Details Changelog 8 Reviews 174 Comments Prev 1 2 3 4 5 6 7 Next Page 3 of 7 dashker 23 Posted April 24, 2016 if you put a large path for the model it gives error if is not this the error if you put a lot of folders it gves you a outofbounds error i thinks is an array or a matrix. Link to comment Share on other sites Adspartan 208 Posted April 25, 2016 How many files / folder do you have ? I've already converted a lot models at once and never had this error. Link to comment Share on other sites dashker 23 Posted April 25, 2016 7 hours ago, Adspartan said: How many files / folder do you have ? I've already converted a lot models at once and never had this error. i think, the path is too large Link to comment Share on other sites Kadzhamit 23 Posted April 25, 2016 converted wmo not added to the map in noggit Link to comment Share on other sites Oldarorn 141 Posted April 25, 2016 omfg this is so epic my friend, you're a god for many many modders, i think I love you (in a friendly way ofc), will you notice me senpai ? Link to comment Share on other sites Noones 5 Posted April 27, 2016 Awesome, will you build a converted for WOD Garnision Buildings infuture? They are missing specific Chunks if i did understand this right Link to comment Share on other sites Adspartan 208 Posted April 27, 2016 You can convert garnison buildings already. Link to comment Share on other sites Noones 5 Posted April 28, 2016 On 27.4.2016 at 7:24 PM, Adspartan said: You can convert garnison buildings already. Well they dont work with your converter, or im doing something wrong. freshly exported, with ALL M2s and BLps, the needed Skin and BLP files for the M2s including, everything converted with your converter. An empty Map, just 1 WMO and a patch containing that map, the map.dbc, the wmo and all needed files. Im always getting a D11 Crash with your converted.. Map: http://prntscr.com/ay2bux Crash: http://prntscr.com/ay2c3t Could you please help me with this? The Model im using here is World\WMO\Draenor\Human\6hu_barracks_pvp.wmo Link to comment Share on other sites Adspartan 208 Posted April 29, 2016 I tried that wmo and didn't get any crash, and I'm using a few other wmo from the garnison and I've got no problem at all so I don't know what's wrong here sorry. Link to comment Share on other sites MR.Farrarie 98 Posted May 5, 2016 paladin artifact wmo give crash in game Link to comment Share on other sites Adspartan 208 Posted May 5, 2016 Could you give the name of the wmo that you think are crashing ? (the smaller the better) Link to comment Share on other sites MR.Farrarie 98 Posted May 5, 2016 world\wmo\brokenisles\artifacts\7af_artifacthub_paladin.wmo I tested all of the artifact wmo all of the rest work fine only the paladin one crash Link to comment Share on other sites Zebrech 10 Posted May 6, 2016 Don't working on my computer but working on my father's computer... well thanks anyway i got my creatures from Legion Link to comment Share on other sites Adspartan 208 Posted May 6, 2016 21 hours ago, MR.Farrarie said: world\wmo\brokenisles\artifacts\7af_artifacthub_paladin.wmo I tested all of the artifact wmo all of the rest work fine only the paladin one crash I've found the problem : particles where added to some m2s that the wmo uses, which cause the crash. The thing is I've yet to figure out how to identify those particles (if there is a way to...). Link to comment Share on other sites MR.Farrarie 98 Posted May 7, 2016 you created this legendary tool I believe in you friend Link to comment Share on other sites Adspartan 208 Posted May 10, 2016 On 05/05/2016 at 7:34 PM, MR.Farrarie said: world\wmo\brokenisles\artifacts\7af_artifacthub_paladin.wmo I tested all of the artifact wmo all of the rest work fine only the paladin one crash I think I've found how to remove the particles that cause a crash (I don't remove them from the file but decrement the particle count because they are at the end of the particles) but I've found out that some artifacts are not rendered as well as before so I'll search for the cause and update the tool. Link to comment Share on other sites MR.Farrarie 98 Posted May 10, 2016 cant wait for the update friend Link to comment Share on other