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Found 13 results

  1. Version 1.0.0

    170 downloads

    High resolution grand drakes made using the companion drake model (modified) plus the dragon2 wings and various pieces from other dragon models. Also rigged Tomkek's Onyxia drake mount to the old drake mount skeleton and swapped the wings. EDIT: updated the Onyxa and Nefarian models and uploaded them in the second file. All models use 3 custom monster textures: Texture1 = skin Texture2 = horns and other ornaments Texture3 = saddle Models unclude: - Alexstrazsa from cataclysm Model: Drakemount2Grand.m2 Textures: AlexDrake_01.blp and AlexDrake_02.blp -Alexstrasza from Dragonflight Model: Drakemount2GrandAlex.m2 Textures: AlexDrake_01.blp and AlexDrake_02.blp - Malygos Model: Drakemount2grandmalygos.m2 Textures: MalygosDrake_01.blp and MalygosDrake_02.blp -Teracgosa Model: Drakemount2grandTerac.m2 Textures: TeracDrake_01.blp and TeracDrake_02.blp -Ysera Model: Drakemount2grandYsera.m2 Textures: YseraDrake_01.blp and YseraDrake_02.blp Textures: NightDrake_01.blp and NightDrake_02.blp (for nightmare version recolor) -Nozdormu Model: Drakemount2grandNozdormu.m2 Textures: NozdormuDrake_01.blp and NozdormuDrake_02.blp Textures: MurozondDrake_01.blp and MurozondDrake_02.blp (for infinite dragonflight recolor) -Halion Model: Drakemount2grandHalion.m2 Textures: HalionDrake_01.blp and HalionDrake_02.blp Textures: UltraxionDrake_01.blp and UltraxionDrake_02.blp (for blue recolor) -Onyxia (modified Tomkek's model) Model: Drakemount2grandOnyxia.m2 Textures: OnyxiaDrake_01.blp and OnyxiaDrake_02.blp Textures: NefarianDrake_01.blp and NefarianDrake_02.blp (for Nefarian's orange and yellow recolor) -Nefarian (modified Tomkek's model) Model: Drakemount2grandNefarian.m2 Textures: NefarianDrake_01.blp and NefarianDrake_02.blp Textures: OnyxiaDrake_01.blp and OnyxiaDrake_02.blp (for Onyxia's purple recolor) I hope you like them
  2. Version 1.0.0

    105 downloads

    High resolution nether drakes. I used the body of the grotto nether drake and modified the wings of the dragon2 model to make them more similar to the old netherdrake models. In CreatureDisplayInfo.dbc use: Texture1 = body color texture Texture2 = glowing bits texture (horns and stripes) Texture 3 = saddle / armor texture It is a single model with the possibility to add armor, helm or saddle depending on the used geoset numbers in CreatureDisplayInfo.dbc In the CreatureGeosetData column use 0x23 for the mount without armor and saddle 0x21 for the mount with a saddle 0x22 for the mount with armor 0x11 for the mount with saddle and helm 0x12 for the mount with armor and helm I hope you like them
  3. Version 1.0.0

    473 downloads

    Pack of retroported drake, protodrake and cloud serpent mounts. It should include most if not all drake/dragon/protodrake/cloud serpent mounts from Cataclysm to Shadowlands, plus the new gladiator drake mount from Dragonflight. Mounts included: - Deepholm Drakes - Skywall Drakes - Armored Drakes (originally twilight gladiator drakes, but you can use any drake skin for them and it will work) - Fel Drake - Infinite Timereaver - Stormdrakes from Legion (both armored and not, and including the armored fel variant and the unarmored void variant) - Alextrasza Drakes - Uncorrupted Voidwing - Smoldering Emberwyrm - Death Knight class mount (undead wyrm) - Heart of the Aspects - Steamscale Incinerator - Nether-Gorged Greatwyrm - Enchanted Fey Dragon - Sylverian Dreamer - Tangled Dreamweaver - Obsidian Worldbreaker - Pandaren Dragons (normal, thundering, heavenly, pvp and celestial variants) - Gladiator Protodrake - Warrior class mount - Kor'kron protodrake - Gladiator Mount from Shadowlands This includes the icons for the various mounts.
  4. Version 1.0.0

