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Found 8 results

  1. Greetings, For the past few days i've been experimenting with adding custom damage schools and resistances to the game on top of what is already there. So far i've edited the following files... Core> Creature.cpp Core> CharacterDatabase.cpp Core> ItemTemplate.cpp Core> ItemTemplate.h Core> Player.cpp Core> Unit.cpp Core> Unit.h Core> ObjectMgr.cpp Core> SharedDefines.h Core> UpdateFieldFlags.cpp Core> ThreatManager.cpp DB> Characters.character_stats DB> World.creature_template DB> World.item_template DBC> Resistances.dbc Interface/FrameXML> Constants.lua Interface/FrameXML> GlobalStrings.lua ... and the core will build with 0 errors, however there are multiple problems in-game so I must be missing something. Current issues: 1. Characters are broken in many ways. Items don't show in bags or the character frame, NPCs are invisible/phased out, and the drunk effect is constantly at 100% (probably an error in characterdatabase.cpp, but I have yet to find where) CharacterDatabase.cpp Changes on 537-538 2. The core reads the item_template incorrectly, seems to look for values in their original fields. ObjectMgr.cpp Changes on 2457, 2551-2606 ItemTemplate.h Changes on 654-656 If anyone wants to offer help or insights, it would be appreciated. I'll continue hitting the code with a wrench and updating when progress is made. Once this has been solved I plan to make a tutorial out of it. Update 1: Custom elemental damage now shows properly on spell and weapon tooltips in-game. Loading an item tooltip with custom resistances crashes the game. Update 2: Looks like despite editing ObjectMgr.cpp, the core won't read the item_template table properly. It seems to look for values in their original fields, which breaks all the rows that come after the newly added ones. Added to current issues.
  2. Version 3.0.0-beta.1

    87 downloads

    Keira3 Cross-platform desktop application featuring a Database Editor for the AzerothCore MMORPG framework. With Keira3 you don't have to know the SQL language in order to change contents: it will generate the SQL queries automatically for you. The SQL code will be displayed, so you can learn, and then you can copy or execute it directly to your database. Made with ❤ and TypeScript, Electron, Angular, Bootstrap.
  3. I've been trying to install a wow trinitycore server on a dedicated vps I rent and I've run into a few issues along the way, all fixed now tho. But I can't find anything about the latest problem I'm having. When I try to run "worldserver" it's supposed to fill the databases the first time, and it filled all the databases except for one, "World". For the 'world' database to be filled the worldserver needs a file called "TDB_full_world_335.62_2016_10_17.sql" to be located with the worldserver binary. I've placed the file both in the binary and where the binary is located. For some goddamn reason the worldserver can't find the file. I've checked the name and it's exactly the same. I really can't find the problem and I hate it cause I'm really close to being finished. I'm running the server on Linux Debian v8 on a machine with a dual core CPU and 4 gigs of ram. Any help at all would be greatly appreciated.
  4. I'm posting this here with Glararan's permission, in order to promote his project. I would like to thank Glararan for creating this tool, and mention that I will always support any activity that benefits Cata modding. The rest of this post will be a copy of Glararan's Modcraft post. * * * Hi, It's been a while I did this project. I went here for a long time so I now remembered to share a project for editing database. - Supports cataclysm - Can read/write DBC - Can read DB2 - Creature & Game Object support Future: - Hope to support Items and other cool things Feel free to download source code on https://github.com/glararan/Database-Editor Give me a feedback if you use it
  5. Version 1.0.0

    278 downloads

    Lightmapper is an easy tool to find the closest Light.dbc entry of an area within World of Warcraft.
  6. Version 0.1a

    81 downloads

    Just a simple tool for calculating PlayerBytes and PlayerBytes2 in characters.characters table for WotLK TC2 database (may work with newer or different databases as well, but that needs to be tested). It may be usefull especially for projects where NPCs based on player looks or players based on NPC looks are being used. It is able to get: Skin color Face Hair style Hair color Facial feature From PlayerBytes and PlayerBytes2, or it is also capable of doing exactly opposite - getting bytes from character display IDs. The problem is that alghoritm which core uses for generating PlayerBytes seems to come up with sometimes different values (although they give the same IDs as my alghoritm when being converted back). That may possibly cause some bugs or issues, hopefully not, but I would like to point that out anyway. So, use this tool carefully and feel free to let me know about anything you find out or if it just works fine for you. Getting IDs from bytes should definitely work without any problems, getting bytes from IDs - use that carefully. Thats all.
  7. Hey guys! Where can I get the most up-to-date SQL and DBC databases for Cata?
  8. Hey! I'm trying to switch from using hamachi/evolve/etc to FileZilla and 0fees.net. I went through the website code (attached) and can't find any links to the mysql databases (where the accounts should be saved (I want that to be the 'auth' database and 'account' table)). Can someone help? website.rar