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  1. Credits: @ stoneharry on discord What do you want from me now?? 1/6 I want you to have: wow.tools (getting your .blp and .m2 files) WDBX Editor -> WDBX Editor (editing your .dbc files to get your retroport working) MPQEditor -> MPQEditor (creating custom patches) Multi Converter -> Multi Converter (make your .m2 files work) 335 Server -> Server (i use this one) WOTLK Client -> just google it (preferably a FRESH client with NO other custom patches) TXID -> TXID (Fix our .m2 files) <- new Stoneharry's Spell Editor -> Spell Editor (Make the spell for our Wings) <- new HeidiSQL -> HeidiSQL (Edit spellvisualeffectname, because the spell editor has a bug that doesn't let you properly save it without having it changed in the Database first) <- new TXID -> TXID (Fix our .m2 files) <- new 010 Editor -> 010 Editor (Search in our .m2 file for possibly more .blp files it may need) <- new I hope you've seen my latest tutorial so you already know how your folder should look like. LETS DO THIS! 2/6 Open your wow.tools, select the box with the best ping, click on the world icon after that -> World of Warcraft 9.1.5 bla bla bla Now click on Models and search for "wings", we're going to use "capewingstiger". It's better to change the export folder to the one you were already using so it all goes in one place (don't worry, they will create subfolders). Use my settings and export as M2. Now head to your exported folder, go to spells and slap that capewingstiger.m2 into TXID about 15 times. Click Fix. Do the same now again, but use MultiConverter 3.3.0. Click Fix. Finding "missing" files from 010 Editor 3/6 Open capewingstiger.m2 with 010 Editor, press CTRL + F and search for blp. Make sure you're searching by text(t) (it's to the right of the search bar). Now, wow.tools exported everything but they are not in the same folder. for example: We're creating the Spell now 4/6 Enter your Database data, so it can connect to your Database. Select Import/Export and Import every file that begins with Spell After you're done with that, we make a "New Spell", we create it from an existing ID, i'm using the ID = 69188 since it attaches to your back already. My new SpellID is 90008 since i already have some custom spells. Now listen very closely, this is IMPORTANT. First go to Visual -> Kits & Effects and copy the first VisualKit Now head to Base and delete "Spell Visual 1" and turn it to a 0 Go to Visual -> Kits & Effects and Paste it there again. If the Paste option is greyed out, go to 69188 (rocket pack) and copy it from there. Should look like this, click on Confirm. (BEFORE GOING BACK CLICK ON "SAVE SPELL CHANGES") Now we go back to 69188 (rocket pack) and copy the lower part. Go into your new spell and Paste it in Visual Kit Effects & Attachments. Confirm this too! Our AttachmentID HAS TO BE 12 since it will be attaching it to our Back, where wings should go to, right? From there set all the things below to 0 or else you get a weird rotation, weird angles etc.. Weird Rotation: Save Spell Changes once again. Adjusting our Spell manually in HeidiSQL 5/6 In HeidiSQL open the "spellvisualeffectname" table and click on "Data". Click on "Show all" and scroll to the bottom. There should be a new Entry called "JetPack" or something else if you changed the name before. We change the name to XuenWing and the FilePath to spells\capewingstiger.mdx and change everything else like i did or else they be too small (for my taste). Go to your spell editor once again and click on "SAVE VISUAL MODIFICATIONS" they should all change to your manually edited entry. Save Spell Changes once more and click on Import/Export, select Export and wait for all Tables to load, just click Export checked to DBC. You can close the Spell Editor if you like to. Go into the folder of the Spell Editor and go inside of "Export". I sorted the files there by Date, so i know what i just changed, drag and drop these into your Server's DBC files. Make sure they are the right Time, mine are from yesterday, but i changed it today (12.02) and my server couldn't find the spell xD. Making a Client-Sided Patch in MPQEditor 6/6 Open MPQEditor and create a new MPQ, name it patch-4.mpq and hit next until you're in the MPQ. From there you create new Folders called "DBFilesClient"; "spells" ; "Creature" ; "item" Make sure they are separate folders, from there you drag and drop "all" the new dbc files from your Server into DBFilesClient. Put all the files from your exported spell into the spell folder, then the siberiantigergod and pandarenserpentgod into "Creature". then in the "item" folder create a subfolder called "objectcomponents" and put your shoulder folder in there. If it looks like this, you're good. (no need to restart server since we only edited our mpq and no .dbc files). Restart your Server, delete your Cache folder and type .cast 90009 (or the ID you used instead). If you followed my steps correctly, you should look like this! If it looks like this tho, you probably didn't add all the .blp files in your mpq patch. If anything is incomplete, just let me know over the Discord, my name there is Tyrallis too.
