Search the Community

Showing results for tags 'modding'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important
    • Announcements
    • Getting Started
  • Modding
    • Modeling
    • Level Design
    • Interface
    • Serverside
    • Noggit
    • Miscellaneous
    • Retro-Porting
    • Useful Services
  • Projects
    • Recruitment
    • Paid Work
    • Showcase
    • Machinima
  • Community
    • General
    • Random
    • Gallery
    • Releases
    • The Graveyard

Categories

  • Tools
    • Uncategorized
    • Map Editing
    • Model Editing
    • DBC & DB2 Editing
    • Serverside
    • CASC & MPQ
  • Resources
    • Graphics
    • Uncategorized
    • Models
    • Maps
    • Client Patches
  • 010 Editor Scripts and Templates
  • Noggit Script Brushes

Categories

  • Projects
  • Machinima
  • Software Development

Categories

  • Beginner
    • Русский
    • Deutsch
  • Modeling
    • Česky
    • Français
  • Level Design
  • Interface
  • Serverside
  • Miscellaneous
    • Česky
    • Français
  • Retro-Porting
  • Machinima

Categories

  • Tutorials
  • Timelapse
  • Miscellaneous

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Twitter


Skype

Found 4 results

  1. Heyho, yesterday Skarn told me about the little conversation that some of you had about paying developers and stuff like that. In my opinion it isn't like that we (read as: developers) aren't motivated because we want to get money for our stuff. Many people actually want to create useful tools for the modding and/or emulation scene, but just don't have good ideas or the needed experience for projects they could do. But that's a point where you could bring your ideas in! Tell us which software would make your life much easier. It doesn't matter if you would like to see a launcher, a renaming tool, a tool which will automate a process or a CASC editor. Just tell us what you need. I'll list every requested software in this post. Let's hope that some developer out there can fulfill your wish. Edit: I'm not as active as i'm used to be, that's why probably some ideas are missing and/or not linked. Our requests: .db2 editor (cata-legion) (requested by Skarn) CASC editor (requested by Skarn) M2 plugin for 3D Software (e.g. Blender) supporting animations (in developement by Koward) (requested by Skarn) Zone light editor (requested by Skarn) Continent creator (requested by Skarn) Visual DBC editor (e.g. placing POI on map, talent trees and so on) (requested by Skarn) Visual editor for editing login screen and character creation (requested by Poisonleaf) DBC to SQL and SQL to DBC tool (requested by sshroud) Spell editor (cata) (requested by Смердокрыл) WMO editor (requested by Смердокрыл) All-in-one-texture tool for armors (requested by Alastor Strix'Efuartus) Advanced MySQL editor (requested by Amaroth) ADT, M2 & WMO Legion to WoD (requested by MrXJKz) WBD5 format (DB2) (from Legion or WoD) to CSV (with structures) (requested by MrXJKz) Automatic downgrade Itemdisplayinfo, TextureFileData, Filedata from Legion to WoD and WotLk (requested by MrXJKz) Texture searcher for M2, WMO, etc. (requested by MrXJKz) HoTS and Overwatch Blender Add-on (requested by MrXJKz) .phys enabler from Legion to WoD (requested by MrXJKz) Visual Database Editor like Truice (requested by Amaroth) (I obviously don't list something like "a good, working map editor", because that's something that everyone wants to have.. )
  2. Hi, I would like to know if someone has a patch to change the old bear animation to the new one that came out in the BfA patch, which I think is incredible. Nowhere do I get it, I have tried to invade but I only get the form of kultira or that of zandal that I do not want. I would like if someone can give me or pass me that file to change the animation of all the bears of wow 3.3.5a. Please.
  3. Hello guys, I have some questions regarding an idea i have for a revamp of vanilla. It would be really awesome too incorporate Wotlk, and TBC, in its entirety in the vanilla formula. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Let me sketch how i would like too see this world: Everything is Downscaled to 60. Level 60 is the maximum level cap. 1) TBC lands and WoTLK lands are locked, and you need too unlock these by playing the 'endgame' of the previous expansion. -- In order to enter TBC content you need to have done every dungeon from the vanilla world, and completed the following raids : Lower Blackrock Spire Upper Blackrock Spire Zul'Gurub The ruins of Ahn'Qiraj Molten Core Blackwing Lair (the first 2 bosses of AQ40 minimum ?) -- In order to enter WotlK content you need to have done every dungeon (also heroic) from the TBC expansion, and completed the following raids : Karazhan. Gruul's Lair. Magtheridon's Lair. Serpentshrine Cavern. (The eye: Tempest keep 1st boss minimum ?) -- When entering WotlK, you must clear all dungeons (also heroic) to unlock the first raid instance. in order to unlock the next WotLK raid you need to have cleared content in the following order; Vault of Archavon. -> The Obsidian Sanctum. -> The Eye of Eternity. -> Ulduar. -> Trial of the Crusader. -> Onyxia's Lair. -> Icecrown Citadel. 2) TBC and WOTLK are all downscaled to 60 ==> TBC mobs are 60, but harder than those of Vanilla. (you would need atleast Pre raid BIS too even 'think' about solo'ing mobs in TBC) ==> WOTLK mobs are 60, but harder than those of TBC (TBC gear / Vanilla T2.5/T3 needed too even 'think' about solo'ing those mobs) --Also gear is Downscaled to 60. Vanilla endgame gear < TBC endgame gear < WotLK endgame gear. BUT there are exceptions: The 3 Endgame raids from all expansions (Vanilla -- TBC -- WoTLK) are kept as the true endgame raids. The loot rewards are similar in quality, with slight differences, the raid from the next expansion giving SLIGHT better loot, as it will be harder to obtain. Naxxramas < The Black Temple < Icecrown citadel. Kel'Thuzad, Illidian Stormrage and The Lich King will give same quality BIS loot. All the other raids (Like AQ40 full, Sunwell Plateau, Mount Hyjal,..) are meant for gearing up for the respectively next endgame raids. 3) Flying mounts are unlocked in the expansion you're active when you have cleared all it's dungeons. => Unlocking Flying mounts in Vanilla content requires you to have completed all dungeons (also heroic) in WotLK content. (this will then also unlock flying mounts in WoTLK content) 3) No content is truly altered, and kept in it's 'original state' Every raid and dungeon keeps its same tactics Everything is kept the same, except the TBC and WoTLK content is downscaled to 60 and requires unlocking, but expansions being harder to clear as it is next in line. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Now, i do not have any experience in modding or starting a server on my own. I would like too ask the following questions; How hard would it be to realize this on every level; code-wise, graphically etc. ? Does this sound like something that can be done, or enough people could be interested in ? Are there other thing you would recommend to do differently to make it better/ more interesting ? Any coders and GM's would like too help create this project, if there's enough interest ? ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I'm pretty sure i forgot a whole lot, or might have created contradictions. So i might update this if i can remember them or peopIe remind me of it by reacting on this post. I would like to appologize for my bad English, but i hope everyone can somewhat understand what i have stated. Cheers.
  4. I’m working on trying to get custom textures to be visible on a MacOS client for 7.3.5. To my knowledge, for this to happen on Windows a modded .exe is needed. No such modded .app exists for MacOS. Does anyone know how to make the required modifications to a .app file on MacOS? How does the modded .exe read custom texture files? Any tips on getting started?