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Poisonleaf

Main City concept art.

Hiya guys,

Today I had the time to do the idea I had for building my main city next week, It's inspired by stormwind.
I love the idea but as for execution I currently don't like the curb color and main street texture color.

The main street texture is not a problem off course, the main problem here is that I only found one item fitting to be used as a curb. (ti.roadcurbshort01.m2)
I think if I find an item in a grey color everything will fit more nicely.
(Maybe recolor the used object)

A second thing that I'd like to have but can't seem to figure out is to have a slight high difference but in a straight angle. (See Stormwind picture)
Without the object in place it's pretty much an L shape if you understand what I mean.

Any help with these matters or feedback is welcome as always.

Thank you for reading and stay awesome!
Poisonleaf

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Inspiration/Example picture Stormwind.

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Overall it seems nice and I really like an idea. What I in general don't like to see are models from different expansions next to each other. WotLK buildings combined with Vanilla flora... duh. I am a big fan of new, retro-ported models, sometimes maybe too big fan one could say, but still, I'd personally avoid mismatching models like this and use at least WotLK stuff.

Making sidewalks slightly higher than roads themselves... ah, nope. You, in reality, can't, unless you use M2s. In theory, it might be possible, but I wouldn't even try, results would probably look just bad. WoW's terrain tris are just too big for such tasks.

About curbs, this is one of examples where making a custom model on your own would be probably the most easy solution, by using texture from buildings (I'd use that stony texture from their bottoms). The model you've used must be a mess to work with... and is actually just too large. If you can't make custom M2s, leave me a PM and I may do this for you (for free, I just like an idea and want to do something in 3D :P) and create a set of curbs.

 

Aaand btw, don't use a completely flat area as base for your city. Never, ever. Its a mistake lot of devs do and in the end, their cities look flat, boring, unrealistic. Notice that even SW isn't completely flat.

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3 hours ago, Amaroth said:

Overall it seems nice and I really like an idea. What I in general don't like to see are models from different expansions next to each other. WotLK buildings combined with Vanilla flora... duh. I am a big fan of new, retro-ported models, sometimes maybe too big fan one could say, but still, I'd personally avoid mismatching models like this and use at least WotLK stuff.

Making sidewalks slightly higher than roads themselves... ah, nope. You, in reality, can't, unless you use M2s. In theory, it might be possible, but I wouldn't even try, results would probably look just bad. WoW's terrain tris are just too big for such tasks.

About curbs, this is one of examples where making a custom model on your own would be probably the most easy solution, by using texture from buildings (I'd use that stony texture from their bottoms). The model you've used must be a mess to work with... and is actually just too large. If you can't make custom M2s, leave me a PM and I may do this for you (for free, I just like an idea and want to do something in 3D :P) and create a set of curbs.

 

Aaand btw, don't use a completely flat area as base for your city. Never, ever. Its a mistake lot of devs do and in the end, their cities look flat, boring, unrealistic. Notice that even SW isn't completely flat.

Hiya Amaroth,

First of all thank you for your reply.
You are right about the Cross-expansion object matching and you are right. I should stick to the same 'theme'.
I'm a perfectionist myself and later in the evening as I was going through it I did notice that the lamps are a total miss-match and a better object is available. (Don't know any replacement for the planters though.)

Shame to see that the leveling of the sidewalks will not be an option. (at this point/ever) but it's not a big loss. Overall I still think it looks decent without it.

As for the overall flat-ness of the area. Well didn't really paid any attention to it as it was just testing the whole curb idea but it will definitely be something I will work on in phase two.

And finally about your offer I would Love, with a capital L to have curbs in that color (base buildings).
I will shoot you a PM about that right away.
I can't create/edit objects myself yet but it will be something I look into the further I go with this project.
There are things here and there that I would like to adjust.

Thank you again for reading and your offer.
Poisonleaf.

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Well, when you don't have matching object, you can also create a one. Or re-texture an old one. OK, I'll take a look at those objects and will send you them soon. Just tell me what scale of original titan curb are you using, to help me determine how wide and high curbs should be.

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50 minutes ago, Amaroth said:

Well, when you don't have matching object, you can also create a one. Or re-texture an old one. OK, I'll take a look at those objects and will send you them soon. Just tell me what scale of original titan curb are you using, to help me determine how wide and high curbs should be.

The scale I'm using is 0.08(98438)
Ill deep myself into object creation and retexturing once the map version 0.5 is complete, Because as said before, there are quite a few things Id like to use but needs things removed or nex texture.

Thanks you again.
Poisonleaf.

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Done. 2 45°s, 2 90°s, 3 straight and one separator. Feel free to use that and don't worry, it took just a few minutes to make this, its no big deal.

patch-c.mpq

tmp.jpg

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On 1-10-2016 at 6:28 PM, Amaroth said:

Done. 2 45°s, 2 90°s, 3 straight and one separator. Feel free to use that and don't worry, it took just a few minutes to make this, its no big deal.

patch-c.mpq

tmp.jpg

Awesome mate thanks alot, I own you one!

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