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Minozop

Horde Starting Zone (Valeguard week#1)

Originally started out with a much greener texture but changed to a darker grass texture. Still not sure if I want to use the current stone path texture so that might change, what do you think? ?
I love to hear feedback both negative and positive so reply if there's anything you would like to point out

*Please note that everything you see here is in early development and might change a lot*

 

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There are a few things I'd like to add but not 100% sure yet:


- Watchtowers (tauren style)
- Horde machines broken

- Training "pit" for training

Any suggestions? 


Sneakpeak of the swamp in the distance

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WoWScrnShot_120219_030558.thumb.jpg.3eb30ef32fd60f48f4766626b110c1d3.jpg

 

 

 

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Need to work on making the tiles look more organic. At the moment it looks too "clean"

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14 minutes ago, Vlad said:

Need to work on making the tiles look more organic. At the moment it looks too "clean"

Thanks for the advice, I appreciate it! 
The edges of the roads are a bit "too clean" right now due to the groundeffectdoodads behaving strangely. I'll definitely make it more organic on further updates.

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This area is the most complete area in Horde Starting Zone, roads a bit more organic, more plants and more natural terrain with hills, roots & flowers. I haven't yet found a good texture for the roads as you can see in the screenshot the road is different now than before. I would love to find the road texture used in the retail zone "Elunaria". It looks like this:
 

717384945b88e50a67454fe258e7160a-jpg.thumb.jpg.79c83dd08da2b0a80c0a1f3bbb7f6c15.jpg


Anyway, I'm happy with how it looks right now, I just need more detailing and I need to update groundeffecttexture for the doodads to be placed correctly. But I'll do that at a later time. Here's how it looks right now:

WoWScrnShot_120719_222752.thumb.jpg.0e7baf1eb2d88c388bb6269c41ed687c.jpg


 

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