Creatures, Items and other M2s

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  1. Soul Edge - WOTLK 3.3.5

    The iconic Soul Edge from the soul calibur series, for WOTLK!!
    this model is roughly inspired by soul calibur 2's design of the weapon. Its blood vessels, eyelids and eye are animated, the texture is purposely low definition so the sword has the old classic feel and fits better in the game.
    in-game preview
    Enchantment visuals will not show up; i don't know how to do it and i feel it will just ruin the aesthetic of the sword
    The download includes the .m2, the .skin, the .blp and an additional folder containing a higher resolution texture .png and the .blend file (blender 3.1 with WBS) in case you want to modify the model/texture etc.
    If you don't know how to add the sword into the game, i highly suggest you check out tyrallis' guide "retroport to WOTLK- WEAPONS" and go directly to step 3 "Editing our DBC File"
    Hope you enjoy it!!!
     
    scale preview

    34 downloads

    (1 review)

    4 comments

    Updated

  2. CATA - Mounts & Creatures - Models, dbc & spell.dbc

    Hello dear modders,
    This patch was created for Warshard , this is already quite some time ago and this was WIP.
    (so dont expect this patch to be fully completed, i'm pretty sure some of the work isn't finished yet)

    I do not have a Cata client anymore, nor am i working on this. But most of the models or DBC should be there & work.
    Just found these patches on MEGA thought i'd share them before I delete em.

    I was working on the sounds and the animations back in the days, these needs a bit of fixing.
    But thought i'd share the work that's already done incase people are intrested in this.

    106 downloads

    (0 reviews)

    1 comment

    Submitted

  3. 3.3.5a Grand Drake Mounts High-Res

    High resolution grand drakes made using the companion drake model (modified) plus the dragon2 wings and various pieces from other dragon models. Also rigged Tomkek's Onyxia drake mount to the old drake mount skeleton and swapped the wings.
    EDIT: updated the Onyxa and Nefarian models and uploaded them in the second file.
    All models use 3 custom monster textures:
    Texture1 = skin
    Texture2 = horns and other ornaments
    Texture3 = saddle
    Models unclude:
    - Alexstrazsa from cataclysm
    Model: Drakemount2Grand.m2
    Textures: AlexDrake_01.blp and AlexDrake_02.blp
    -Alexstrasza from Dragonflight
    Model: Drakemount2GrandAlex.m2
    Textures: AlexDrake_01.blp and AlexDrake_02.blp
    - Malygos
    Model: Drakemount2grandmalygos.m2
    Textures: MalygosDrake_01.blp and MalygosDrake_02.blp

    -Teracgosa
    Model: Drakemount2grandTerac.m2
    Textures: TeracDrake_01.blp and TeracDrake_02.blp
    -Ysera
    Model: Drakemount2grandYsera.m2
    Textures: YseraDrake_01.blp and YseraDrake_02.blp
    Textures: NightDrake_01.blp and NightDrake_02.blp (for nightmare version recolor)
    -Nozdormu
    Model: Drakemount2grandNozdormu.m2
    Textures: NozdormuDrake_01.blp and NozdormuDrake_02.blp
    Textures: MurozondDrake_01.blp and MurozondDrake_02.blp (for infinite dragonflight recolor)
    -Halion
    Model: Drakemount2grandHalion.m2
    Textures: HalionDrake_01.blp and HalionDrake_02.blp
    Textures: UltraxionDrake_01.blp and UltraxionDrake_02.blp (for blue recolor)
    -Onyxia (modified Tomkek's model)
    Model: Drakemount2grandOnyxia.m2
    Textures: OnyxiaDrake_01.blp and OnyxiaDrake_02.blp
    Textures: NefarianDrake_01.blp and NefarianDrake_02.blp (for Nefarian's orange and yellow recolor)
    -Nefarian (modified Tomkek's model)
    Model: Drakemount2grandNefarian.m2
    Textures: NefarianDrake_01.blp and NefarianDrake_02.blp
    Textures: OnyxiaDrake_01.blp and OnyxiaDrake_02.blp (for Onyxia's purple recolor)
     
    I hope you like them

    170 downloads

    (1 review)

