Kaev

request
Which WoW modding/emulation software do you want to see?

53 minutes ago, Gratural said:

darthy, try make they on Debian

Debian? What is it?

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2 hours ago, MaxtorCoder said:

It works fine lmfao and Noggit is fine as well, without a crashlog or anything we cannot help you at all xD

MaxtorCoder, so can you tell me from the beginning how to make these server maps for my custom client maps made in Noggit with the highest chance to succeed? ? You can PM me.

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3 minutes ago, Alastor Strix'Efuartus said:

There is several guides all around both MC net and Modcraft it takes like 10 minutes to find them 

Exactly lol, not gonna spoonfeed if there is already stuff out there.

 

6 minutes ago, darthy said:

MaxtorCoder, so can you tell me from the beginning how to make these server maps for my custom client maps made in Noggit with the highest chance to succeed? ? You can PM me.

Fix your maps, that is the issue lol

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44 minutes ago, MaxtorCoder said:

Exactly lol, not gonna spoonfeed if there is already stuff out there.

 

Fix your maps, that is the issue lol

Fix? What do you mean? Should I delete models that are retroported and models that are made in Blender from the adts or what?? Several guides on Modcraft and MC? Give me that several links (2-3). I did not find it on google. Thats all what I want, manual that works.

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Noggit(1.12.1 water) and m2 editor with camera/lights/particles/anim  support

 

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I don' know if what I'm asking can even be done, but does something exist to translate .mpq? I'm playing on a RU server (wotlk, but lot of modification even UI) but I don't speak the langauge, so I wonder if there is a program or something that can "load" the .mpq, translate every language character to another one (in that case, RU to US)

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On 7/2/2021 at 1:24 PM, labwa said:

I don' know if what I'm asking can even be done, but does something exist to translate .mpq? I'm playing on a RU server (wotlk, but lot of modification even UI) but I don't speak the langauge, so I wonder if there is a program or something that can "load" the .mpq, translate every language character to another one (in that case, RU to US)

The problem with that is that usually the private servers don't translate their custom DBC entries. If you would switch from russian to english and there is no entry for it, the game wouldn't show any text at all.

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I don't suppose you could do something to read off a list of NPCs from an SQL DB, and spit out the corresponding displayinfo and diplayinfoentry DBCs as a pair of CSVs (from selected CSVs) could you?

I've got a project I want to work on involving updating or backporting a *lot* of cataclysm NPCs, and being able to automate that portion of the process would be helpful as all hell.

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