Yasuno

Model Help

Hi, so i was following the guide posted in the topic over here on modcraft. And for the most part i got all the first steps figured out (i think anyways) but when i added my DBC's and created the item in the database to equip it in game it doesn't show anything. I can hit things with and invisible melee stave, but it doesn't show the model. However, as you can see in the screenshot below.. WoW Model Viewer DOES show it just fine. So i am not sure where i might have messed up at...

I imported this from skyrim.. by using nifskope and putting it through blender per that tutorial i linked above.

292Q9MY.png

 

Edit: I attached my DBC Files.. the ID for it is 98000 should be at the bottom of both.

Item.dbc

ItemDisplayInfo.dbc

Edited by MajorCyto

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Does it show the cube instead of the model? If it does not, it means that the model is not ever referenced correctly. Did you upload DBCs to the server as well?

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Does it show the cube instead of the model? If it does not, it means that the model is not ever referenced correctly. Did you upload DBCs to the server as well?

Hi, it seems that even the checkered cube does not show up in-game.. Which is odd considering it loads in model viewer. Just to be sure i re-uploaded my dbc files to the server in the dbc folder.. deleted my client cache and re-added the item but still nothing.

I have attached my whole patch to the post. And the individual DBC's are in the above post if needed, but they are also in the patch file.

patch-8.mpq

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I am not really an expert in all those model related things but does not a model like require a kind of attachment point or smth to show where it sticks to the arm? Try asking Amaroth he did some weapons just a few days ago. 

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I am not sure, if there is supposed to be a mount point attachment it never covers it in that tutorial, i just assumed you had to scale and line it up on the grid with a human model and then the game would always place it a certain way since its a weapon.

Paging @Amaroth

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Item.dbc - staves should have sheath=2 (last field), 0 shouldn't give you this problem, but in WoW you sometimes never know for suere :D. You just may want to change it to 2.

ItemDisplayInfo.dbc - "dragonprieststaff" isn't proper name of model. There must be "dragonprieststaff.mdx". That .mdx must be used. Thats most probably why it doesn't work for you. Fix this and try again.

 

And, like was said, make sure your DBCs are in both client and in server data folders, that up to date versions of those DBCs are used (and that your DBC isn't overwritten by some other in other MPQ patch, stupid stuff like that which can always happen) and that database data of that staff match DBC data. For instance having incorrect class and/or subclass may cause some buggy behaviour as well.

Edited by Amaroth
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Wow, it was because i didn't add .m2 to the end of the file name in column 2, ill def remember that from now on.. that was the only thing keeping it from working. The item icon showed up in-game as well after i added the .m2 the end. I also remade the patches and what not just in case... Now i just need to work on positioning.. i thought i did it right but even though i leaned it "forward" in his hand in blender... its backwards in game? Is this something to do with the export in my off-set options??

 

UWdR9QS.jpg

@Смердокрыл 

@Amaroth

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This worked always fine for me. Just btw, if you ever happen to be working on any models which will be held in off-hand, note that they are NOT being mirrored, so you need to make such models to fit left, not right hand. Just an advice for possible future work, doesn't apply here.

tmp.jpg

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