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Found 6 results

  1. Hi, I'm searching for updated legion version of druid forms for 5.4.8 Mop client Bear form specifically I found only for characters and npcs but not druid forms. Have they been made? Thank you
  2. Attempting to completely convert the content of these zones, as close as possible to the blizzlike. Raid: Firelands Mogushan Palace Throne of the Four Winds Dungeon: Well of Eternity Halls of Origination Lost City of the Tol'vir The Vortex Pinnacle The Maelstrom Battleground: Twin Peaks Temple of Kotmogu The Battle for Gilneas Arena: Tol'viron Arena The Tiger's Peak Artifacts Legion My list converting dbc structure Legion and Mop to client 3.3.5a Achievement.dbc Achievement_Category.dbc Achievement_Criteria.dbc AreaGroup.dbc AreaPOI.dbc AreaTable.dbc AreaTrigger.dbc BattlemasterList.dbc CharacterFacialHairStyles.dbc CharHairGeosets.dbc CharSections.dbc CharTitles.dbc ChatChannels.dbc ChrRaces.dbc CreatureDisplayInfo.dbc CreatureDisplayInfoExtra.dbc CreatureModelData.dbc CreatureSoundData.dbc CurrencyTypes.dbc DungeonMap.dbc DungeonMapChunk.dbc EmotesTextSound.dbc Faction.dbc FactionTemplate.dbc GameObjectDisplayInfo.dbc GemProperties.dbc GroundEffectDoodad.dbc GroundEffectTexture.dbc HolidayNames.dbc Item.dbc ItemDisplayInfo.dbc ItemExtendedCost.dbc ItemSet.dbc ItemVisualEffects.dbc ItemVisuals.dbc Light.dbc LightFloatBand.dbc LightIntBand.dbc LightParams.dbc LightSkybox.dbc LiquidMaterial.dbc LiquidObject.dbc LiquidType.dbc LoadingScreens.dbc Map.dbc MapDifficulty.dbc NPCSounds.dbc ObjectEffect.dbc ObjectEffectGroup.dbc ObjectEffectPackage.dbc ParticleColor.dbc PvpDifficulty.dbc ScalingStatDistribution.dbc SoundAmbience.dbc SoundEmitters.dbc SoundEntries.dbc SpellIcon.dbc SpellItemEnchantment.dbc SpellVisual.dbc SpellVisualEffectName.dbc Talent.dbc WMOAreaTable.dbc WorldMapArea.dbc WorldMapContinent.dbc WorldMapOverlay.dbc WorldMapTransforms.dbc WorldSafeLocs.dbc WorldStateUI.dbc WorldStateZoneSounds.dbc ZoneIntroMusicTable.dbc ZoneMusic.dbc My way converting dbc: 1. dbc>sql 2. manually compare dbc mop - wotlk 3. converting sql to csv 4. csv to dbc left to finish: - server part - full spell.dbc 5.4 > 3.3.5а Patch size almost 2GB https://disk.yandex.ru/d/aG-fjMDYx8V9z
  3. Version 1.0.0

    68 downloads

    This template for 010 editor allows you to modify PHYS files from Mists of Pandaria and Warlords of Draenor. DOWNLOAD Some notes and technical information: How to load a PHYS file in-game Change your model globalflags to 32 (or 160 if your model casts shadows as well): The bones with physics must have flag 1024: Bone coordinates Bones with physics will take their position coordinates from the phys file and ignore the position given in the m2. Position is set in the WELJ, SHOJ or SPHJ chunks. Bone hierarchy Bones with physics will not be affected by the rotation, scaling and translation of the parent bones unless they are added as an attachment. As you can see in the image above, the gourds with physics are not affected by the m2 animation and will only move if their coordinate in the world changes. This is why Blizzard makes separate m2 files for parts with physics. Exampe: creature/fishmount/fishmount.m2 (base model without physics) creature/fishmount/fishmount_wiskersleft.m2 (left wisker with physics) creature/fishmount/fishmount_wiskersright.m2 (right wisker with physics) The wiskers from the fish mount are in different m2 files, attached server-side as a vehicle accessory. You can also add them as spells or items. If the whiskers were part of the base model, they will just be floating next to the head, since they would not be affected by the parent bone movement. It's not necessary to separate meshes with physics if your model is static (i.e. helmets, weapons, shoulder pads, etc.). However you can add physics to a bone, and animate all the bones connected to it. (Since 7.1 models with physics don't have to be separated - See http://www.wowhead.com/item=143829 as an example) Difference between MoP and WoD The Phys file structure is the same for MoP and WoD. However, the only thing I noticed is that in MoP physics are more sensitive and the shapes feel lighter.
  4. I'm following an old tutorial on adding custom races and I did all the required xml/lua edits, however I'm still getting the following errors: My edited files:
  5. Hey! I am desperately looking for the MoP PTR 17585 patch files, because they contain the cleaned-up Karazhan map, which I really need. Does anyone happen to have them or know where I could get my hands on the files?
  6. Hey! I'd like to downport the Dark Apotheosis spell to my Cata server. I don't need most of its functionality - only the attachment of horns and wings, which should follow the character's emotes (e.g. flap during jumps, roars, flight, etc.) Could someone help?