    9 comments

    Updated

  4. 3.3.5a Nether Drake Mounts High-Res

    High resolution nether drakes. I used the body of the grotto nether drake and modified the wings of the dragon2 model to make them more similar to the old netherdrake models.
    In CreatureDisplayInfo.dbc  use:
    Texture1 = body color texture
    Texture2 = glowing bits texture (horns and stripes)
    Texture 3 = saddle / armor texture
    It is a single model with the possibility to add armor, helm or saddle depending on the used geoset numbers in CreatureDisplayInfo.dbc
    In the CreatureGeosetData column use
    0x23 for the mount without armor and saddle
    0x21 for the mount with a saddle
    0x22 for the mount with armor
    0x11 for the mount with saddle and helm
    0x12 for the mount with armor and helm
     
    I hope you like them

    105 downloads

    (0 reviews)

    8 comments

    Updated

  5. Tindral Moonkin models for 3.3.5a

    Tindral Moonkin models retroported from the Dragonflight beta.
    Since the model needs 4 textures and WotLK only uses 3 changeable textures for monsters, I had to hardcode the skin colors and make multiple models.

    Models:
    Tindralmoonkin_Base.m2      Base model without glowing effects
    Texture1 = skin
    Texture2 = horns
    Texture3 = jewelry
    Tindralmoonkin_(color).m2  Models with the different glowing effect. Each model has a specific skin color
    Texture1 = glow color
    Texture2 = horns
    Texture3 = jewelry

    The models are customizeable through the CreatureDisplayInfo.dbc CreatureGeoset column.
    0x000000A = A from 1 to 4 Beak customization
    0x00000B0 = B from 1 to 6 Eyebrows customization
    0x0000C00 = C from 1 to 5 Beard customization
    0x000D000 = D from 1 to 3 Wings customization
    0x00E0000 = E from 1 to 6 Horns customization
    0x0F00000 = F from 1 to 5 Jewelry customization
    0xG000000 = G from  2 to 5  Glow customization

    149 downloads

    (2 reviews)

    5 comments

    Updated

  6. Hig-Resolution Drakes for 3.3.5

    Higher resolution models for the classic drakes, WotLK 3.3.5
    Contains:
    - Drakemount2 folder: with various models for yout mounts (without armor, with armor + headgear and with armor + runes for the Azure drake)
    - Drake2 folder: with models for the regular drake mobs, if you want to switch them too.

    Textures to use  in the dbc:
    - Custom creature Texture 1 = skin of the drake
    - Custom creature Texture 2 = used only for the Azure drake runes
    - Custom creature Texture 3 = used for the armor texture
    Just add the folders to an -mpq patch and add the models + texture choices to the creaturemodeldata.dbc and creaturedisplayinfo.dbc to start using them in in-game models.
    After seeing Tomkek's redesign of the Onyxian drake, I wanted to try and make a model that could be used for the old drakes and still kept most of their aesthetics intact. The higland drake model was a good start, but it really looked too "generic fantasy dragon" and missed most of the aesthetic choices that made wow classic drakes unique.
    I changed the wings for the wings in the Dragon2 models from Dragonflight, reshaped the head a little, reshaped the horns and for some models, added armor pieces, then rigged the meshes onto the old mounts' skeletons for animations.
    Then proceeded to modify the textures and recreate the colors that weren't already present (again thanks to Tomkek for both inspiration and the base texture for the crocodile scales back of the Onyxian drakel, I blatantly copy pasted it).
     
    The job might not be the best quality (this was my very first try at something more complex than retroporting models and fixing some minor issues. Texturework is amateurish at best and some animations might look a little wonky (especially the tail), but I still wanted to share the results.
    I hope you enjoy it.

    131 downloads

    (2 reviews)

    3 comments

    Submitted

  7. [3.3.5a] Void Elf Heritage Armor (Wings Only)

    Ripped and retroported from the heritage armor set visual, fx are not exact, change placement/size via spellvisual dbcs

    134 downloads

    (0 reviews)

    0 comments

    Submitted

  8. [Wotlk 3.3.5] Troll Zandalari Heritage Armor

    Hello
    This will replace  Vile Fumigator's Mask (  .add 50741 or .additem 50741  ) and  Corrupted Ashbringer  ( .add 39895 or .additem 39895 ) to look like  Troll Zandalari heritage armor.
    I will update file when figureout how fix animation on armor or someone tell me how to do this (or leads by the hand  ).
     
