Leyvinsh 0 Posted January 16, 2021 Hello, when I had to work with cataclysm + models, I noticed that designers make materials that have two textures in order to make the transition softer. Let's take wildhammer_base as an example, and its roof. And also my experience that uses the same material. The question is, what is wrong in my case if the scan is still not broken? Share this post Link to post Share on other sites
Skarn 469 Posted January 17, 2021 Looks like the texture blending make is lost on the model, or UV is borked. Share this post Link to post Share on other sites
Leyvinsh 0 Posted January 18, 2021 Yes, that sounds reasonable. But if we assume that UV is still not broken. Then I'm not sure if I ever found a Blending texture in the paths, and even more so I don't know where and how it is superimposed on a regular texture. Share this post Link to post Share on other sites
Supora 71 Posted January 21, 2021 Second uv is broken 100% Blending is broken too. You reduced amount of faces? Cause it feels like there were another line of edges in the middle or something and by deleting it u lost a 0 value of blending. Share this post Link to post Share on other sites