Details Changelog 0 Reviews 6 Comments Skarn 469 Posted January 5, 2016 That's cool but why do you need import.txt? Why not just use WMV connected to your Noggit and use it to pick necessary models and spawn them. Link to comment Share on other sites Смердокрыл 191 Posted January 5, 2016 That's cool but why do you need import.txt? Why not just use WMV connected to your Noggit and use it to pick necessary models and spawn them. Well, firstly, WMV will crash if you try to view a .wmo. Secondly, at least that's how it is for me, noggit has to be restarted in order to recognise the changes to the file you are importing from. Link to comment Share on other sites Skarn 469 Posted January 5, 2016 That's cool but why do you need import.txt? Why not just use WMV connected to your Noggit and use it to pick necessary models and spawn them. Well, firstly, WMV will crash if you try to view a .wmo. Secondly, at least that's how it is for me, noggit has to be restarted in order to recognise the changes to the file you are importing from. Why would WMV crash on WMOs? Link to comment Share on other sites Смердокрыл 191 Posted January 5, 2016 Why would WMV crash on WMOs? I've no idea, but it always does for me. Link to comment Share on other sites Krack3n 7 Posted January 6, 2016 (edited) Why would WMV crash on WMOs? I've no idea, but it always does for me. Same here. Edited January 6, 2016 by Krack3n Link to comment Share on other sites Смердокрыл 191 Posted January 7, 2016 (edited) Why would WMV crash on WMOs? I've no idea, but it always does for me. Same here. Hey! I found out that only the newer versions of WMV crash on wmos, while some of the older ones don't. The newest that still supports wmos is this one. Edit: still try not to view the _xxx.wmo's, because they could crash. Edited January 7, 2016 by Смердокрыл Link to comment Share on other sites
Skarn 469 Posted January 5, 2016 That's cool but why do you need import.txt? Why not just use WMV connected to your Noggit and use it to pick necessary models and spawn them. Link to comment Share on other sites
Смердокрыл 191 Posted January 5, 2016 That's cool but why do you need import.txt? Why not just use WMV connected to your Noggit and use it to pick necessary models and spawn them. Well, firstly, WMV will crash if you try to view a .wmo. Secondly, at least that's how it is for me, noggit has to be restarted in order to recognise the changes to the file you are importing from. Link to comment Share on other sites
Skarn 469 Posted January 5, 2016 That's cool but why do you need import.txt? Why not just use WMV connected to your Noggit and use it to pick necessary models and spawn them. Well, firstly, WMV will crash if you try to view a .wmo. Secondly, at least that's how it is for me, noggit has to be restarted in order to recognise the changes to the file you are importing from. Why would WMV crash on WMOs? Link to comment Share on other sites
Смердокрыл 191 Posted January 5, 2016 Why would WMV crash on WMOs? I've no idea, but it always does for me. Link to comment Share on other sites
Krack3n 7 Posted January 6, 2016 (edited) Why would WMV crash on WMOs? I've no idea, but it always does for me. Same here. Edited January 6, 2016 by Krack3n Link to comment Share on other sites
Смердокрыл 191 Posted January 7, 2016 (edited) Why would WMV crash on WMOs? I've no idea, but it always does for me. Same here. Hey! I found out that only the newer versions of WMV crash on wmos, while some of the older ones don't. The newest that still supports wmos is this one. Edit: still try not to view the _xxx.wmo's, because they could crash. Edited January 7, 2016 by Смердокрыл Link to comment Share on other sites