Смердокрыл 191 Posted May 2, 2017 Hey! I edited AvengingAngel.m2 in Blender but cannot convert it back to m2, because m2mod crashes with the following errors: Spoiler It seems to be caused by the original m2 itself, not my edits Share this post Link to post Share on other sites
Roccus 87 Posted May 2, 2017 I'm like 100% sure you added an extra mesh or more to it doesn't it ? When you add new mesh to an armature of M2i you can't convert it back to M2 but with less it works. But sometimes models like firespiderboss in WoD wasn't working despite respecting the mesh numbers etc. Try looking this way. And in a loop if you use the new m2 for upcoming convert and it has less mesh than its predecessor, you will be able to to less mesh etc. Share this post Link to post Share on other sites
Смердокрыл 191 Posted May 2, 2017 8 minutes ago, Roccus said: I'm like 100% sure you added an extra mesh or more to it doesn't it ? 2 I didn't add any new meshes. Moreover, when I tried converting the original model to m2i and then immediately converting it back to m2, it crashed Share this post Link to post Share on other sites
Roccus 87 Posted May 2, 2017 Yep like i said, one of those models that doesn't work even tought you don't touch the m2i. Like firespiderboss. Maybe try the M2mod 4.6 and use some script to convert it back to your expansion. One of the modelling mystery Share this post Link to post Share on other sites
Смердокрыл 191 Posted May 2, 2017 29 minutes ago, Roccus said: Maybe try the M2mod 4.6 I tried, it crashes too Share this post Link to post Share on other sites
MR.Farrarie 98 Posted May 2, 2017 check if the model have animated texture or particule try to change them to 0 and check if they work Share this post Link to post Share on other sites
Смердокрыл 191 Posted May 2, 2017 2 hours ago, MR.Farrarie said: check if the model have animated texture or particule try to change them to 0 and check if they work I know it does, but how do I change it to 0? Also, can I then switch it back on on my newly made model? Share this post Link to post Share on other sites
MR.Farrarie 98 Posted May 3, 2017 8 hours ago, Смердокрыл said: I know it does, but how do I change it to 0? Also, can I then switch it back on on my newly made model? you open the m2 in 010 and then open the m2 template and then search for the animated texture change it to 0 then search for particules change It to 0 then save the m2 about switch it back if your working on 335 you can copy particules but cata and up I think you have to use m2mod but it will not always work but now 1. test 2. then think about switching back things Share this post Link to post Share on other sites
Смердокрыл 191 Posted May 6, 2017 On 03.05.2017 at 6:14 AM, MR.Farrarie said: you open the m2 in 010 and then open the m2 template and then search for the animated texture change it to 0 then search for particules change It to 0 then save the m2 1 It worked! How can I get the particles back now? Also, I noticed that some parts of the model (the wings, for example) are slightly transparent. How can I make everything opaque? Share this post Link to post Share on other sites
Roccus 87 Posted May 6, 2017 for the wing, try to set renderflag in m2template in 010 to opaque for the first line in each one, or twosided and alphablending ine the second line of each one. Or maybe you texture is a bit too transparent, try duplicating the layer of the blp till it's solid color almost non translucide. Share this post Link to post Share on other sites
Смердокрыл 191 Posted May 7, 2017 Spoiler ^this is my problem. The body is not totally transparent. It is transparent to itself (e.g. you can see the arms through the torso, but you cannot see what is behind the model). For some reason, this does not happen if I zoom in a lot. The wings, as you can see, are transparent in the usual way. Share this post Link to post Share on other sites
MR.Farrarie 98 Posted May 7, 2017 13 hours ago, Смердокрыл said: Hide contents ^this is my problem. The body is not totally transparent. It is transparent to itself (e.g. you can see the arms through the torso, but you cannot see what is behind the model). For some reason, this does not happen if I zoom in a lot. The wings, as you can see, are transparent in the usual way. transparent are edited in renderflags in .m2 by 010 try playing there until you fix it and if the problem persist try skin01 and about the particules use particule cloner if it didn't work copy particule by hand if you don't know how wait maybe someone will create a create particule script or update the particule cloner Share this post Link to post Share on other sites
Смердокрыл 191 Posted May 7, 2017 4 hours ago, MR.Farrarie said: transparent are edited in renderflags in .m2 by 010 try playing there until you fix it 2 How do I know which part of the model uses which material? Share this post Link to post Share on other sites
MR.Farrarie 98 Posted May 7, 2017 I don't know but you can try to edit stuff here and there until you find the right struct mat Share this post Link to post Share on other sites