Creatures, Items and other M2s

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  1. [SW] Light Saber Model 3.3.5a (Custom Colors)

    Hello again!

    This release includes a very basic lightsaber model with customizable colors (you wont have to edit or assign textures)
    Let me explain: The color on the blade is determined from ParticleColor.dbc, if no colorid is assigned, the blade is red.
    (i've included a .csv to add some of my personal custom colors, they're not perfect, but they work, theres a total of 17 pre-made color patterns)

    Installation:
    -Drop the "saber" folder into your item/objectcomponents/weapon folder
    -Apply the .csv to your ParticleColor.dbc and add it to the DBFilesClient Folder
    -Add new entries in ItemDisplayInfo.dbc, make sure you add the new particle color ids for each entry, refer to the model as "saber/saber.m2" etc. they do not need texture assignments, they are all hardcoded
    -Add new items via Item_Template, make sure you use the same display ids that you created in the previous step
    -Restart your server, and test the new items!

    Custom Colors:
    If youd like to create your own colors for the blade, youll need to learn how to convert hex colors to a decimal value, color codes here are written as 0xAARRGGBB values that are encoded. Online Converter will help you make new colors, when you enter a color code, scroll to the bottom and get the " INT32 - Big Endian (ABCD) " value it produces, that will be your encoded color code.
    Keep in mind, there are two particle emitters on the blade, one at the hilt and one at the tip, the hilt portion uses the Start/Mid/End [1] columns, and the tip goes by the StartMidEnd [2] Columns

    Particle Emitter changes:
    If you'd like to change the size, rate or type of particles on the blade you can do this via hex editing as well, simply open the .m2 in 010 or another hex editor with template support, navigate to the Particle section near the bottom. Heres a brief explanation of things you can change;
    -Lifespan will control how long the particle is active
    -"Emissionrate" is the speed in which particles are produced
    -"emissionspeed" is the rate by which particles travel in space
    -Colortrack and Alphatrack can be used to adjust the default color and transparency of the particles
    -scaletrack is used to define the size of each particle

    Hope you guys like these! Use however you wish!

    This model was taken from Sketchfab for free, and applied and converted using Wow Blender Studio (blender 3.1.2), some changes in Pymodeleditor, and of course hex editing via 010

    90 downloads

    (0 reviews)

    1 comment

    Submitted

  2. Hig-Resolution Drakes for 3.3.5

    Higher resolution models for the classic drakes, WotLK 3.3.5
    Contains:
    - Drakemount2 folder: with various models for yout mounts (without armor, with armor + headgear and with armor + runes for the Azure drake)
    - Drake2 folder: with models for the regular drake mobs, if you want to switch them too.

    Textures to use  in the dbc:
    - Custom creature Texture 1 = skin of the drake
    - Custom creature Texture 2 = used only for the Azure drake runes
    - Custom creature Texture 3 = used for the armor texture
    Just add the folders to an -mpq patch and add the models + texture choices to the creaturemodeldata.dbc and creaturedisplayinfo.dbc to start using them in in-game models.
    After seeing Tomkek's redesign of the Onyxian drake, I wanted to try and make a model that could be used for the old drakes and still kept most of their aesthetics intact. The higland drake model was a good start, but it really looked too "generic fantasy dragon" and missed most of the aesthetic choices that made wow classic drakes unique.
    I changed the wings for the wings in the Dragon2 models from Dragonflight, reshaped the head a little, reshaped the horns and for some models, added armor pieces, then rigged the meshes onto the old mounts' skeletons for animations.
    Then proceeded to modify the textures and recreate the colors that weren't already present (again thanks to Tomkek for both inspiration and the base texture for the crocodile scales back of the Onyxian drakel, I blatantly copy pasted it).
     
    The job might not be the best quality (this was my very first try at something more complex than retroporting models and fixing some minor issues. Texturework is amateurish at best and some animations might look a little wonky (especially the tail), but I still wanted to share the results.
    I hope you enjoy it.

    131 downloads

    (2 reviews)

    3 comments

    Submitted

  3. Pokemon Card Mount

    For Wrath of the Lich King (264), Mop, Cata and Wod (272).
    Includes 11 cards.
    First DBC texture column: foil texture
    Second DBC texture column: card texture
    External link:
    Mediafire
    Password: by inico

    99 downloads

    (0 reviews)

    4 comments

    Updated

  4. TomKek HD Epic Kodo's 1.0.0

    TomKek on YouTube remade the Epic Kodo Mounts. And now you can play with them!
     
    Converted them myself to 3.3.5 with M2Mod (Using Vicious War Kodo as the base one, thus the particles), missing textures created between me and @Pyzayt, also Brewfest Kodo created and painted (some parts), by myself with some guiding from @Pyzayt and Tomkek himself. We've also included a version with the original horns the other Kodo's have.
     
    The download includes two patches, one with the original horns, and the other with the epic/alternative horns, each patch has two models, one for the Brewfest Kodo, and one for the rest, textures are the same for both patches. Also includes a RAR with the M2 exported from M2Mod, they don't have the edited particles, or textures to use DBC Monster 1 & 2, but these should be easy edits with Alastor's M2 Template for 010.
     
    Edited the model to use only the particles in the eyes, and those particle colors to be changed by the ParticleColor DBC (Mention to Alastor for mentioning it, as I did not know this DBC existed)
    The Creaturedisplayinfo.dbc includes changes for adding the ParticleColor ID, and changing the texture names, also, the CretureModeData includes a new row with the Brewfest Kodo.
     