    99 downloads

    For Wrath of the Lich King (264), Mop, Cata and Wod (272). Includes 11 cards. First DBC texture column: foil texture Second DBC texture column: card texture External link: Mediafire Password: by inico
  5. Version 1.0.0

    107 downloads

    TomKek on YouTube remade the Mechanostrider models in HD. And now you can play with them! Converted by Gomb (who you might alternatively know as Lyswh on Discord) for 3.3.5, re-rigged by Cyn, and missing textures created by myself, Tom's amazing HD update to the classic Gnomish riding machines has been brought to life so that you too may ride in style on the finest gnomish engineering... if you're small enough to not surpass the weight limits on the things anyway. Watch TomKek creating the models here, and perhaps check out his other HD remake projects, such as his HD Nightsaber and Epic Kodo mounts. Also consider checking out his Discord. TomKek Discord: https://discord.gg/4NqKVGvHhk
  6. Version 1.0.0

    260 downloads

    Dreadwings and Ravenlords retroported for 3.3.5a This includes: Dreadwings (mounts with fire and particles rising into the air) - Corrupted Dreadwing (green fel) - Orange Dreadwing (sun orange) - Purple Deadwing (void purple) - Yellow Dreadwing (yellow holy) These models have Hardcoded textures. Ravenlords (I changed the ravenlord model to accept textures from the CreatureDisplayInfo.dbc, first texture is for the body, second texture is for the wings and third texture is for the saddle) - Regular blue ravenlord (the one from the Blizzshop) - Purple - Green - Orange - Brown - Yellow It also contains spare models for npc mobs for some of the colors. EDIT: for better use, set a 0.4 model scale in CreatureDisplatInfo.dbc
  7. Version 1.0.0

    135 downloads

    Customizeable protodrake mount model adapted from the Companionprotodragon model from Dragonflight. This is more of a proof of concept to convince myself it could be done (somehow) and wanted to share the results. Possible customizations are decided in the CreatureDisplayData.dbc in the creature geoset column. These are the possible customizations starting from the rightmost digit of the hex number: 0x0000000Y = Face customization: possible values 1, 2, 3, 4, 5 0x000000Y0 = Helm: 1 has helm, 2 or higher no helm 0x00000Y00 = Forhead: possible values 1, 2, 4, 5, 6 (higher for no extra) 0x0000Y000 = Cheeks: possible values 1, 2, 4, 6, 7 (higher for no extra) 0x000Y0000 = Eyebrows: possible values 1, 2 ,4 (higher for no extra) 0x00Y00000 = Back: 1, 2, 3, 4 0x0Y000000 = Tail: 1, 2, 3, 4, 6 (higher for normal tail) 0xY0000000 = Belly: 1, 2 (higher for no extra) Textures customizations: - Texture 1: skin color - Texture 2: saddle color - Texture 3: horns color It doesn't have the same range of customizations as the Dragonflight model, but some is better than none, right? Seriously, the Dragonflight model has way too many polygons for a direct retroport and I had to sacrifice the fur and horns customizations along with the big armor (that takes more than half the polygons budget by itself). As an added bonus, I added a model using the full armor, but at the cost of no customizations apart from the colors. If you want to make your own, you will need: m2mod version 9.0 Blender 2.77 m2i importing and exporting scripts compatible with m2mod 9.0 010 editor .m2 and .skin templates for 010 editor Multiconverter 3.0.0 This guide: Use m2mod to create an .m2i file of Companionprotodragon.m2 (download the files from wow.tools) Import the .m2i in Blender, delete the meshes you don't want to keep and reduce the polygons count to 21845 or less. Export the .m2i and follow the guide to the end. Once you used the Multiconverter, open the converted .m2 file and the XXXXX01.skin file and manually edit the textures, so your model will not look completely white, and if needed fix the flying animations. Copy the XXXXX01.skin file twice and rename the copies to XXXXX02.skin and XXXXX03.skin replacing the old ones. Your model should be ready for being patched into the game.
  8. Version 1.0.0

