Kaev 106 Posted June 27, 2016 4 hours ago, WithinAmnesia said: @Kaev Thanks mate! Now new WoW Noggit users will have a better time without having to put 4 textures on each tile XD! Schlumpf fixed that, not me. Thanks to him. 1 Share this post Link to post Share on other sites
Kadzhamit 23 Posted August 2, 2016 Hi. Are you going to add new features ? Such as the undo\redo buttons, scaleable texture support, opening of all maps? 1 Share this post Link to post Share on other sites
Kaev 106 Posted August 2, 2016 5 hours ago, Kadzhazmit said: Hi. Are you going to add new features ? Such as the undo\redo buttons, scaleable texture support, opening of all maps? You can request such things in the Noggit issue tracker. 2 Share this post Link to post Share on other sites
Skarn 469 Posted August 3, 2016 1) Undo/Redo would require some intrusion into all the editing features, not counting the actual state machine code and UI representing action history. That's quite a big and boring work to do. There are currently too few programmers who devepop Noggit with a purpose of using it or their teams using it. Those people who just like to mess with stuff will mess with something more entertaining. 2) Scaleable textures are supported since MoP. Noggit currently stays on 3.3.5a. It is impossible to implement scaleable textures without upgrading Noggit to recent or later game version. It is also a boring and huge work, so here comes the motivation issue again. 3) As far as I know, Noggit opens all maps relevant to 3.3.5a and even some retroported ones (I may be wrong, I have no retroported maps, but I have seen people doing it). It will not support everything until it gets uprgraded to newer game version which is the situation I described in the paragpraph 2. It is very sad for me to say it but that's how things are currently going on. 1 Share this post Link to post Share on other sites