Client Patches

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  1. Dracthyr Login Screen

    Was messing around tonight with trying to convert login screens using wow.export and adspartan’s converter and was able to turn the Dracthyr character screen into the login screen because why not. Also messed around with downloading music from Dragonflight using wow.export and ended up choosing Ruby Life Pools for the background music at login. After you download change the name of patch to patch-4 and use an edited exe https://drive.google.com/file/d/1UjRtiTrhNYiJyC_aHiuiF8KC06DEqtAj/view. Enjoy

    116 downloads

    (0 reviews)

    1 comment

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  2. The Exploration Museum

    Disclaimer:
    If you have the knowledge and experience, access to genuine clients remember that it's always best to explore on the proper builds, this release is purely for convenience.
    Downporting is not a 1-to-1 thing, a lot of rendering functionality is absent compared to the later expansions, upported assets were generated with outdated/unfinished tools etc.
     
    Welcome to the museum!
    This release is in part a culmination of several months of work on restoring the original Development Land, as well as a collection of developer,
    prototype, unreleased, secret maps and assets from the earliest 0.5.3 Alpha to 9.2.5 Shadowlands that I have accumulated.
    All necessary assets are downported to 3.3.5.
    The museum is showcased in a video of mine Prototypes Unseen and Forgotten.
    Also enjoy a little preview of the exhibits made by Dovah.
    Link to the museum on MEGA.
    Now has alternative google drive links for the main assets patch.
    Contents:
    1. Development Land.
    A map that is beloved by the exploration community, considered by some to be one of the coolest maps to ever exist, with an interesting story behind it. Originally leaked in a Cata PTR in 2011 and then quickly deleted, only a handful of broken parts of it were gathered. The map was later revealed and released by MoD on Ownedcore. The map that we got was broken, some zones were missing terrain, _obj, _tex files or usually all 3 of them. Over the years people tried to get around this in a few ways in order to explore it, but the map was still broken. I had an idea of recreating terrain for it from the heightmap stored in the WDL file, with the help of schlumpf that was achieved. Thanks to him as well, textures were somewhat restored with an image to vertex tool using the cata minimap as a source. This is a custom fix, by no means it comes close to the original that we never got, it is still broken, but this is the best we have now.
    2. Misc developer maps.
    LevelDesignLand-DevOnly - one of the WoD developer maps, around 50 early garrison variations, unreleased arenas, bgs, locations, wod intro prototypes, it has it all.
    Propland-DevOnly another WoD map, housing a copy of Shadowmoon Burial Grounds, with the way m2s render inside a wmo it's best explored in noggit or another external renderer.
    Expansion5QAModelMap houses a big chunk of assets built for WoD, also early graybox wmos for the moving parts of Grimrail Depot can be found here.
    2168 - BfA level design map, houses 4 prototype parts of Kultiras.
    3. Scenarios and Island prototypes.
    AkazamarakHatScenario - unreleased scenario, not very interesting on 3.3.5 since it's missing the npc and gameobjects, but fully functional on live (cred. Dovah).
    IllidansRock - a map where you were supposed to interact with Illidan while he was jailed in Legion.
    TheMawofNashal, AssassinsScenarioDRU, DKMountScenario, WarfrontsDarkshoreAlliance, GorgrondOrcs all early/unreleased versions of different scenarios, featuring placeholder or alpha models.
    8BoostExperienceHorde - a prototype for a boost location, which is itself an early version of Seething Shore, in Shadowlands Blizzard decided to reuse the map and added an untextured Northrend with a blockout of ICC.
    Artifact-Warrior Fury Acquisition - a unreleased version of early Helheim.
    AcquisitionHavoc - this map has unreferenced tiles with what looks like pre-alpha parts of Suramar planing. unused - not much is known about this map.
    TanaanLegionTest - an early version of Tanaan Jungle.
    Warlockarea - a map that later became the warlock orderhall during Legion, this is its early prototype from MoP.
    ThePurgeOfGrommarScenario - a cut scenario from WoD.
    Artifact-PortalWorldAcqusition is an early version of the scenario by the same name, though the scenery in this one is drastically different due to some assets that were cut down the line. 