    If someone could  tell me , where I can find in files game (what name got) backpack from  Vile Fumigator's Mask? I will be thankfull.
    If someone wants to use, feel free.
    You can unpack package in root folder, them use custom game exe like "Edited WoW.exe 12th Generation " by  Alastor Strix'Efuartus or create for example "patch-x.mpq" file.
     
     
     
     
     

    72 downloads

    (0 reviews)

    0 comments

    Updated

  9. Mario Kart 8 (Wii U) Standard Kart Mount

    Hey all just uploading this one real quickly

    I wanted to share these without strings attached, ill be using this mount in part of a tutorial later so i wanted everyone to have access to the files beforehand to make it easier

    NOTES:
    -Use CreatureDisplayInfo textures as follows;
    --Variant 1 = Emblem 
    --Variant 2 = Kart Skin/Colors
    --Variant 3 = Tire Skin (Use slick/cyberslick, or your own recolor)

    FEATURES:
    -Spinning wheels
    -Reflective surfaces
    -HD pre-baked textures

    This should support around 20 separate recolors of the Standard Kart from MK8
    Use the goblintrike spells as a template to set them up as new mounts
    (I did not include a .csv or .dbc as i have not set one up for myself either)

    Enjoy friends!
    -Cyn
     

    111 downloads

    (0 reviews)

    3 comments

    Submitted

  10. Creature Mod

    Just short , new edited creature models for wotlk.
    I dont think that any update will come.
     
    You need both, Patch-F and Patch-G.
     

    432 downloads

    (0 reviews)

    2 comments

    Updated

  11. TomKek HD Epic Kodo's 1.0.0

    TomKek on YouTube remade the Epic Kodo Mounts. And now you can play with them!
     
    Converted them myself to 3.3.5 with M2Mod (Using Vicious War Kodo as the base one, thus the particles), missing textures created between me and @Pyzayt, also Brewfest Kodo created and painted (some parts), by myself with some guiding from @Pyzayt and Tomkek himself. We've also included a version with the original horns the other Kodo's have.
     
    The download includes two patches, one with the original horns, and the other with the epic/alternative horns, each patch has two models, one for the Brewfest Kodo, and one for the rest, textures are the same for both patches. Also includes a RAR with the M2 exported from M2Mod, they don't have the edited particles, or textures to use DBC Monster 1 & 2, but these should be easy edits with Alastor's M2 Template for 010.
     
    Edited the model to use only the particles in the eyes, and those particle colors to be changed by the ParticleColor DBC (Mention to Alastor for mentioning it, as I did not know this DBC existed)
    The Creaturedisplayinfo.dbc includes changes for adding the ParticleColor ID, and changing the texture names, also, the CretureModeData includes a new row with the Brewfest Kodo.
     
    Thanks to Tomkek for giving us the original files, couldn't have done it without him.
    In game Preview
     
    Watch TomKek creating the models here, and perhaps check out his other HD remake projects, such as his HD Nightsaber, or Mimiron's Head. Also consider checking out his Discord
    TomKek Discord: https://discord.gg/4NqKVGvHhk
     
    You can also download Tomkek's Mechanostriders we already converted a month ago:
     
     

    159 downloads

    (0 reviews)

    0 comments

    Updated

  12. [TomKek Remaster] HD Corrupted Ashbringer

    TomKek's HD Remastered Corrupted Ashbringer, contains raw files and replacement patch that will replace most instances of the weapon without the use of DBC mods, applicable to any 3.3.5a server/repack

    Related Video:

    Highly recommend to watch his channel, he is quite the talented artist
    Always a pleasure to work with as well  

    Features:
    Same framework as the original Corrupted Ashbringer
    Reflective surface
    Enchantment visuals are supported
    "LowRes" texture included if 2048x2048 gives you issues


    Bug:
    Missing particles, will add later since its a pain and not very visible
    Didn't test the "whispering" let me know if it doesn't work ill make sure to fix it 


    Enjoy!

