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Found 12 results

  1. Hello dear modders, I'm still quite new but own alot of my "knowledge" thanks to this community , so I thought lets make a contribution. At the moment i'm working to retroport shadowlands creatures and mounts to wotlk 3.3.5a. Some models work perfectly in modelviewer but crash wow. Any idea's? Anybody has any idea why these models load perfectly in modelviewer (3.3.5a) and not ingame? the dbc & sql wont be accurate, i use similar models to do the clientside. When I have more mounts i'll release the patch/dbc/sql 2nd one isnt a mount but was (paid) requested somewhere on here so I thought i'd add it in here.
  2. Version 1.0.1

    70 downloads

    Hi, This is my first upload so bare with me! I made a custom Alliance style tank, inspired by the OG dwarven tank. It is made up from various assets from Warlords of Dreanor and Battle for azeroth. Nearly all used textures are either modified or crafted from scratch (mostly just modified though). All you need to do is download 'patch-J' and throw it into your Data folder (inside the world of warcraft 3.3.5a/Data). I want to give a special thankyou to loremaster, for explaining me how to convert my obj file to WMO and putting it into a patch Have fun and make sure to post pictures of the projects you use this asset for!
  3. What has changed? In the last week of downporting (retroporting) i've learned to use TXID and 010 Editor! Tell me already what i need! Okay okay.. chill. We need: CASCExplorer -> CASCExplorer (getting your m2,blp,skin.. files) WDBX Editor -> WDBX Editor (editing your .dbc files to get your retroport working) MPQEditor -> MPQEditor (creating custom patches) Multi Converter -> Multi Converter (make your .m2 files work) 335 Server -> Server (i use this one) WOTLK Client -> just google it (preferably a FRESH client with NO other custom patches) TXID -> TXID (Fix our .m2 files) <- new 010 Editor -> 010 Editor (Search in our .m2 file for possibly more .blp files it may need) <- new Make your retroport folder nice and clean! The beginning.. finally Open CASCExplorer and click on File -> Open Online Storage -> WoW Retail -> Select the only Build there is and wait. Now we need to decide on what we want to retroport, I think that i'm going to Retroport the Vicious War Spider. On the Quick Facts tab, it shows us it's Icon Name, but we just copy the part after inv_. In CASCExplorer we head to Creatures and look for viciousalliancespider We extract every file there. Now in our Export folder we open TXID and put viciousalliancespider.m2 about 15 times in there, then click FIX We then open viciousalliancespider.m2 with 010 Editor. press CTRL + F and change the search type to text(t) There you can scroll through the results, we then look for every .blp in there, but since this .m2 file is weird, it shows 20+ occurences of .blp, but we don't need those since they don't have a path. (You can also double-check on wow.tools, just search up viciousalliancespider and click on the "I".) We actually have every file we need, so we open Multi Converter 3.3.0 and put every file in there, don't worry if only one file shows up in there, that's completely normal. Click on Fix again. We can close Multi Converter and TXID (if you didn't already) and open WDBX Editor. Select CreatureModelData.dbc and CreatureDisplayInfo.dbc from your Server's dbc files. Mine are located in \server\data\dbc. We open both with WDBX Editor and Select WOTLK from "Load Definition" We start in CreatureDisplayInfo.dbc by making a new Line, Right-Click -> Insert Line. Your ID and ModelID have to be unique. Mine are as follows: ID= 32764; ModelID= 10005. We then only change CreatureModelScale = 1 (how big your Creature will be) ; CreatureModelAlpha= 255 (1 = almost invisible; 255= no transparency). Now we change our TextureVariation_1 to viciousalliancespider. Now we can save CreatureDisplayInfo.dbc and make sure it's saved in your server. Open CreatureModelData.dbc now and go to ID 30 (it's Creature\MineSpider). Right-Click -> Copy Line, then Right-Click -> Insert Line -> Right-Click -> Paste Line. It should look like this now. don't worry, i changed my ID to 10006 because ID 10005 was already in use, but somehow i deleted the Line. you can still use 10005. We then only change "ModelName" to our path, our path is Creature\viciousalliancespider\viciousalliancespider.mdx . .mdx because else wow can't regognize your Creature. We're done now with server sided. Now we do client sided, which means we need to make a patch. Open MPQEditor and create a new MPQ, name it patch-4.mpq. In your MPQ, we need to make 2 folders. Right-Click on the first file and make a new folder called "DBFilesClient", now do the same thing again but make sure they are separated, the other folder is calles "Creature". in Creature we can drag and drop our viciousalliancespider folder in there. We now head to DBFilesClient and drag-and-drop our CreatureModelData.dbc and CreatureDisplayInfo.dbc in there. Now we are done with everything, just start your server again and morph into 32764. ALWAYS DELETE YOUR CACHE If it has cube texture = wow can't find the path you used (typically a typing error; capital letters; no .mdx at the end; no backslash used) If it has green texture = wow can't find the correct texture (used wrong .blp in CreatureDisplayInfo.dbc like using viciousalliancespider_armor instead of viciousalliancespider) If it is invisible = have you ran it through both converters? did you accidentally changed CreatureModelAlpha to 0? If it crashes = is your ID in CreatureDisplayInfo.dbc populated? Did you make sure your creature uses the same ModelID?
  4. Version 1.0.0

