Details Changelog 0 Reviews 9 Comments kilara95 0 Posted August 13, 2022 for some reason none of them is visualizing as mounts but if u add them as npc everything is ok any suggestions on how to get that fixed Link to comment Share on other sites Atraxian 50 Posted August 13, 2022 My guess is that you are missing some values in the CreatureModelData.dbc Try taking a look to mine and see if something is different. CreatureModelData.dbc Link to comment Share on other sites EvTech 1 Posted August 14, 2022 Hello everyone! Can you help me please? How i can add this to the client and the server? Link to comment Share on other sites Atraxian 50 Posted August 14, 2022 11 hours ago, EvTech said: Hello everyone! Can you help me please? How i can add this to the client and the server? I'm kind of starved for time at the moment, so it will be only text. If something isn't clear, I'm pretty sure you can find more extensive guides or even videos on the net. First you need some tools to edit the files, I use: - WDBX Editor for the .dbc files - Ladiks MPQ editor for the client patch files - WoW Spell editor for making the new mount spells - HeidiSQL (or other editors) for implementing the creature in the database You can find most of them on this site or on github Step by step it goes like this: - Creating the MPQ file with the models 1) create a new MPQ or open an already esisting MPQ (making a new one is the safer choice) 2) create the "Creature" folder inside of the MPQ 3) inside of the creature folder make another folder with the name of the creature you are importing (in the file there are already the correct names for the models) 4) import the files of the model + textures inside of the folder 5) save the .mpq in the "data" folder of your client with a name like "Patch-X.mpq" where X is a number of a letter. -Editing CreatureModelData.dbc 1) open CreatureModelData.dbc with your .dbc editor 2) create a new line for the new creature (I generally copy a line from a creature with a similar model and size) 3) in the column with the path of the model file insert the patch and model name of the creature you want to import and you used on the .MPQ file you created previously. 4) take note of the ID of the entry. -Editing CreatureDisplayInfo.dbc 1) open the "CreatureDisplayInfo.dbc" and copy a row with a creature similar to the one you want to import 2) in the model ID column use the ID you previously took note of 3) in the "Texture Variations" columns write the path and name of the textures to use for the model 4) Take note of the ID of the entry you just created. - Editing the Creature_Template table in the database 1) open your server database with either Keira3 or HeidiSQL (or other editor) 2) enter the Creature_Template table and copy a creature that roughly resembles one you are trying to port 3) edit the name field to what you want 4) edit the Model ID field with the ID you noted from the CreatureDisplayID.dbc 5) Take note of the ID of your new database entry. - Creating the Mount Spell 1) open Wow Spelleditor and copy a mount spell similar to the one you want to add 2) go to the "Effects" tab and look between Effect 1, 2 and 3 which one is the mount effect 3) change the "MiscValue A" to the dabase entry ID of the creature you just made 4) change the name/decription of the spell and save it 5) click on Expoort and then "Export to MPQ" 6) go to the export folder of your WoW Spelleditor and copy the .dbc files into the "dbc" folder of your core 7) open the patch-4.mpq file and add the CreatureDisplayInfo.dbc and CreatureModelData.dbc into the "DBFilesClient" folder inside of the MPQ 8 ) copy the .mpq file in the "data" folder of your client These should be the basic steps. Link to comment Share on other sites rr2739 2 Posted August 14, 2022 is this wotlk classic? because regular 3.3.5a 12340 these models crash the client? Link to comment Share on other sites Atraxian 50 Posted August 15, 2022 These are for regular 3.3.5a, I took the time to check all of the mounts with the file I uploaded. None of hem crashed my client save for the moosebullmount model in the other pack, which I fixed and reuploaded just now. Link to comment Share on other sites KKBa 0 Posted September 22, 2022 This is amazing work. Is there a possibility for the bfa and shadowlands mounts to be placed in emucoach's legion repack. It's just I really like the legion repack but I also love the bfa and shadowlands mounts placed into to it too Kind regards. Link to comment Share on other sites mydemonguy 0 Posted September 24, 2022 i am just wanting to know if there is away to make the Celestial Serpent Mount have a zero turn on it when it's flying Link to comment Share on other sites Tanados 0 Posted March 4, 2023 Hi, there I have a bit of a problem with some of the creatures. Most of them work like a charm but I have a few which give me green textures (missing blp files ?) or maybe I didn't edit well CreatureDisplayInfo.dbc for example from my CreatureDisplayInfo.dbc "46450","10041","0","0","1","255","dkmount01","dkmount02","dkmount03","","1","0","0","0","0","0" "46455","10061","0","0","1","255","armoredtwilightdrake01","armoredtwilightdrake02","armoredtwilightdrake03","","1","0","0","0","0","0" "46456","10062","0","0","1","255","feldrakemount00","feldrakemount01","feldrakemount02","","1","0","0","0","0","0" Link to comment Share on other sites