    119 downloads

    (0 reviews)

    1 comment

    Submitted

  13. Mount TomKek HD Mechanostriders

    TomKek on YouTube remade the Mechanostrider models in HD. And now you can play with them!
    Converted by Gomb (who you might alternatively know as Lyswh on Discord) for 3.3.5,  re-rigged by Cyn, and missing textures created by myself, Tom's amazing HD update to the classic Gnomish riding machines has been brought to life so that you too may ride in style on the finest gnomish engineering... if you're small enough to not surpass the weight limits on the things anyway.

    Watch TomKek creating the models here, and perhaps check out his other HD remake projects, such as his HD Nightsaber and Epic Kodo mounts. Also consider checking out his Discord.
    TomKek Discord: https://discord.gg/4NqKVGvHhk

    107 downloads

    (0 reviews)

    6 comments

    Updated

  14. Beetle Mount

    Had the give the Draflight Beetle Mount a shot and it works good enough for me lol. I used Wow-export for the files and converted them using MaxM2 converter. Just download the files into a folder named beetlemount, make your path in creaturemodeldata, then make a corresponding creaturedisplaceinfo entry. Add the saved DBC's to your patch and there ya go  Once again thank you to those who helped guide me to figure out how to get retroports to work correctly. Love the community and the work others put out. Good luck and happy modding!

    172 downloads

    (0 reviews)

    0 comments

    Submitted

  15. Fancy3D Weapons (3.3.5a)

    Imported from a couple different games running an engine with similar capabilities to World of Warcraft 3.3.5a
    A few of the items i imported, each with 2 colors

    Enjoy!

    (P.S. The one in the pic is the "LongSword")

    111 downloads

    (0 reviews)

    3 comments

    Updated

  16. Murloc Mount

    Trying to learn more about Retro-porting and with the help of a good friend and max's m2converter I finally have the Murloc Mount. Didn't even try with Txid remover it ended up working by just slapping it in the Converter. Thank you to Robinson Leo for the help on fixing the files to get the eyes to work right!

    169 downloads

    (0 reviews)

    6 comments

    Updated

  17. Mogulieutenant [3.3.5a]

    bueno chicos acavo de convertirlo para 3.3.5a es una creature nueva espancion

    93 downloads

    (0 reviews)

    0 comments

    Submitted

  18. Jack-O-Stick!

    [3.3.5a]

    One of the first meshes i sculpted in Blender, used some stock texture and added some fire particles inside the pumpkins. (In hind sight maybe i should've just used the existing blizz jack-o-lanterns :P)
    Could use more detail and time in the texture, but either way, enjoy the festive stick! (Late as it may be)
    (Textures are hardcoded)

    21 downloads

    (0 reviews)

    1 comment

    Updated

  19. Dreadwing and Ravenlord mounts for 3.3.5a with extra colors

    Dreadwings and Ravenlords retroported for 3.3.5a
    This includes:
    Dreadwings (mounts with fire and particles rising into the air)
    - Corrupted Dreadwing (green fel)
    - Orange Dreadwing (sun orange)
    - Purple Deadwing (void purple)
    - Yellow Dreadwing (yellow holy)
    These models have Hardcoded textures.

    Ravenlords (I changed the ravenlord model to accept textures from the CreatureDisplayInfo.dbc, first texture is for the body, second texture is for the wings and third texture is for the saddle)
    - Regular blue ravenlord (the one from the Blizzshop)
    - Purple
    - Green
    - Orange
    - Brown
    - Yellow

    It also contains spare models for npc mobs for some of the colors.
    EDIT: for better use, set a 0.4 model scale in CreatureDisplatInfo.dbc

    260 downloads

    (1 review)

