Details Changelog 3 Reviews 26 Comments Prev 1 2 Next Page 1 of 2 ghutar 0 Posted November 28, 2015 This link don't work. Link to comment Share on other sites Skarn 469 Posted November 28, 2015 This link don't work. Fixed it. Link to comment Share on other sites Koward 39 Posted November 29, 2015 Hi ! Thank you for this work. Do you have any comment about the changes in the M2 format between now and Legion ? Was there anything disturbing ? Do you think a lot of features have been trashed in the process ? Link to comment Share on other sites Skarn 469 Posted November 29, 2015 Hi ! Thank you for this work. Do you have any comment about the changes in the M2 format between now and Legion ? Was there anything disturbing ? Do you think a lot of features have been trashed in the process ? Hi. It is the same as WoD except for one part. The wiki says that on some models there is a new magic MD21 instead of MD20. If the magic is MD21 models have some new chunks but I have never met such an .m2 so far. Everything converted without any problems using a usual converter. I will also reupload the patch next week when I have proper internet. A new listfile came out yesterday which has much more files. Link to comment Share on other sites MR.Farrarie 98 Posted December 1, 2015 Legion\7LG_Legion_CommandCenter01.wmo has a problem when you come near it the wall disappear Link to comment Share on other sites Skarn 469 Posted December 2, 2015 Legion\7LG_Legion_CommandCenter01.wmo has a problem when you come near it the wall disappear WMOs currently have some problems. I will fix it in the next version of the release. I think I will upload it on weekend. Link to comment Share on other sites MR.Farrarie 98 Posted December 2, 2015 cool Link to comment Share on other sites Смердокрыл 191 Posted December 2, 2015 Will this work on cata? If not, do you have an unconverted version? Link to comment Share on other sites wungasaurus 120 Posted December 2, 2015 Can you describe the process you did for converting them? Link to comment Share on other sites Skarn 469 Posted December 8, 2015 Will this work on cata? If not, do you have an unconverted version? No, it won't. I have it but I can't upload it now. Can you describe the process you did for converting them? CataM2ToLk.exe + batches to run it on every .m2 file and remove _lk things and rename them. WMO Converter 010 editor script + similar batch to run on every .wmo. Link to comment Share on other sites Namok 13 Posted December 9, 2015 Thank for the share Link to comment Share on other sites Elster 0 Posted December 28, 2015 I'm having some problems with the textures not being read out correctly on a lot of WMO's, also some M2's. Is that due to the fact that some of them might not be working correctly yet, or is there some way to fix that? Link to comment Share on other sites Skarn 469 Posted December 28, 2015 It will look fine ingame. Happens to most Cata+ WMOs in Noggit. No fix required, also can't help with displaying them properly in the editor. Link to comment Share on other sites Elster 0 Posted December 28, 2015 Oh, I didn't know that! Thank you a lot for clearing that up. Link to comment Share on other sites hinur 1 Posted December 30, 2015 I just downloaded the file and all the m2 files work fine, but none of the wmo models work (Spawn in noggit), Is there a way to fix this? Link to comment Share on other sites Skarn 469 Posted January 1, 2016 I just downloaded the file and all the m2 files work fine, but none of the wmo models work (Spawn in noggit), Is there a way to fix this? Do they crash or what? Link to comment Share on other sites hinur 1 Posted January 2, 2016 I just downloaded the file and all the m2 files work fine, but none of the wmo models work (Spawn in noggit), Is there a way to fix this? Do they crash or what? No, they just didn't spawn in but I've fixed it now. Another problem, in-game half of the objects are just green, thinking this is a texture issue but not sure on how to fix it. Link to comment Share on other sites Skarn 469 Posted January 6, 2016 I am not sure how to help you. I don't have time to do this release now, I guess I will better make a conversion tutorial. Once and forever. A detailed one containing all batches and scripts. I just want to kep retro-porting as an additional thing to newer expansion modding unless or if we get a full functional map editor for newer expansions. Link to comment Share on other sites Vortalex 5 Posted January 16, 2016 I appreciate the effort, but I think showing us how to convert Legion files over to WotLK would be more helpful in the future when a larger listfile is available. Link to comment Share on other sites wungasaurus 120 Posted January 16, 2016 in the future when a larger listfile is available. there is a complete listfile at https://github.com/bloerwald/LegionFiles Link to comment Share on other sites Vortalex 5 Posted January 16, 2016 Well thanks, but like I said without knowing how to convert the files it makes no difference. Link to comment Share on other sites Skarn 469 Posted January 16, 2016 I appreciate the effort, but I think showing us how to convert Legion files over to WotLK would be more helpful in the future when a larger listfile is available. In the build I took those models from it was nothing different from WoD models. So, basically just a bunch of public converters and scripts by PhilipTNG. Ah, and also simple batches to run the executables on every file of a certain file type in a folder structure. Link to comment Share on other sites Vortalex 5 Posted January 16, 2016 Well ya see, I use the same converters, and for some reason the models aren't adhering to the standard M2 templates people use in 010 Editor, and they give me errors in-game, so the converter doesn't seem to be working 100% on all files. Granted, I tried to convert over a creature model, and maybe those are a bit different in Legion than standard object m2s. Link to comment Share on other sites piccolodmq 13 Posted March 22, 2016 IS this to use them ingame (like adding gameobjects, or just to use in noggit?) Link to comment Share on other sites Skarn 469 Posted April 11, 2016 On 22.03.2016 at 7:42 PM, piccolodmq said: IS this to use them ingame (like adding gameobjects, or just to use in noggit?) It does not matter. For game objects you'd have to include them to a DBC file which I have not done as i do not use gameobjects for building things. Link to comment Share on other sites Prev 1 2 Next Page 1 of 2