    Islands_7VR_Swamp_Prototype2, Islands888 Josh, Islands666 Katalina, Islands9 Sinkhole, Islands420 Wonderland, Islands803 Mesa, Islands805 Cursed are unreleased prototypes of island expeditions, they vary in the level of polish, but undoubtedly strong contenders for the coolest unreleased maps.
    HearhstoneTavern - an unreleased scenario that first appeared in game files in BFA, regarded by some as the most detailed interior in wow.
    4. Dungeons, Raids, BGs, Arenas.
    AbyssalMaw - a well known unreleased dungeon from Cata, this particular version is raised above the deathline.
    Legion Dungeon - also a well known unreleased dungeon.
    DungeonBlockout - prototype Arcway, made of versatile "lego" m2 blocks.
    SnakeCave - one of the first versions of Temple of Sethraliss, though with a very different layout.
    PirateTownDungeon - early Freehold with an interesting top part added to it, the unreferenced tile to the top left is also of interest.
    DevMapG - the Motherlode, also has some unreferenced tiles.
    MechagnomeIsland - early Mechagon prototype.
    Argus 1 - early Argus, has several technical prototypes for the locations and the raid.
    Nagadungeon - the top unreferenced tile is an early Eye of Azshara.
    DefenseOfTheAleHouseBG - the unreleased Dota BG.
    WarcraftHeroes - another BG we didn't get to see.
    SmallBattlegroundA - a collection of prototype arenas from WoD.
    SilithusBG - Seething Strand, a version of the azerite bg but located in Silithus, never released.
    AzeriteBG1 - early Seething Shore BG.
    ValsharahArena - early versions of the arena housed in unreferenced tiles.
    TheGreatWall and EastTemple are early versions of Gate of the Setting Sun and Temple of the Jade Serpent which have some pre-alpha tiles from MOP development.
    Argus_Rifts and early version of invasions, most of these are now unreferenced in game files, what appears to be  a part of early Vol'dun can also be found here.
    UnderrotDungeon - very early underrot, still with design and planning markings.
    AITestMap8 is a modified version of the Arathi Basin with ships as starting point, most points of interest on the map are swapped to small cave wmos.
    Firelands1 - it's hard to pinpoint a particular patch or time-frame for this, but this was acquired by combining partial 4.0.0 Firelands with incremental PTR patches, the result is an early mock-up version of the retail Firelands raid, massive thank you to Marlamin and RIdPEF for their archives.
    Abandonedmines appears to be an unreleased expedition set in a mining town.
    Robodrome - layout prototypes for the retail arena.
    9devland2 houses one of six wmos that were spotted on that map during the 2019 design panel at Blizzcon.
    Nzoth - prototype Nazjatar that was shipped by mistake in 8.3.0, compared to the retail version there's an additional part of the zone present - Nzoth himself.
    GMdungeon2 is an unofficial name for a dev/gm wmo that houses a few testing areas.
    ExteriorTest - originally a developer map with some terrain work, the version here adds some of the unused wmos and m2s from the gamefiles (raid/dungeon blockouts, greyboxes etc.).
    ScarletSanctuaryArmoryAndLibrary - an early version of the updated scarlet monastery from MoP Beta that has what seems to be a layout/draft of Pandaria.
    MantisDungeon, MantisRaid - early prototypes of Siege of Niuzao and Heart of Fear.
    OrgrimmarRaid - the earliest public PTR version of the raid.
    Nazjatar - a piece of the first version of the map with a level design kit that was used for promotional materials during Blizzcon.
    Torghast - the earliest version of the torghast map with many modular prototypes.
    5. Earliest Contintents.
    0.5.3 Eastern Kingdoms, Kalimdor and some alpha wmos have been added. Terrain files for 0.5.5 Kalimdor. 2.0.0 Outland and 3.0.1 Northrend with their respective wmos are also now present, 4.0.0 Eastern Kingdoms, Kalimdor, Deepholm, 6.0.1 Draenor and 8.0.1 KulTiras.
    6. Through the Years.
    This section has a selection of early maps throughout their development, every version (available to me) that had meaningful changes is included. As of now there are: Ahn'Kahet, Alterac Valley, Arathi Basin, Azshara Crater, Black Temple, Emerald Dream, Kalidar, Old Outland, Onyxia's Lair, Plains of Snow, Ulduar, ICC, Violet Hold and Zul'Aman.
    7. Extra.
    A single patch with the earliest WMOs from 2.0.0, 3.0.1, 4.0.0, 5.0.1, 6.0.1, 7.0.1, 8.0.1.
    Three 8.3 Epsilon patches with AbandonedMines, Nazjatar (level design kit), Nzoth.
     
