Details Changelog 1 Review 5 Comments Leinhart 15 Posted January 20, 2017 One word : Amazing ! Link to comment Share on other sites Amaroth 549 Posted January 21, 2017 I'm glad you like it. When Skarn gets some things working correctly in a new test version of WMO plugin, I'll finish converting the last building and second set will be released, together with some fixes for the first set. Link to comment Share on other sites Leinhart 15 Posted January 22, 2017 I'm using your set and it work perfectly. I can't wait for the second ^^ Very nice, a witcher style like Oxenfurt ! Do you think you will make other colors for some diversity ? Link to comment Share on other sites Amaroth 549 Posted January 22, 2017 Maybe, but you can do so by yourself, quite easily. Simply make a copy of WMO files, open WMO root file in 010 editor, rewrite paths to .blp textures (without changing their length, so just change one character or something like that) and make renamed copies of textures you wanted to change. Then open those renamed BLPs in Photoshop and change them to whatever you want. The very same technique can be used on M2s. And you can do the same if you open my WMOs in Blender by using WMO plugin and following Skarn't WMO tutorial, go to textures section, rewrite path to some texture in one of materials and export it as a new WMO. Link to comment Share on other sites Kaklam 4 Posted June 30, 2017 Hey Amaroth, I made some retextures of the roof but one texture displays as green. The filepath and file location are correct (keep_roof4) Do you know what's wrong? Link to comment Share on other sites
Amaroth 549 Posted January 21, 2017 I'm glad you like it. When Skarn gets some things working correctly in a new test version of WMO plugin, I'll finish converting the last building and second set will be released, together with some fixes for the first set. Link to comment Share on other sites
Leinhart 15 Posted January 22, 2017 I'm using your set and it work perfectly. I can't wait for the second ^^ Very nice, a witcher style like Oxenfurt ! Do you think you will make other colors for some diversity ? Link to comment Share on other sites
Amaroth 549 Posted January 22, 2017 Maybe, but you can do so by yourself, quite easily. Simply make a copy of WMO files, open WMO root file in 010 editor, rewrite paths to .blp textures (without changing their length, so just change one character or something like that) and make renamed copies of textures you wanted to change. Then open those renamed BLPs in Photoshop and change them to whatever you want. The very same technique can be used on M2s. And you can do the same if you open my WMOs in Blender by using WMO plugin and following Skarn't WMO tutorial, go to textures section, rewrite path to some texture in one of materials and export it as a new WMO. Link to comment Share on other sites
Kaklam 4 Posted June 30, 2017 Hey Amaroth, I made some retextures of the roof but one texture displays as green. The filepath and file location are correct (keep_roof4) Do you know what's wrong? Link to comment Share on other sites