Kaev 106 Posted May 26, 2016 This version is already very outdated. Please visit the Noggit Discord to always find the newest version. The most important change is probably a fix of the well known model bug as well as the removal of the requirement to fill all four layers. But here's a approximate changelog: Steff | Fix: If you selected an model, copied to clipboard, deleted source (it it is last model on map of this type) and pasted it then. Noggit crashed. Steff | Calculate camera height related to terrain height on map load. Steff | Fix that texture swapper stayed visible if you changed the tool Steff | Add new option to toggle model animation rendering. F11 and Menu option in View menu added for this. For easyer model selection like birds. schlumpf | various memory leaks or potential crashes Valium | Initial support for drawing tablets on Windows. Crashes if you don't have a tablet installed. Valium | Implemented Blizzard style wireframe. schlumpf | mapchunk: save: fix: only set low_quality_texture_map bits once to avoid error in overwriting (missing clean) (the 4 layer bug) Adspartan | Fix to prevent texture duplication on a chunk (swapping duplicated textures remove the duplicate). Adspartan | Fix random hole bug when using the hole tool by checking is the cursor is not underground when adding a hole. Adspartan | Set tile as changed when using "swap adt". Adspartan | prevent m2/wmo selection when using a tool Adspartan | Fix texture shift ingame Adspartan | Alphamap loading / saving changes Adspartan | Prevent crash when loading or drawing wmo. (for retroported WMOs) Adspartan | Fix texture shift between noggit and wow client Adspartan | Fix alphamap loading for uncompressed (2048) Adspartan | Paste object at the cursor pos if nothing is selected Adspartan | Vertex shading is now correctly implemented. Kaev | This should hopefully fix all model bugs when you save your files You can download Noggit SDL in the Release section: 17 Share this post Link to post Share on other sites
Oldarorn 141 Posted May 26, 2016 A fresh new Noggit, I think a lot of people will love you Share this post Link to post Share on other sites
Elrena 131 Posted May 26, 2016 Kaev told Noggit to Noggit off. It Nogged it off. Nice work! Share this post Link to post Share on other sites
wungasaurus 120 Posted May 26, 2016 Approximate Changelog since 1.4: Steff | Fix: If you selected an model, copied to clipboard, deleted source (it it is last model on map of this type) and pasted it then. Noggit crashed. Steff | Calculate camera height related to terrain height on map load. Steff | Fix that texture swapper stayed visible if you changed the tool Steff | Add new option to toggle model animation rendering. F11 and Menu option in View menu added for this. For easyer model selection like birds. schlumpf | various memory leaks or potential crashes Valium | Initial support for drawing tablets on Windows. Crashes if you don't have a tablet installed. Valium | Implemented Blizzard style wireframe. schlumpf | mapchunk: save: fix: only set low_quality_texture_map bits once to avoid error in overwriting (missing clean) (the 4 layer bug) Adspartan | Fix to prevent texture duplication on a chunk (swapping duplicated textures remove the duplicate). Adspartan | Fix random hole bug when using the hole tool by checking is the cursor is not underground when adding a hole. Adspartan | Set tile as changed when using "swap adt". Adspartan | Misc : prevent m2/wmo selection when using a tool Adspartan | Fix texture shift ingame Adspartan | Alphamap loading / saving changes Adspartan | Prevent crash when loading or drawing wmo. (for retroported WMOs) Adspartan | Fix texture shift between noggit and wow client Adspartan | Fix alphamap loading for uncompressed (2048) Adspartan | Paste object at the cursor pos if nothing is selected Adspartan | Vertex shading is now correctly implemented. Kaev | This should hopefully fix all model bugs when you save your files Share this post Link to post Share on other sites
Kaev 106 Posted May 26, 2016 I've reuploaded the file because i accidently uploaded the slower debug version. Share this post Link to post Share on other sites
wungasaurus 120 Posted May 26, 2016 Cross reference to Modcraft post: http://modcraft.superparanoid.de/viewtopic.php?f=48&t=10512 Share this post Link to post Share on other sites
Skarn 469 Posted May 26, 2016 The post goes to the main page and sticky. Though, we could use Releases section as it supports some basic versioning. Share this post Link to post Share on other sites
Adspartan 208 Posted May 26, 2016 For those who don't have vs2015 installed add those dll to you noggit folder : dll.zip It should fix the missing dll problem. 3 1 Share this post Link to post Share on other sites
