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[Solved] [Issue] OBJ -> WMO Issue

Hey guys!

 

I'm getting a weird issue here that has me scratching my head.

 

So essentially I'm converting a large building with around 30 geosets from OBJ to WMO using MirrorMachine. I do this pretty often and very rarely have any unusual issues. However, in the case of this one, upon being converted half of the model is invisible / the normals seem screwed up on some of the meshes that aren't rendered invisible. I've retraced my steps carefully and:

 

  1.  The textures are all fine and correctly assigned.
     
  2. The object looks totally normal in Blender, if a bit messy.
     
  3. The export settings in Blender are correct.
     
  4. The conversion settings in MirrorMachine are correct.

 

So I really can't think what would be wrong. There seem to be a few duplicate materials in the .mtl file for some reason, but I don't think that'd cause an issue. I've attached a screenshot below (please ignore the lack of textures; textures work fine, I just didn't bother assigning them whilst troubleshooting):

c284325c0147f5facd6c7bafa6ae516e.png

 

Thanks in advance for any ideas.

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Noticed something whilst poking around in 010Editor. All of the invisible geosets seem to share the same dimensions/coordinates(?) whilst the working geosets have different ones. Does this mean anything?

d29f9222163312e2b2bf78aa685c7ed0.png

EDIT: Definitely beginning to think it must be something going wrong during conversion, as looking at the WMO in 010 editor reveals a very messed up structure with many strange flags. Hmmgh.

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1) Give up on MirrorMachine. There are plugins that allow you to do things directly from Blender? If you want help on that matter, you can contact me via Skype. We also have tutorials here dedicated to WMO exporting.

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Switched to using the Blender export script. Threw up a strange error, which turned out to be caused by each individual WMO group having too many polys (thanks to Skarn for help figuring that out). This was likely also what was causing the error with MirrorMachine.

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