    Please take a look at the instructions file inside the museum. Every patch has coordinates and links to their minimaps on wow.tools. If you have any questions, problems you can message me on discord (implave#7038), if you want to post some screenshots, feel free to do that in the Exploration Discord.
     
    Special thanks
    A massive thank you to Schlumpf for writing the wdl -> adt tool, modifying paintwow, making the filedata adt converter, his work on noggit, helping me along the way. Thank you to Marlamin for his work on wow.tools, help, archives and in general being awesome. Thank you to Dovah, Nyarly, Fean and others for helping me test/acquire files for this release. Thank you to Ayahne for his time and conversions of post-8.3 wmos. Thank you to Reznik for providing a worldmap for the development and his wiki. Thank you to MoD for releasing the files for the development way back when. Thank you to Adspartan, Barncasle, Gamh, Mjolna for their tools, archives. Thank you to the exploration community in general for inspiration.
    Take it slow, enjoy, have fun and happy exploring!
       

    279 downloads

    (1 review)

    5 comments

    Updated

  3. World of Warcraft 3.3.5a taskbar flashing

    Hi everyone, I present to u a patch for World of Warcraft 3.3.5a executable. what adds lua API for window flashing. Using it you can flash the game window on various events in game and not worry that you will miss something while you in alt+tab, like a retail wow.
    Installation, simply way:
    1) Unpack folder Interface and file WowFlashWindow.exe to game directory
    2) And use WowFlashWindow.exe for start game everytime
     
    Hard way, if for example you want to combine this patch with some other
    1) Unpack Interface folder to game directory, and somewhere FlashWindow_Wow12340.1337
    2) Download x64dbg (https://x64dbg.com/#start) and launch x32 version
    3) File - Open - Wow.exe
    4) File - Patch file - Import - Select path to  FlashWindow_Wow12340.1337 - OK
    5) Patch File - enter new exe name - Save
     
    Project page on github: https://github.com/FrostAtom/FlashWindow_Wow12340
    Us discord where u can find more patches, or can request to make anything for World of Warcraft - https://discord.gg/NNnBTK5c8e 
    Telegram - https://t.me/wow_soft
    YouTube - https://youtube.com/channel/UCVws9TRZN49QxiIk4Q3VOgg
    VK - https://vk.com/wow_soft
     

    59 downloads

    (0 reviews)

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  4. wotlk WoW 3.3.5 Patcher (Custom Item Fix)

    WoW 3.3.5.12340 Patcher

    This treat is for people who like to make custom items for 3.3.5.
    So I stumbled upon this reddit thread Reddit - [2.4.3] Patched Executable - Override item.dbc (Question Mark Icon fix)  and figured if this was possible for 3.3.5 too.
    Well, 3.3.5 is quite different and it wasn't as simple as that, but after some tinkering I could made it work.
    When you patch your wow.exe with this, you don't need to make MPQ patches or edit the item.dbc at all.
    Just add the custom items you want to the "item_template" table in your SQL database and you're good to go.
    There are eight fields in Item.dbc: itemID, ItemClass, ItemSubClass, sound_override_subclassid, MaterialID, ItemDisplayInfo, InventorySlotID , SheathID
    And they all should work with the exception of Material. AFAIK it only affects which sound an item makes when moving it around in your inventory. So currently custom items won't have that sound. If anyone has expertise in reverse-engineering and can help me find the correct spot(s) for it, please PM me.
    I did some preliminary testing and everything has worked so far. But it still needs some more testing and I think it's 90-95% done. That's why I named it "Custom Item Fix (BETA) v1".
    I've tested this to work with the latest TrinityCore, but any core which supports custom items should work. If using TrinityCore make sure to set "DBC.EnforceItemAttributes = 0" in your worldserver.conf.
    If you find any bugs, post them and I will try hunting them down.
    TL;DR: Item.dbc patching is history
     
