Minozop 1 Posted December 2, 2019 Originally started out with a much greener texture but changed to a darker grass texture. Still not sure if I want to use the current stone path texture so that might change, what do you think? I love to hear feedback both negative and positive so reply if there's anything you would like to point out *Please note that everything you see here is in early development and might change a lot* Spoiler Spoiler Spoiler Spoiler There are a few things I'd like to add but not 100% sure yet: - Watchtowers (tauren style) - Horde machines broken - Training "pit" for training Any suggestions? Sneakpeak of the swamp in the distance Spoiler Share this post Link to post Share on other sites
Vlad 40 Posted December 2, 2019 Need to work on making the tiles look more organic. At the moment it looks too "clean" 1 Share this post Link to post Share on other sites
Minozop 1 Posted December 2, 2019 14 minutes ago, Vlad said: Need to work on making the tiles look more organic. At the moment it looks too "clean" Thanks for the advice, I appreciate it! The edges of the roads are a bit "too clean" right now due to the groundeffectdoodads behaving strangely. I'll definitely make it more organic on further updates. Share this post Link to post Share on other sites
Minozop 1 Posted December 7, 2019 This area is the most complete area in Horde Starting Zone, roads a bit more organic, more plants and more natural terrain with hills, roots & flowers. I haven't yet found a good texture for the roads as you can see in the screenshot the road is different now than before. I would love to find the road texture used in the retail zone "Elunaria". It looks like this: Anyway, I'm happy with how it looks right now, I just need more detailing and I need to update groundeffecttexture for the doodads to be placed correctly. But I'll do that at a later time. Here's how it looks right now: Share this post Link to post Share on other sites