated texture or particule try to change them to 0 and check if they work

I know it does, but how do I change it to 0? Also, can I then switch it back on on my newly made model?

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8 hours ago, Смердокрыл said:

I know it does, but how do I change it to 0? Also, can I then switch it back on on my newly made model?

you open the m2 in 010 and then open the m2 template and then search for the animated texture change it to 0

then search for particules change It to 0 then save the m2

about switch it back if your working on 335 you can copy particules

but cata and up I think you have to use m2mod but it will not always work

but now

1. test

2. then think about switching back things

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On 03.05.2017 at 6:14 AM, MR.Farrarie said:

you open the m2 in 010 and then open the m2 template and then search for the animated texture change it to 0

then search for particules change It to 0 then save the m2

1

It worked! How can I get the particles back now?

Also, I noticed that some parts of the model (the wings, for example) are slightly transparent. How can I make everything opaque?

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for the wing, try to set renderflag in m2template in 010 to opaque for the first line in each one, or twosided and alphablending ine the second line of each one. Or maybe you texture is a bit too transparent, try duplicating the layer of the blp till it's solid color almost non translucide.

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Spoiler

X0tLcL3Ulnk.jpg

 

^this is my problem. The body is not totally transparent. It is transparent to itself (e.g. you can see the arms through the torso, but you cannot see what is behind the model). For some reason, this does not happen if I zoom in a lot.

The wings, as you can see, are transparent in the usual way.

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13 hours ago, Смердокрыл said:
  Hide contents

X0tLcL3Ulnk.jpg

 

^this is my problem. The body is not totally transparent. It is transparent to itself (e.g. you can see the arms through the torso, but you cannot see what is behind the model). For some reason, this does not happen if I zoom in a lot.

The wings, as you can see, are transparent in the usual way.

transparent are edited in renderflags in .m2 by 010 try playing there until you fix it

and if the problem persist try skin01

and about the particules use particule cloner if it didn't work copy particule by hand

if you don't know how wait maybe someone will create a create particule script or update the particule cloner

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4 hours ago, MR.Farrarie said:

transparent are edited in renderflags in .m2 by 010 try playing there until you fix it

2

kXcCsHPC7Qo.jpg

How do I know which part of the model uses which material?

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