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grimclaw87

Client Recognition Problem with custom map

Hello, i need your help with something with your experience.
I created a custom map,on QA_DVD area and wanted to add a custom graveyard
I  filled map.dbc,area table.dbc and world safe zones.dbc  of my core database
I added the graveyard to sql database 
I added the files to an .mpq patch
But i can't make it work in-game and it teleports me to Barrens graveyard(for horde) as it does when it can not find any graveyard
For some reason the client does not recognise the map, i can go to the map, teleport there but i can not link the graveyard and when logging in or out the location of the player is blank.
What am i missing here?

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I'm not 100% sure if this will fix it, but anytime I add something like an Area ID/trigger, graveyard, etc... I rerun my maps extractor and get updated map files for the new custom map. That seems to fix it.

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22 hours ago, jchan03 said:

I'm not 100% sure if this will fix it, but anytime I add something like an Area ID/trigger, graveyard, etc... I rerun my maps extractor and get updated map files for the new custom map. That seems to fix it.

Yea told him to do this aswell, it's probably an error in his maps, server not finding the coordinates where this new graveyard suppose to be since it doesnt exist in the maps data.

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The Barrens graveyard is default which is used if no other suitable one is found. Apart from server side maps (not really sure if re-generating does anything in this case, but it has been a long ass time since the last time I did this), make sure you updated DBC files in server's files as well (you did not mention doing that in the post) and you may also be able to find something in worldserver log file, if there is for example an issue with pairing some references.

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