    0 comments

    Updated

  20. Retroported Dragonflight mounts pack for WotLK 3.3.5

    Retroported models for some of the mount in the upcoming Dragonflight expansion (plus icons).
    Retroported Mounts:
    Lava Slug and Lava Snail Wind Hawk Primal Dragonfly River Otter and Armored River Otter Moose Bull Kirin Water Salamander Mammoth and Lava Mammoth Primal Tallstrider Primal Thunderlizard Slyvern (fox wyvern) - Import the files in an .mpq patch keeping the file paths already in the the compressed file.
    - add the models in CreatureModelData.dbc and in CreatureDisplayID.dbc (then add them to your client patch and server)
    Some of the models look better by scaling them a little bit in the CreatureDisplayID.dbc, these are the scalings I used:
    River Otter (both models): CreatureModelScale = 2
    Wind Eagle: CreatureModelScale = 1.1
    Moose Bull: CreatureModelScale = 0.7
    Primal Dragonfly: CreatureModelScale = 1.5
    Primal Thunderlizard: CreatureModelScale = 0.7
    Fox Wyvern: CreatureModelScale = 1.3
    The Thunderlizard, Tallstrider and Lava Mammoth have some extra customizations with their geosets. You may take a look at them using the model viewer at wow.tools and then flag which ones you like most in the CreatureGeosetData column in the CreatureDisplayID.dbc.

    Sadly, no customizeable companion dragons as they are still beyon my level and I doubt I'll be able to do anything with them anytime soon, if ever.

    375 downloads

    (1 review)

    4 comments

    Updated

  21. [SW] Light Saber Model 3.3.5a (Custom Colors)

    Hello again!

    This release includes a very basic lightsaber model with customizable colors (you wont have to edit or assign textures)
    Let me explain: The color on the blade is determined from ParticleColor.dbc, if no colorid is assigned, the blade is red.
    (i've included a .csv to add some of my personal custom colors, they're not perfect, but they work, theres a total of 17 pre-made color patterns)

    Installation:
    -Drop the "saber" folder into your item/objectcomponents/weapon folder
    -Apply the .csv to your ParticleColor.dbc and add it to the DBFilesClient Folder
    -Add new entries in ItemDisplayInfo.dbc, make sure you add the new particle color ids for each entry, refer to the model as "saber/saber.m2" etc. they do not need texture assignments, they are all hardcoded
    -Add new items via Item_Template, make sure you use the same display ids that you created in the previous step
    -Restart your server, and test the new items!

    Custom Colors:
    If youd like to create your own colors for the blade, youll need to learn how to convert hex colors to a decimal value, color codes here are written as 0xAARRGGBB values that are encoded. Online Converter will help you make new colors, when you enter a color code, scroll to the bottom and get the " INT32 - Big Endian (ABCD) " value it produces, that will be your encoded color code.
    Keep in mind, there are two particle emitters on the blade, one at the hilt and one at the tip, the hilt portion uses the Start/Mid/End [1] columns, and the tip goes by the StartMidEnd [2] Columns

    Particle Emitter changes:
    If you'd like to change the size, rate or type of particles on the blade you can do this via hex editing as well, simply open the .m2 in 010 or another hex editor with template support, navigate to the Particle section near the bottom. Heres a brief explanation of things you can change;
    -Lifespan will control how long the particle is active
    -"Emissionrate" is the speed in which particles are produced
    -"emissionspeed" is the rate by which particles travel in space
    -Colortrack and Alphatrack can be used to adjust the default color and transparency of the particles
    -scaletrack is used to define the size of each particle

    Hope you guys like these! Use however you wish!

    This model was taken from Sketchfab for free, and applied and converted using Wow Blender Studio (blender 3.1.2), some changes in Pymodeleditor, and of course hex editing via 010

    90 downloads

    (0 reviews)

    1 comment

    Submitted

  22. Drake mounts pack for 3.3.5

    Pack of retroported drake, protodrake and cloud serpent mounts.
    It should include most if not all drake/dragon/protodrake/cloud serpent mounts from Cataclysm to Shadowlands, plus the new gladiator drake mount from Dragonflight.

    Mounts included:
    - Deepholm Drakes
    - Skywall Drakes
    - Armored Drakes (originally twilight gladiator drakes, but you can use any drake skin for them and it will work)
    - Fel Drake
    - Infinite Timereaver
    - Stormdrakes from Legion (both armored and not, and including the armored fel variant and the unarmored void variant)
    - Alextrasza Drakes
    - Uncorrupted Voidwing
    - Smoldering Emberwyrm
    - Death Knight class mount (undead wyrm)
    - Heart of the Aspects
    - Steamscale Incinerator
    - Nether-Gorged Greatwyrm
    - Enchanted Fey Dragon
    - Sylverian Dreamer
    - Tangled Dreamweaver
    - Obsidian Worldbreaker
    - Pandaren Dragons (normal, thundering, heavenly, pvp and celestial variants)
    - Gladiator Protodrake
    - Warrior class mount
    - Kor'kron protodrake
    - Gladiator Mount from Shadowlands

    This includes the icons for the various mounts.