    Currently supported versions (r001):
    3.3.5.12340 enUS
     
    Patcher supports Windows XP and newer. Currently it does not check whether you are on a 32-bit (x86) or a 64-bit (x64) system (forgot to do it, will include in r002) so if you are running a very old 32-bit system, do not use the "4GB RAM" patch. On the other hand, everyone on "new" (not from 20 years ago) systems should use "4GB RAM" patch.
    Patcher expects a clean and unmodified WoW.exe for it to work. This safeguard is in place so it can make sure the patch is applied correctly, as with binary patches it is absolutely necessary to have every byte in the right place to not have undefined behaviour or crashes. If you run into "invalid or corrupt wow.exe" error, it means your exe is modified and you need to use a clean wow.exe. You can find checksums for the unmodified wow binaries here: https://github.com/anzz1/wow-client-checksums
    The patcher was made mainly for this Custom Item Fix, but I decided to add some other popular patches for a clean all-in-one solution.
    "4GB RAM" - sets the "Large Address Aware" /LAA flag to allow a 32-bit WoW.exe to use 4GB of RAM instead of 2GB in 64-bit machines (More Info) "Allow Interface Edits" - allows editing interface files like the login screen "Cast Bar Fix" - shows cast bars on default nameplates "Disable Cache" - disables saving WDB cache  
    Thanks:
    @BenjaminLSR and @rajkosto at the Rochenoire team for the original TBC version of the patch and with it pointing me to the right direction on where to start.
    Original creators of the "Allow Interface Edits" and "Cast Bar Fix" patches, whoever they are.
     
    Github Issue tracker:
    https://github.com/anzz1/WoWPatcher335/issues
     

    409 downloads

    (0 reviews)

    13 comments

    Updated

  5. AshbringerLightningWhite

    Converted with TXID Fixer and Multiconverter 3.3.0 for WOTLK.
    Ordinary m2, blp files. drag and drop into mpq patch and create dbc entry. Optional: use HeidiSQL to create new items with displayID for the weapon.

    95 downloads

    (0 reviews)

    0 comments

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  6. ArtifactSoulrendRed

    Converted with TXID Fixer and Multiconverter 3.3.0 for WOTLK.
    Ordinary m2, blp files. drag and drop into mpq patch and create dbc entry. Optional: use HeidiSQL to create new items with displayID for the weapon.

    90 downloads

    (0 reviews)

    0 comments

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  7. LoginTweaks (WotLK)

    Before we go any further, it is important to note YOUR PASSWORD WILL BE STORED IN PLAIN TEXT INSIDE YOUR CONFIG.WTF FILE. THIS IS AN OBVIOUS SECURITY RISK, SO UNDERSTAND YOU ARE WEIGHING CONVENIENCE OVER SECURITY BY USING THIS PATCH. CONTINUE AT YOUR OWN RISK.

    Hello there! My name is Marotheit, and today I wanted to share my login screen tweaks for Wrath of the Lich King. This compilation of tweaks removes a lot of the extra clutter and adds a convenient "Remember Password" button to your login screen. The "Manage Account" and "Community Site" buttons, as well as the forgotten password text have been edited to redirect to ChromieCraft portals, because that's the server I personally play on, although this can easily be edited with an MPQ editor to fit your situation.

    It is available in two flavors: Default and ElvUI Themed.

    The default package only contains patch-7.MPQ and two edited WoW executables; both allow interface edits, while the x64 executable also has Large Address Aware applied for ease of use. One of these executables must be used or you are unable to edit the login screen. The ElvUI Themed package also includes an installation of ElvUI-Glues-WotLK.

    This patch is compatible with other patches that change the login screen background. I can only guarantee compatibility with Wrath of the Lich King 3.3.5a (12340). It may work on older versions of Wrath of the Lich King, but I haven't tested any of them out.

    Shoutout to Reznik for the original inspiration of the project. The remember password feature is largely based on his original work.