  2. What has changed? In the last week of downporting (retroporting) i've learned to use TXID and 010 Editor! Tell me already what i need! Okay okay.. chill. We need: CASCExplorer -> CASCExplorer (getting your m2,blp,skin.. files) WDBX Editor -> WDBX Editor (editing your .dbc files to get your retroport working) MPQEditor -> MPQEditor (creating custom patches) Multi Converter -> Multi Converter (make your .m2 files work) 335 Server -> Server (i use this one) WOTLK Client -> just google it (preferably a FRESH client with NO other custom patches) TXID -> TXID (Fix our .m2 files) <- new 010 Editor -> 010 Editor (Search in our .m2 file for possibly more .blp files it may need) <- new Make your retroport folder nice and clean! The beginning.. finally Open CASCExplorer and click on File -> Open Online Storage -> WoW Retail -> Select the only Build there is and wait. Now we need to decide on what we want to retroport, I think that i'm going to Retroport the Vicious War Spider. On the Quick Facts tab, it shows us it's Icon Name, but we just copy the part after inv_. In CASCExplorer we head to Creatures and look for viciousalliancespider We extract every file there. Now in our Export folder we open TXID and put viciousalliancespider.m2 about 15 times in there, then click FIX We then open viciousalliancespider.m2 with 010 Editor. press CTRL + F and change the search type to text(t) There you can scroll through the results, we then look for every .blp in there, but since this .m2 file is weird, it shows 20+ occurences of .blp, but we don't need those since they don't have a path. (You can also double-check on wow.tools, just search up viciousalliancespider and click on the "I".) We actually have every file we need, so we open Multi Converter 3.3.0 and put every file in there, don't worry if only one file shows up in there, that's completely normal. Click on Fix again. We can close Multi Converter and TXID (if you didn't already) and open WDBX Editor. Select CreatureModelData.dbc and CreatureDisplayInfo.dbc from your Server's dbc files. Mine are located in \server\data\dbc. We open both with WDBX Editor and Select WOTLK from "Load Definition" We start in CreatureDisplayInfo.dbc by making a new Line, Right-Click -> Insert Line. Your ID and ModelID have to be unique. Mine are as follows: ID= 32764; ModelID= 10005. We then only change CreatureModelScale = 1 (how big your Creature will be) ; CreatureModelAlpha= 255 (1 = almost invisible; 255= no transparency). Now we change our TextureVariation_1 to viciousalliancespider. Now we can save CreatureDisplayInfo.dbc and make sure it's saved in your server. Open CreatureModelData.dbc now and go to ID 30 (it's Creature\MineSpider). Right-Click -> Copy Line, then Right-Click -> Insert Line -> Right-Click -> Paste Line. It should look like this now. don't worry, i changed my ID to 10006 because ID 10005 was already in use, but somehow i deleted the Line. you can still use 10005. We then only change "ModelName" to our path, our path is Creature\viciousalliancespider\viciousalliancespider.mdx . .mdx because else wow can't regognize your Creature. We're done now with server sided. Now we do client sided, which means we need to make a patch. Open MPQEditor and create a new MPQ, name it patch-4.mpq. In your MPQ, we need to make 2 folders. Right-Click on the first file and make a new folder called "DBFilesClient", now do the same thing again but make sure they are separated, the other folder is calles "Creature". in Creature we can drag and drop our viciousalliancespider folder in there. We now head to DBFilesClient and drag-and-drop our CreatureModelData.dbc and CreatureDisplayInfo.dbc in there. Now we are done with everything, just start your server again and morph into 32764. ALWAYS DELETE YOUR CACHE If it has cube texture = wow can't find the path you used (typically a typing error; capital letters; no .mdx at the end; no backslash used) If it has green texture = wow can't find the correct texture (used wrong .blp in CreatureDisplayInfo.dbc like using viciousalliancespider_armor instead of viciousalliancespider) If it is invisible = have you ran it through both converters? did you accidentally changed CreatureModelAlpha to 0? If it crashes = is your ID in CreatureDisplayInfo.dbc populated? Did you make sure your creature uses the same ModelID?