Bronzegear 2 Posted May 26, 2016 Plz, we need the undo (ctrl-z). PLEASE! ^^ 2 Share this post Link to post Share on other sites
Смердокрыл 191 Posted May 26, 2016 It was really hard to keep myself from masturbating while reading the changelog, but I managed. Share this post Link to post Share on other sites
Kaev 106 Posted May 26, 2016 I've fixed a small bug which luckily noone noticed yet. I've also uploaded a archive now with all needed dll files. 2 Share this post Link to post Share on other sites
MR.Farrarie 98 Posted May 26, 2016 most of the adt have standard shader ! Share this post Link to post Share on other sites
wungasaurus 120 Posted May 26, 2016 25 minutes ago, MR.Farrarie said: most of the adt have standard shader ! What exactly are you trying to show us here? 1 Share this post Link to post Share on other sites
megamoocow 34 Posted May 26, 2016 Amazing work Devs woooooooot!!! Share this post Link to post Share on other sites
Rangorn 125 Posted May 27, 2016 Good, now make it available on WoD nah just kidding, good job Kaev, you are really the best, i honestly can't spit on Noggit (even if it's wotlk) Share this post Link to post Share on other sites
Alastor Strix'Efuartus 406 Posted May 27, 2016 " The program can't start because api-ms-win-crt-runtime-l1-1-0.dll is missing from your computer. " Yeah funny so now after toons of noggit version i am forced to update my Visual C++ chfpmfpfffffffff nevermind i can live without noggit 1.4 is after all still workin' Share this post Link to post Share on other sites
Kaev 106 Posted May 27, 2016 9 minutes ago, Alastor Strix'Efuartus said: " The program can't start because api-ms-win-crt-runtime-l1-1-0.dll is missing from your computer. " Yeah funny so now after toons of noggit version i am forced to update my Visual C++ chfpmfpfffffffff nevermind i can live without noggit 1.4 is after all still workin' You can easily compile it by yourself if you don't want to update your Visual C++. I just compiled it with Visual Studio 2015 because i don't have any other version installed anymore. Share this post Link to post Share on other sites
Skarn 469 Posted May 27, 2016 1 hour ago, Alastor Strix'Efuartus said: " The program can't start because api-ms-win-crt-runtime-l1-1-0.dll is missing from your computer. " Yeah funny so now after toons of noggit version i am forced to update my Visual C++ chfpmfpfffffffff nevermind i can live without noggit 1.4 is after all still workin' You do not even need to have it on your PC. Just throw proper DLLs in the folder or install runtime redistributables. Share this post Link to post Share on other sites
Kaev 106 Posted May 27, 2016 Be careful, Steff warned me that there are some untested things in the SDL branch which could lead to bugs. If you can find any, please report them! Share this post Link to post Share on other sites
Amaroth 549 Posted May 27, 2016 I would rather point that out directly in name of topic, that this is just a testing, not stable version. Well, any Noggit program marked as "stable" would look hilarious, but... You get my point :D. Share this post Link to post Share on other sites
Alastor Strix'Efuartus 406 Posted May 27, 2016 @Skarn That Dll is something that was releasd with Visual C++ and Visual Studio 2015 its in damned pack that i would have to install just right now (i mean right now when i needed it ) and i jsut dont wanted to restart PC until i finish few things so i was just unable to procede as i wanted when i updated Nogit version and this error was given to me Share this post Link to post Share on other sites
Kaev 106 Posted May 27, 2016 17 minutes ago, Amaroth said: I would rather point that out directly in name of topic, that this is just a testing, not stable version. Well, any Noggit program marked as "stable" would look hilarious, but... You get my point :D. Done Share this post Link to post Share on other sites
bfx 13 Posted May 27, 2016 Brilliant work guys, good job <3 Share this post Link to post Share on other sites
kekie 4 Posted May 27, 2016 This is awesome! Great work Btw, will the feature of smaller water squares and diffrent heights within one adt ever be added? or has it already been added, but am i to stupid to have seen the commands for this.. Anyway, thx Share this post Link to post Share on other sites
Adspartan 208 Posted May 27, 2016 13 minutes ago, kekie said: This is awesome! Great work Btw, will the feature of smaller water squares and diffrent heights within one adt ever be added? or has it already been added, but am i to stupid to have seen the commands for this.. Anyway, thx I have that on a "private" version, I'll be adding this to the official repo soon along with other functionality. 2 Share this post Link to post Share on other sites