sites megamoocow 34 Posted May 10, 2016 Great tool man! Link to comment Share on other sites Noones 5 Posted May 11, 2016 Awesome Update! Link to comment Share on other sites MR.Farrarie 98 Posted May 11, 2016 just found a new problem this helmet from the last build is higher from the head of the character helm_plate_legionquest100_b_01 but from the first alpha build its fine really weird ! Link to comment Share on other sites Adspartan 208 Posted May 11, 2016 Yeah I know, it seems that blizzard changed the bone on which the helmet is attached on the models, so the offset is different. I don't know if it's possible to change the offset automatically because it concerns only the helmet models, starting from an build (I don't know which one). Plus I'm not sure about how the helmets work. So I don't think I'll do something about it for now. Link to comment Share on other sites MR.Farrarie 98 Posted May 18, 2016 guldan hulked super has white particles not red as in legion https://i.ytimg.com/vi/G-PZm33PxwI/maxresdefault.jpg Link to comment Share on other sites Adspartan 208 Posted May 18, 2016 1 hour ago, MR.Farrarie said: guldan hulked super has white particles not red as in legion https://i.ytimg.com/vi/G-PZm33PxwI/maxresdefault.jpg haven't looked at the model I don't have the time, but I'm guessing it tries to use a color from https://wowdev.wiki/ParticleColor.dbc that you don't have for the particles, try to see if the legion dbc has the same structure as before (it's the same in LK and WoD) if so take the legion one an see if it's still white. Link to comment Share on other sites MR.Farrarie 98 Posted May 18, 2016 it don't have the same structure but I don't think that's the problem because WOD one have the same structure I used it to check CREATURE\Voidlord and the particules is still white and this creature is from WOD Link to comment Share on other sites MR.Farrarie 98 Posted June 7, 2016 Version 2.0.5 corrupt some of the m2 like Guldan model have corrupted submesh in his face and many models have weird textures like harpy2 look at her sholder have weird texture but when I use a previos version and thank you again for this amasing tool !! Link to comment Share on other sites Prev 1 2 3 4 5 6 7 Next Page 3 of 7
dashker 23 Posted April 24, 2016 if you put a large path for the model it gives error if is not this the error if you put a lot of folders it gves you a outofbounds error i thinks is an array or a matrix. Link to comment Share on other sites
Adspartan 208 Posted April 25, 2016 How many files / folder do you have ? I've already converted a lot models at once and never had this error. Link to comment Share on other sites
dashker 23 Posted April 25, 2016 7 hours ago, Adspartan said: How many files / folder do you have ? I've already converted a lot models at once and never had this error. i think, the path is too large Link to comment Share on other sites
Kadzhamit 23 Posted April 25, 2016 converted wmo not added to the map in noggit Link to comment Share on other sites
Oldarorn 141 Posted April 25, 2016 omfg this is so epic my friend, you're a god for many many modders, i think I love you (in a friendly way ofc), will you notice me senpai ? Link to comment Share on other sites
Noones 5 Posted April 27, 2016 Awesome, will you build a converted for WOD Garnision Buildings infuture? They are missing specific Chunks if i did understand this right Link to comment Share on other sites
Adspartan 208 Posted April 27, 2016 You can convert garnison buildings already. Link to comment Share on other sites
Noones 5 Posted April 28, 2016 On 27.4.2016 at 7:24 PM, Adspartan said: You can convert garnison buildings already. Well they dont work with your converter, or im doing something wrong. freshly exported, with ALL M2s and BLps, the needed Skin and BLP files for the M2s including, everything converted with your converter. An empty Map, just 1 WMO and a patch containing that map, the map.dbc, the wmo and all needed files. Im always getting a D11 Crash with your converted.. Map: http://prntscr.com/ay2bux Crash: http://prntscr.com/ay2c3t Could you please help me with this? The Model im using here is World\WMO\Draenor\Human\6hu_barracks_pvp.wmo Link to comment Share on other sites