    50 downloads

    This patch contains a gameobject entry for every m2 and wmo in the game! Tested in Skyfire 5.4.8 version (I don't know if it works in other emulators, maybe with some sql changes) All credits go to Kyrie Eleison from MundoWarcraft - http://www.mundowarcraft.com Thanks to @Elrena for your help. He explained me how to make it, time ago
  5. Version 1.1.0

    225 downloads

    I merged a few different BG layouts together for everyone who no longer enjoys the old look of BG. This patch is for 3.x.x and full info about patch you can find there - https://reznik.fandom.com/wiki/Battleground_Patch
  6. Version 1.0.0

    192 downloads

    Hello and thank you for using Kyrie Eleison's 7.2.5 GameObjects Patch! This patch contains a gameobject entry for every m2 and wmo in the game! All credits go to Kyrie Eleison (Natea) from MundoWarcraft - http://www.mundowarcraft.com Please note that using the SQL will delete all gameobject_template entries between 908296 and 999999 so don't overwrite your work Put .db2 file to wow client inside a folder called DBFilesClient and inside server-side too under proper dbc Data folder. Works and tested with TrinityCore 7.2.5 24742 Wow_Patched.exe and Wow-64_Patched.exe (7.2.5 release 24742) with protection removed. Thanks to @Roccus for his root list in this pack
  7. Version 1.0.2

    604 downloads

    [Human] House collection Here you can find a bucket of retextured Houses and other Human stuff! Further down you can see the whole patch, what kind of .wmo's you will find in the patch! Please say it, if anything is missing. Leave a like or a comment =) To try it by yourself - look at the file [Human] General colored Human roofs 3 Models, 9 colors! or also [Stormwind] Sliced Stormwind Houses retextured Enjoy it! Decryption-Key: !4hVLkqffpRAhUF1laSzHGMh5swHle13GmsDcxDj0eqk List: Human Wostorys & Farms Human Silos Human Guildhouses Human Barns Human Lumbermills Human Magetowers Human Barracks Human Chapels Human Inns Human Goldmines Human Blacksmiths Human Mills Human Stables A huge Thanks at this point to @Valkryst!
  8. Version 1.0.0

    758 downloads

    [Patch] Cata till MoP To help other or newbies in the community, i will share my patches whi i collected over moths and years in the community, Prefer to use at Noggit or Modelviewer. You can also find Maps, titlesets, textures ect. Please say it is something missing. Warning/Note: I check up, that nothing is broking. Short: I sorted broken files out. I know, most of the Azeroth special MoP-wmo's are missing, for example the Hobbit-like-hoods! =) Decryption-Key: Link 1: !h64voaMrlnR1_KwRWIv-dihPcVZjvM29uJH2sDhDMXc Link 2: !XyNp7SbJ8f817aQwp4uMw6De_o3Q_f8EapMESRwtv34 Link 3: !82Q_EsfEnRjFgRI66f31bA2o5Pv_iC1JcABuBkIhOnY Link 4: !BRPcuAqbodZ4Xqw7nhbp58JCkkqC_p-GptNUPuCNolc
  9. Hey! I am desperately looking for the MoP PTR 17585 patch files, because they contain the cleaned-up Karazhan map, which I really need. Does anyone happen to have them or know where I could get my hands on the files?
  10. Hey! I wonder if there is an easy way to distribute new .mpq files among the players of a private server. Preferably, without them having to do anything manually. The only way I came up with is using the Dropbox client, and storing WoW inside, but that's really weird and probably won't work. Any ideas?
  11. Version 1.0.0

    368 downloads

    Given Arathor's phase of the project finished and I no longer have the need to hold onto this patch, I'm releasing it out here. I'm fine with anyone using the resources from it for their own projects so long as I'm properly credited for the work I poured into it. The patch itself is a wee bit rushed and clunky (eg. custom items aren't new items but replaced unused items and other similar quirks), but it works. You can find a handful of screenshots in this project entry, can easily get more ingame or in noggit. Enjoy!
  12. Hey! I had the simplest job possible: replace music in Undercity with, lets say, Stormwind music. So I copied the music into the right folder and renamed, supposing that it would replace the original Undercity music. When I compiled the patch and opened the game, however, nothig changed and Undercity still had that creepy undead music. Why?