    375 downloads

    Retroported models for some of the mount in the upcoming Dragonflight expansion (plus icons). Retroported Mounts: Lava Slug and Lava Snail Wind Hawk Primal Dragonfly River Otter and Armored River Otter Moose Bull Kirin Water Salamander Mammoth and Lava Mammoth Primal Tallstrider Primal Thunderlizard Slyvern (fox wyvern) - Import the files in an .mpq patch keeping the file paths already in the the compressed file. - add the models in CreatureModelData.dbc and in CreatureDisplayID.dbc (then add them to your client patch and server) Some of the models look better by scaling them a little bit in the CreatureDisplayID.dbc, these are the scalings I used: River Otter (both models): CreatureModelScale = 2 Wind Eagle: CreatureModelScale = 1.1 Moose Bull: CreatureModelScale = 0.7 Primal Dragonfly: CreatureModelScale = 1.5 Primal Thunderlizard: CreatureModelScale = 0.7 Fox Wyvern: CreatureModelScale = 1.3 The Thunderlizard, Tallstrider and Lava Mammoth have some extra customizations with their geosets. You may take a look at them using the model viewer at wow.tools and then flag which ones you like most in the CreatureGeosetData column in the CreatureDisplayID.dbc. Sadly, no customizeable companion dragons as they are still beyon my level and I doubt I'll be able to do anything with them anytime soon, if ever.
  9. Version 1.1.0

    198 downloads

    Retroported model for the Nether-Gorged Greatwyrm mount. - Import the files in an .mpq patch in creature/nethergorgedgreatwyrm/ and interface/icons/ for the spell icon. - add the model in CreatureModelData.dbc and in CreatureDisplayID.dbc (then add them to your client patch and server) For TextureVariation_1 and TextureVariation_2 entries use "nethergorgedgreatwyrm_4323959" and "nethergorgedgreatwyrm_4323957" respectively, otherwise the model will be white and textureless. - add the icon path and name to a new SpellIcon.dbc entry - add a creature that uses this model in your database (I copied the Arcane Wyrm entry and changed its ModelID) - create a mount spell that uses this model and icon It worked for me, I hope it works for you too. EDIT: fixed a few animations and added 3 extra colors for the mount.
  10. Version 2.0

    237 downloads

    I made this model to test how different materials and particles interacted with each other. The result was not optimal and I couldn't add all the effects I wanted due to WoW's old rendering engine. Instead of deleting it I decided to release it because it's playable, nonetheless (despite of some renderflag bugs). Includes icons and 4 skin variations. ¿How can I make my character sit while mounted? -[In WotLK] Spell.dbc column 132 -> SpellVisual.dbc column 5 -> SpellVisualKit.dbc column 3 = animation played (97 = SitGround). V2.0: -Fixed camera. -Fixed ribbon movement. -Fixed fly animation. -Fixed camera movement. External link: -For Wrath of the Lich King -For Cata, Mop and Wod
  11. Heyhow^^, I have a little problem, i ported down some new models from 7.2 but also have this issue with 7.1 models. For example the storm dragon, but also the new pala mounts. The animations are correct set but they make no voice in game. All other sounds work normal just the mount special not! Is there a way to fix it in the m2 file? Or just a little dbc edit wich i not see x)?
  12. Hey! This is a continuation of the following topic (omg he chose mc.net over modcraft omg omg what a cunt lets start raging). The summarising conclusion of that topic: When the vehicle npc stops moving, it has to create an invisible collision gobject right in itself. When it starts moving/turning, it should delete the gobject.For spawning, action_type = 50, target_type = 1. Event_type possibly 28 or 43.For despawning, action_type = 41, target_type presumaby 12. Event_type possibly 34.It is possible to copy collision from an .m2 using the script in this tutorial by Skarn, but I also need to somehow create collision from wmo's (because that's what most ships are). As Skarn told me, it's not possible to do that straight away. Maybe I could convert wmos to m2s?kojac488 knows everythingI'll be thankful for any kind of help.
  13. Hi everyone ! I actually port some model from WoD/MoP/Cata to LK, and want to use a lot for mountable model, so here is my main problem : The problem is, in th air the model dont "fly" he just stay like in the screen, and just "move" but there is no animation flying, i try to change some data /w 010 Editor in the .M2 but its dont work, i try to search on the web but didnt find answer So i come here for maybe find an answer ! Btw, the model in wowmodelviewer have flying animation so i didnt understand why its didnt work