Adspartan 208 Posted April 29, 2016 I tried that wmo and didn't get any crash, and I'm using a few other wmo from the garnison and I've got no problem at all so I don't know what's wrong here sorry. Link to comment Share on other sites
MR.Farrarie 98 Posted May 5, 2016 paladin artifact wmo give crash in game Link to comment Share on other sites
Adspartan 208 Posted May 5, 2016 Could you give the name of the wmo that you think are crashing ? (the smaller the better) Link to comment Share on other sites
MR.Farrarie 98 Posted May 5, 2016 world\wmo\brokenisles\artifacts\7af_artifacthub_paladin.wmo I tested all of the artifact wmo all of the rest work fine only the paladin one crash Link to comment Share on other sites
Zebrech 10 Posted May 6, 2016 Don't working on my computer but working on my father's computer... well thanks anyway i got my creatures from Legion Link to comment Share on other sites
Adspartan 208 Posted May 6, 2016 21 hours ago, MR.Farrarie said: world\wmo\brokenisles\artifacts\7af_artifacthub_paladin.wmo I tested all of the artifact wmo all of the rest work fine only the paladin one crash I've found the problem : particles where added to some m2s that the wmo uses, which cause the crash. The thing is I've yet to figure out how to identify those particles (if there is a way to...). Link to comment Share on other sites
MR.Farrarie 98 Posted May 7, 2016 you created this legendary tool I believe in you friend Link to comment Share on other sites
Adspartan 208 Posted May 10, 2016 On 05/05/2016 at 7:34 PM, MR.Farrarie said: world\wmo\brokenisles\artifacts\7af_artifacthub_paladin.wmo I tested all of the artifact wmo all of the rest work fine only the paladin one crash I think I've found how to remove the particles that cause a crash (I don't remove them from the file but decrement the particle count because they are at the end of the particles) but I've found out that some artifacts are not rendered as well as before so I'll search for the cause and update the tool. Link to comment Share on other sites
MR.Farrarie 98 Posted May 10, 2016 cant wait for the update friend Link to comment Share on other sites
MR.Farrarie 98 Posted May 11, 2016 just found a new problem this helmet from the last build is higher from the head of the character helm_plate_legionquest100_b_01 but from the first alpha build its fine really weird ! Link to comment Share on other sites
Adspartan 208 Posted May 11, 2016 Yeah I know, it seems that blizzard changed the bone on which the helmet is attached on the models, so the offset is different. I don't know if it's possible to change the offset automatically because it concerns only the helmet models, starting from an build (I don't know which one). Plus I'm not sure about how the helmets work. So I don't think I'll do something about it for now. Link to comment Share on other sites
MR.Farrarie 98 Posted May 18, 2016 guldan hulked super has white particles not red as in legion https://i.ytimg.com/vi/G-PZm33PxwI/maxresdefault.jpg Link to comment Share on other sites
Adspartan 208 Posted May 18, 2016 1 hour ago, MR.Farrarie said: guldan hulked super has white particles not red as in legion https://i.ytimg.com/vi/G-PZm33PxwI/maxresdefault.jpg haven't looked at the model I don't have the time, but I'm guessing it tries to use a color from https://wowdev.wiki/ParticleColor.dbc that you don't have for the particles, try to see if the legion dbc has the same structure as before (it's the same in LK and WoD) if so take the legion one an see if it's still white. Link to comment Share on other sites
MR.Farrarie 98 Posted May 18, 2016 it don't have the same structure but I don't think that's the problem because WOD one have the same structure I used it to check CREATURE\Voidlord and the particules is still white and this creature is from WOD Link to comment Share on other sites
MR.Farrarie 98 Posted June 7, 2016 Version 2.0.5 corrupt some of the m2 like Guldan model have corrupted submesh in his face and many models have weird textures like harpy2 look at her sholder have weird texture but when I use a previos version and thank you again for this amasing tool !! Link to comment Share on other sites