kilara95 0 Posted August 13, 2022 for some reason none of them is visualizing as mounts but if u add them as npc everything is ok any suggestions on how to get that fixed Link to comment Share on other sites
Atraxian 50 Posted August 13, 2022 My guess is that you are missing some values in the CreatureModelData.dbc Try taking a look to mine and see if something is different. CreatureModelData.dbc Link to comment Share on other sites
EvTech 1 Posted August 14, 2022 Hello everyone! Can you help me please? How i can add this to the client and the server? Link to comment Share on other sites
Atraxian 50 Posted August 14, 2022 11 hours ago, EvTech said: Hello everyone! Can you help me please? How i can add this to the client and the server? I'm kind of starved for time at the moment, so it will be only text. If something isn't clear, I'm pretty sure you can find more extensive guides or even videos on the net. First you need some tools to edit the files, I use: - WDBX Editor for the .dbc files - Ladiks MPQ editor for the client patch files - WoW Spell editor for making the new mount spells - HeidiSQL (or other editors) for implementing the creature in the database You can find most of them on this site or on github Step by step it goes like this: - Creating the MPQ file with the models 1) create a new MPQ or open an already esisting MPQ (making a new one is the safer choice) 2) create the "Creature" folder inside of the MPQ 3) inside of the creature folder make another folder with the name of the creature you are importing (in the file there are already the correct names for the models) 4) import the files of the model + textures inside of the folder 5) save the .mpq in the "data" folder of your client with a name like "Patch-X.mpq" where X is a number of a letter. -Editing CreatureModelData.dbc 1) open CreatureModelData.dbc with your .dbc editor 2) create a new line for the new creature (I generally copy a line from a creature with a similar model and size) 3) in the column with the path of the model file insert the patch and model name of the creature you want to import and you used on the .MPQ file you created previously. 4) take note of the ID of the entry. -Editing CreatureDisplayInfo.dbc 1) open the "CreatureDisplayInfo.dbc" and copy a row with a creature similar to the one you want to import 2) in the model ID column use the ID you previously took note of 3) in the "Texture Variations" columns write the path and name of the textures to use for the model 4) Take note of the ID of the entry you just created. - Editing the Creature_Template table in the database 1) open your server database with either Keira3 or HeidiSQL (or other editor) 2) enter the Creature_Template table and copy a creature that roughly resembles one you are trying to port 3) edit the name field to what you want 4) edit the Model ID field with the ID you noted from the CreatureDisplayID.dbc 5) Take note of the ID of your new database entry. - Creating the Mount Spell 1) open Wow Spelleditor and copy a mount spell similar to the one you want to add 2) go to the "Effects" tab and look between Effect 1, 2 and 3 which one is the mount effect 3) change the "MiscValue A" to the dabase entry ID of the creature you just made 4) change the name/decription of the spell and save it 5) click on Expoort and then "Export to MPQ" 6) go to the export folder of your WoW Spelleditor and copy the .dbc files into the "dbc" folder of your core 7) open the patch-4.mpq file and add the CreatureDisplayInfo.dbc and CreatureModelData.dbc into the "DBFilesClient" folder inside of the MPQ 8 ) copy the .mpq file in the "data" folder of your client These should be the basic steps. Link to comment Share on other sites
rr2739 2 Posted August 14, 2022 is this wotlk classic? because regular 3.3.5a 12340 these models crash the client? Link to comment Share on other sites
Atraxian 50 Posted August 15, 2022 These are for regular 3.3.5a, I took the time to check all of the mounts with the file I uploaded. None of hem crashed my client save for the moosebullmount model in the other pack, which I fixed and reuploaded just now. Link to comment Share on other sites
KKBa 0 Posted September 22, 2022 This is amazing work. Is there a possibility for the bfa and shadowlands mounts to be placed in emucoach's legion repack. It's just I really like the legion repack but I also love the bfa and shadowlands mounts placed into to it too Kind regards. Link to comment Share on other sites
mydemonguy 0 Posted September 24, 2022 i am just wanting to know if there is away to make the Celestial Serpent Mount have a zero turn on it when it's flying Link to comment Share on other sites
Tanados 0 Posted March 4, 2023 Hi, there I have a bit of a problem with some of the creatures. Most of them work like a charm but I have a few which give me green textures (missing blp files ?) or maybe I didn't edit well CreatureDisplayInfo.dbc for example from my CreatureDisplayInfo.dbc "46450","10041","0","0","1","255","dkmount01","dkmount02","dkmount03","","1","0","0","0","0","0" "46455","10061","0","0","1","255","armoredtwilightdrake01","armoredtwilightdrake02","armoredtwilightdrake03","","1","0","0","0","0","0" "46456","10062","0","0","1","255","feldrakemount00","feldrakemount01","feldrakemount02","","1","0","0","0","0","0" Link to comment Share on other sites