    504 downloads

    (0 reviews)

    8 comments

    Updated

  8. Battleground Patch

    I merged a few different BG layouts together for everyone who no longer enjoys the old look of BG. This patch is for 3.x.x and full info about patch you can find there - https://reznik.fandom.com/wiki/Battleground_Patch
     

    225 downloads

    (0 reviews)

    6 comments

    Updated

  9. Shadow Storm Unfinished Patch (3.3.5. Abandoned project)

    Shadow Storm stopped being developed around 2 years ago and it's really about time for us to share some of the unfinished works we did.

    This patch contains maps that were never finalized, if you want to use them you'll also need to work them directly.
    I would have loved to finish the work myself, but I have many other things to do and it's simply not worth my time anymore.

    In this patch you'll find :

    - Dalkannes Isles
    (Southern & Middle parts of the area are not finished. I would advise you to use BFA zandalari assets for it)
    - A basic design for Azjol'Nerub
    - Some random works on Elwynn forest, with a start of a HD version and a destroyed Northshire
    - And many smaller things we put in this patch.

    Just take anything you need from it, I didn't checked what was useful or not.

    1,106 downloads

    (4 reviews)

    14 comments

    Updated

  10. Winter of the Ancients

    Hello,
    I have new battleground layout for Strand of the Ancients ready to release ? Patch is for 3.x.x. Full info about patch - https://reznik.fandom.com/wiki/Winter_of_the_Ancients
     

    57 downloads

    (0 reviews)

    1 comment

    Submitted

  11. Stranglethorn Storm

    Hello, today i have another layout, Stranglethorn layout for Eye of the Storm battleground ?Patch is for 3.x.x. Full info about patch - https://reznik.fandom.com/wiki/Stranglethorn_Storm
     

    83 downloads

    (0 reviews)

    0 comments

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  12. Barrens Basin

    Hello, today i have another battleground layout. This time for Arathi Basin battleground ?Patch is for 3.x.x. Full info about patch - https://reznik.fandom.com/wiki/Barrens_Basin
     
     

    52 downloads

    (0 reviews)

    0 comments

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  13. Tropical Valley

    Hello,
    I have new battleground layout for Alterac Valley ready to release ? Patch is for 3.x.x. Full info about patch - https://reznik.fandom.com/wiki/Tropical_Valley
     

    53 downloads

    (0 reviews)

    3 comments

    Updated

  14. Duskwood Basin

    Hello, today i have another battleground layout. This time for Arathi Basin battleground again ? Patch is for 3.x.x. Full info about patch - https://reznik.fandom.com/wiki/Duskwood_Basin
     
     

    53 downloads

    (0 reviews)

    0 comments

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  15. WoW Machinima Tool 2.6 Created by Malu05 -fixed crash by Alastor

    Hello there 
    So I got a bit bored while working with WoW Machinima Tool 2.5 done by amazing Malu05 bcuz this tool is flipin damn helpful for doing various stuff but last version that Maul did was 2.5 which is crashing whenever you press any number on Numberic Keyboard (think the only exception was NumKey09) 
    Well I picked up his code where he left it and fixed that issue so it does not crash anymore yay !
    aim all creds to Maul that tool had like 15k lines of code i fixed around 20 lines only to make it working again
     
    Have a fun 

    442 downloads

    (2 reviews)

    3 comments

    Updated

  16. Shadowlands Login Screen for 3.3.5

    Saw it pop up on wowhead and wanted it. Thought i'd share it with the community.

    1,008 downloads

    (5 reviews)

    3 comments

    Updated

  17. Tanaris in the Storm

    Hello, I decided to make a few versions of old battlegrounds for everyone who play 3.3.5a PVP. Today i have new layout for Eye of the Storm battleground for release. Patch is for 3.x.x. Full info about patch - https://reznik.fandom.com/wiki/Tanaris_in_the_Storm
     

    84 downloads

    (3 reviews)

    0 comments

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  18. My unfinished projects - Wasteland / LeafCraft

    Because last years i dont have time and i lost project data aswell (HDD broken), i decide to release my unfinished projects. You can use it for Machinima or whatever you want, just enjoy it ?Full info about LeafCraft (something like a SnowCraft) is here - https://reznik.fandom.com/wiki/LeafCraft and info about Wasteland (based on the Afterfall) you can find here - https://reznik.fandom.com/wiki/Wasteland_Project
     