    Thanks to Tomkek for giving us the original files, couldn't have done it without him.
    In game Preview
     
    Watch TomKek creating the models here, and perhaps check out his other HD remake projects, such as his HD Nightsaber, or Mimiron's Head. Also consider checking out his Discord
    TomKek Discord: https://discord.gg/4NqKVGvHhk
     
    You can also download Tomkek's Mechanostriders we already converted a month ago:
     
     

    159 downloads

    (0 reviews)

    0 comments

    Updated

  5. [3.3.5a] Void Elf Heritage Armor (Wings Only)

    Ripped and retroported from the heritage armor set visual, fx are not exact, change placement/size via spellvisual dbcs

    134 downloads

    (0 reviews)

    0 comments

    Submitted

  6. Mount TomKek HD Mechanostriders

    TomKek on YouTube remade the Mechanostrider models in HD. And now you can play with them!
    Converted by Gomb (who you might alternatively know as Lyswh on Discord) for 3.3.5,  re-rigged by Cyn, and missing textures created by myself, Tom's amazing HD update to the classic Gnomish riding machines has been brought to life so that you too may ride in style on the finest gnomish engineering... if you're small enough to not surpass the weight limits on the things anyway.

    Watch TomKek creating the models here, and perhaps check out his other HD remake projects, such as his HD Nightsaber and Epic Kodo mounts. Also consider checking out his Discord.
    TomKek Discord: https://discord.gg/4NqKVGvHhk

    107 downloads

    (0 reviews)

    6 comments

    Updated

  7. Mario Kart 8 (Wii U) Standard Kart Mount

    Hey all just uploading this one real quickly

    I wanted to share these without strings attached, ill be using this mount in part of a tutorial later so i wanted everyone to have access to the files beforehand to make it easier

    NOTES:
    -Use CreatureDisplayInfo textures as follows;
    --Variant 1 = Emblem 
    --Variant 2 = Kart Skin/Colors
    --Variant 3 = Tire Skin (Use slick/cyberslick, or your own recolor)

    FEATURES:
    -Spinning wheels
    -Reflective surfaces
    -HD pre-baked textures

    This should support around 20 separate recolors of the Standard Kart from MK8
    Use the goblintrike spells as a template to set them up as new mounts
    (I did not include a .csv or .dbc as i have not set one up for myself either)

    Enjoy friends!
    -Cyn
     

    111 downloads

    (0 reviews)

    3 comments

    Submitted

  8. TBC Incubus low for 3.3.5

    downported from the TBC classic 2.5.4.42581

    73 downloads

    (0 reviews)

    0 comments

    Submitted

  9. Tractor Model 3.3.5

    I wanted to test new animations in WBS so this is result 
    Particles are not working due bug in WBS but I kept original file with working particles if you are interested you can clone them from old model to new one 

    73 downloads

    (0 reviews)

    0 comments

    Submitted

  10. Soul Edge - WOTLK 3.3.5

    The iconic Soul Edge from the soul calibur series, for WOTLK!!
    this model is roughly inspired by soul calibur 2's design of the weapon. Its blood vessels, eyelids and eye are animated, the texture is purposely low definition so the sword has the old classic feel and fits better in the game.
    in-game preview
    Enchantment visuals will not show up; i don't know how to do it and i feel it will just ruin the aesthetic of the sword
    The download includes the .m2, the .skin, the .blp and an additional folder containing a higher resolution texture .png and the .blend file (blender 3.1 with WBS) in case you want to modify the model/texture etc.
    If you don't know how to add the sword into the game, i highly suggest you check out tyrallis' guide "retroport to WOTLK- WEAPONS" and go directly to step 3 "Editing our DBC File"
    Hope you enjoy it!!!
     
    scale preview

    34 downloads

    (1 review)

    4 comments

    Updated

  11. 3.3.5a Nether Drake Mounts High-Res

    High resolution nether drakes. I used the body of the grotto nether drake and modified the wings of the dragon2 model to make them more similar to the old netherdrake models.
    In CreatureDisplayInfo.dbc  use:
    Texture1 = body color texture
    Texture2 = glowing bits texture (horns and stripes)
    Texture 3 = saddle / armor texture
    It is a single model with the possibility to add armor, helm or saddle depending on the used geoset numbers in CreatureDisplayInfo.dbc
    In the CreatureGeosetData column use
    0x23 for the mount without armor and saddle
    0x21 for the mount with a saddle
    0x22 for the mount with armor
    0x11 for the mount with saddle and helm
    0x12 for the mount with armor and helm
     
    I hope you like them

    105 downloads

    (0 reviews)

    8 comments

    Updated

  12. CATA - Mounts & Creatures - Models, dbc & spell.dbc

    Hello dear modders,
    This patch was created for Warshard , this is already quite some time ago and this was WIP.
    (so dont expect this patch to be fully completed, i'm pretty sure some of the work isn't finished yet)

    I do not have a Cata client anymore, nor am i working on this. But most of the models or DBC should be there & work.
    Just found these patches on MEGA thought i'd share them before I delete em.

    I was working on the sounds and the animations back in the days, these needs a bit of fixing.
    But thought i'd share the work that's already done incase people are intrested in this.

    106 downloads

    (0 reviews)

    1 comment

    Submitted

  13. Mogulieutenant [3.3.5a]

    bueno chicos acavo de convertirlo para 3.3.5a es una creature nueva espancion

    93 downloads

    (0 reviews)

    0 comments

    Submitted

  14. Jack-O-Stick!

    [3.3.5a]

    One of the first meshes i sculpted in Blender, used some stock texture and added some fire particles inside the pumpkins. (In hind sight maybe i should've just used the existing blizz jack-o-lanterns :P)
    Could use more detail and time in the texture, but either way, enjoy the festive stick! (Late as it may be)
    (Textures are hardcoded)

    21 downloads

    (0 reviews)

    1 comment

    Updated

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