    473 downloads

    (0 reviews)

    9 comments

    Submitted

  23. Customizeable Protodrake Mount for 3.3.5

    Customizeable protodrake mount model adapted from the Companionprotodragon model from Dragonflight.
    This is more of a proof of concept to convince myself it could be done (somehow) and wanted to share the results.

    Possible customizations are decided in the CreatureDisplayData.dbc in the creature geoset column.

    These are the possible customizations starting from the rightmost digit of the hex number:
    0x0000000Y =  Face customization: possible values 1, 2, 3, 4, 5
    0x000000Y0 =  Helm: 1 has helm, 2 or higher no helm
    0x00000Y00 =  Forhead: possible values 1, 2, 4, 5, 6 (higher for no extra)
    0x0000Y000 =  Cheeks: possible values 1, 2, 4, 6, 7 (higher for no extra)
    0x000Y0000 =  Eyebrows: possible values 1, 2 ,4 (higher for no extra)
    0x00Y00000 =  Back: 1, 2, 3, 4
    0x0Y000000 =  Tail: 1, 2, 3, 4, 6 (higher for normal tail)
    0xY0000000 =  Belly: 1, 2 (higher for no extra)

    Textures customizations:
    - Texture 1: skin color
    - Texture 2: saddle color
    - Texture 3: horns color

    It doesn't have the same range of customizations as the Dragonflight model, but some is better than none, right?
    Seriously, the Dragonflight model has way too many polygons for a direct retroport and I had to sacrifice the fur and horns customizations along with the big armor (that takes more than half the polygons budget by itself).
    As an added bonus, I added a model using the full armor, but at the cost of no customizations apart from the colors.

    If you want to make your own, you will need:
    m2mod version 9.0
    Blender 2.77
    m2i importing and exporting scripts compatible with m2mod 9.0
    010 editor
    .m2 and .skin templates for 010 editor
    Multiconverter 3.0.0
    This guide:


    Use m2mod to create an .m2i file of Companionprotodragon.m2 (download the files from wow.tools)
    Import the .m2i in Blender, delete the meshes you don't want to keep and reduce the polygons count to 21845 or less.
    Export the .m2i and follow the guide to the end.
    Once you used the Multiconverter, open the converted .m2 file and the XXXXX01.skin file and manually edit the textures, so your model will not look completely white, and if needed fix the flying animations.
    Copy the XXXXX01.skin file twice and rename the copies to XXXXX02.skin and XXXXX03.skin replacing the old ones.
    Your model should be ready for being patched into the game.

    135 downloads

    (3 reviews)

    0 comments

    Updated

  24. Tractor Model 3.3.5

    I wanted to test new animations in WBS so this is result 
    Particles are not working due bug in WBS but I kept original file with working particles if you are interested you can clone them from old model to new one 

    73 downloads

    (0 reviews)

    0 comments

    Submitted

  25. Nether-Gorged Greatwyrm for 3.3.5

    Retroported model for the Nether-Gorged Greatwyrm mount.
    - Import the files in an .mpq patch in creature/nethergorgedgreatwyrm/ and interface/icons/ for the spell icon.
    - add the model in CreatureModelData.dbc and in CreatureDisplayID.dbc (then add them to your client patch and server)
    For TextureVariation_1 and TextureVariation_2 entries use "nethergorgedgreatwyrm_4323959" and "nethergorgedgreatwyrm_4323957" respectively, otherwise the model will be white and textureless.
    - add the icon path and name to a new SpellIcon.dbc entry
    - add a creature that uses this model in your database (I copied the Arcane Wyrm entry and changed its ModelID)
    - create a mount spell that uses this model and icon
    It worked for me, I hope it works for you too.

    EDIT: fixed a few animations and added 3 extra colors for the mount.

    198 downloads

    (0 reviews)

    0 comments

    Updated

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