    167 downloads

    (0 reviews)

    1 comment

    Updated

  19. SnowCraft

    One of my old patches - snowy expansion for wow 3.3.5a. Kalimdor, Eastern Kingdoms and Outland is completly uder snow. Full info - http://Reznik.Wikia.com/wiki/SnowCraft
     
     

    109 downloads

    (1 review)

    0 comments

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  20. Warsong Gulch: Orcs vs Humans Second Variant

    Alternative version of Warsong Gulch: Orcs vs Humans - Horde Base has Durotar skin + Alliance Base has Elwynn skin with Human Base WMO model. When you think about it Horde base has a similiar skin (rock at the bottom) to Durotar. It was original Blizzard's idea like this? Durotar/Orcs VS Elwynn Forest/Humans? More info here - https://reznik.fandom.com/wiki/Warsong_Gulch:_Orcs_vs_Humans enjoy it ?  
     
     
     
     

    76 downloads

    (1 review)

    0 comments

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  21. Dragon Isles - Map Release

    Dragon Isles - custom made map, I release it to the public, as long as you give credit, you can make any use of it.
    The Isles are located north of Hearthglen, they are in fatigue zone, so be careful.
     
    If you want to see what the map looks like, go to the gallery section, there are some screenshots of it. 
     
    Update 28. 12. 2019: Fixed edge like holes.
    Update 2. 7. 2020: Skybox added, see the photos below.

    682 downloads

    (1 review)

    7 comments

    Updated

  22. Wow 2.4.3 patched

    I took the previously patched Wow.exe from here and applied this patch to it.
    Additionally I added a version with FoV fix and nameplate range to ~60 yards .

    Hope it helps someone.
    Wow_243_ItemPatch_FoV_NameplateRange.exe
    Wow_243_FrameXML_GlueXML_ItemPatch_FoV.exe
    Wow_243_FrameXML_GlueXML_ItemPatch.exe
    Wow_243_FrameXML_GlueXML_ItemPatch_FoV_NameplateRange.exe

    83 downloads

    (1 review)

    1 comment

    Updated

  23. Sun Light alpha wow

    Bonsoir j'ai le plaisir de partager mon patch qui contient une seule texture pour avoir un vrais éclairage sur ce soleil puisque après avoir vu le trailer
    de wow  2001 je me posait trop de question comment un soleil aussi magnifique peut t'il être aussi ridicule et moche sur wotlk je pensait c'était au moteur graphique
    mais non ça fait plus réaliste et c'est agréable pour faire du vrais roleplay ainsi que jouer
    Parcontre je suis pas sûr 100% que ça fonctionne à l'outreterre & Norfendre

    ORIGINAL


    ALPHA WOW ❤️
    J'ai retirer les nuages pour voir le détaille


    Bientôt la lune peut être
     

    Patch-S.MPQ

    735 downloads

    (0 reviews)

    5 comments

    Updated

  24. All artifact appareance unlock Legion

    Hi, here i share it for you can equip alls artifact appareances in Legion 7.2.5. You must add one artifact forge for appareances and it is working.
    This is should work in others versions as 7.2.1 too.
     
    I share this files in Spanish, but you can see how it is working for make it yourself.
    If you make my tutorial for delete restrictions items you can equip alls artifacts specs and class.
    Enjoy



    120 downloads

    (0 reviews)

    0 comments

    Updated

  25. 7.2.5 GameObject Patch 7.2.5 (by Kyrie Eleison)

    Hello and thank you for using Kyrie Eleison's 7.2.5 GameObjects Patch!
    This patch contains a gameobject entry for every m2 and wmo in the game!
    All credits go to Kyrie Eleison (Natea) from MundoWarcraft - http://www.mundowarcraft.com
    Please note that using the SQL will delete all gameobject_template
    entries between 908296 and 999999 so don't overwrite your work
    Put .db2 file to wow client inside a folder called DBFilesClient and inside server-side too under proper dbc Data folder.
    Works and tested with TrinityCore 7.2.5 24742
    Wow_Patched.exe and Wow-64_Patched.exe (7.2.5 release 24742) with protection removed.
    Thanks to @Roccus for his root list in this pack


    192 downloads

    (1 review)

    8 comments

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