Skarn 469 Posted November 28, 2015 This link don't work. Fixed it. Link to comment Share on other sites
Koward 39 Posted November 29, 2015 Hi ! Thank you for this work. Do you have any comment about the changes in the M2 format between now and Legion ? Was there anything disturbing ? Do you think a lot of features have been trashed in the process ? Link to comment Share on other sites
Skarn 469 Posted November 29, 2015 Hi ! Thank you for this work. Do you have any comment about the changes in the M2 format between now and Legion ? Was there anything disturbing ? Do you think a lot of features have been trashed in the process ? Hi. It is the same as WoD except for one part. The wiki says that on some models there is a new magic MD21 instead of MD20. If the magic is MD21 models have some new chunks but I have never met such an .m2 so far. Everything converted without any problems using a usual converter. I will also reupload the patch next week when I have proper internet. A new listfile came out yesterday which has much more files. Link to comment Share on other sites
MR.Farrarie 98 Posted December 1, 2015 Legion\7LG_Legion_CommandCenter01.wmo has a problem when you come near it the wall disappear Link to comment Share on other sites
Skarn 469 Posted December 2, 2015 Legion\7LG_Legion_CommandCenter01.wmo has a problem when you come near it the wall disappear WMOs currently have some problems. I will fix it in the next version of the release. I think I will upload it on weekend. Link to comment Share on other sites
Смердокрыл 191 Posted December 2, 2015 Will this work on cata? If not, do you have an unconverted version? Link to comment Share on other sites
wungasaurus 120 Posted December 2, 2015 Can you describe the process you did for converting them? Link to comment Share on other sites
Skarn 469 Posted December 8, 2015 Will this work on cata? If not, do you have an unconverted version? No, it won't. I have it but I can't upload it now. Can you describe the process you did for converting them? CataM2ToLk.exe + batches to run it on every .m2 file and remove _lk things and rename them. WMO Converter 010 editor script + similar batch to run on every .wmo. Link to comment Share on other sites
Elster 0 Posted December 28, 2015 I'm having some problems with the textures not being read out correctly on a lot of WMO's, also some M2's. Is that due to the fact that some of them might not be working correctly yet, or is there some way to fix that? Link to comment Share on other sites
Skarn 469 Posted December 28, 2015 It will look fine ingame. Happens to most Cata+ WMOs in Noggit. No fix required, also can't help with displaying them properly in the editor. Link to comment Share on other sites
Elster 0 Posted December 28, 2015 Oh, I didn't know that! Thank you a lot for clearing that up. Link to comment Share on other sites
hinur 1 Posted December 30, 2015 I just downloaded the file and all the m2 files work fine, but none of the wmo models work (Spawn in noggit), Is there a way to fix this? Link to comment Share on other sites
Skarn 469 Posted January 1, 2016 I just downloaded the file and all the m2 files work fine, but none of the wmo models work (Spawn in noggit), Is there a way to fix this? Do they crash or what? Link to comment Share on other sites
hinur 1 Posted January 2, 2016 I just downloaded the file and all the m2 files work fine, but none of the wmo models work (Spawn in noggit), Is there a way to fix this? Do they crash or what? No, they just didn't spawn in but I've fixed it now. Another problem, in-game half of the objects are just green, thinking this is a texture issue but not sure on how to fix it. Link to comment Share on other sites
Skarn 469 Posted January 6, 2016 I am not sure how to help you. I don't have time to do this release now, I guess I will better make a conversion tutorial. Once and forever. A detailed one containing all batches and scripts. I just want to kep retro-porting as an additional thing to newer expansion modding unless or if we get a full functional map editor for newer expansions. Link to comment Share on other sites
Vortalex 5 Posted January 16, 2016 I appreciate the effort, but I think showing us how to convert Legion files over to WotLK would be more helpful in the future when a larger listfile is available. Link to comment Share on other sites
wungasaurus 120 Posted January 16, 2016 in the future when a larger listfile is available. there is a complete listfile at https://github.com/bloerwald/LegionFiles Link to comment Share on other sites
Vortalex 5 Posted January 16, 2016 Well thanks, but like I said without knowing how to convert the files it makes no difference. Link to comment Share on other sites
Skarn 469 Posted January 16, 2016 I appreciate the effort, but I think showing us how to convert Legion files over to WotLK would be more helpful in the future when a larger listfile is available. In the build I took those models from it was nothing different from WoD models. So, basically just a bunch of public converters and scripts by PhilipTNG. Ah, and also simple batches to run the executables on every file of a certain file type in a folder structure. Link to comment Share on other sites
Vortalex 5 Posted January 16, 2016 Well ya see, I use the same converters, and for some reason the models aren't adhering to the standard M2 templates people use in 010 Editor, and they give me errors in-game, so the converter doesn't seem to be working 100% on all files. Granted, I tried to convert over a creature model, and maybe those are a bit different in Legion than standard object m2s. Link to comment Share on other sites
piccolodmq 13 Posted March 22, 2016 IS this to use them ingame (like adding gameobjects, or just to use in noggit?) Link to comment Share on other sites
Skarn 469 Posted April 11, 2016 On 22.03.2016 at 7:42 PM, piccolodmq said: IS this to use them ingame (like adding gameobjects, or just to use in noggit?) It does not matter. For game objects you'd have to include them to a DBC file which I have not done as i do not use gameobjects for building things. Link to comment Share on other sites