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Found 13 results

  1. WOOPS-020.FULL.LUA Woops! You died!!! Lootable players for TC / AzerothCore. In LUA! This script allows the server to spawn a custom game object with a generic loot template, and then dynamically replaces that loot with specific dropped items when a player interacts with the object via the OnLoot function. At this point the existing loot is cleared from the lua table and the specific dropped items from the player who died are awarded up to the limit of the recipient's bag space. When the server restarts the crates and data are lost. Please note you will have to remove references to "hardCoreItem" in the code or add an item that you do NOT want removed from player eg. hearthstone? local hardCoreItem = ??? A custom game object for the crate, and custom items for stacks of gold coin and the hardcore item LL uses are also required. The sql for all these is included in the source, below. Credits are owed to the creator of the "Randomly Attacked" script, which we incorporate to create some random mob spawns for toons that are too greedy! woops-020.lua
  2. HELLO This script is a WiP, a barely working framework. While it makes no changes to your core database (adds a new db) always back up before!!! Setup: DB / LUA 1. Import sql following into your DB. It will create "crossrealm" a new db. This needs replication set up to communicate with our Primary Server, but not for local use. 2. Add the LUA file to your Eluna scripts folder. 3. No database replication is required if your realms are local and fairly compatible - all cores use the same db. With the right settings in the script and db you should now be able to chat across your realms. Nice. crosscore.sql LitchLight.010.lua
  3. Version 1.0.0

    272 downloads

    Hi everyone, I want to share with you a rather unique and working store for your server AzerothCore , TrinireCore and Mangos for 3.3.5a It works on Eluna written in Lua and uses the AIO module which can be downloaded from the link - LINK I will be glad to your likes and discussions Installation: DB flags and other config specific stuff: A special thanks : Foereaper
  4. Version 1.0

    103 downloads

    Ember's ChatGPT NPCs Allows players to have conversations with NPCs in World of Warcraft via in-game chat and communication. A player can simply walk up to any NPC, type a chat at it, and will receive results from OpenAI. Current Compatibility - Eluna TrinityCore 3.3.5 - Azerothcore Eluna Module 3.3.5 Requirements - Python3 - Pip Packages: `openai` via `pip install` - Easy Linux Command that installs the packages for you: `pip install openai` Installation Instructions - Clone this repository into your LUA scripts folder - In GPT_NPCs.lua, edit the following configuration values: - - `path_to_history = "lua_scripts/elunamod-GPT_NPCs/"` - Path to where conversation histories are stored. Should be the same as where these .lua and .py files are located. - - `PATH_TO_OPENAI_EVENT = "lua_script/elunamod-GPT_NPCs/GPT_NPCs.py"` - Path to where the python file is stored. - Create environment variable, "OPENAI_API_KEY", via your specific system instructions. - - Linux users : `export OPENAI_API_KEY='your_api_key'` - Copy and paste your specific OpenAI API key here. You can receive one from the OpenAI API website. Editing the Prompt If you'd like to edit the initial AI prompt that is received, open the file `GPT_NPCS.lua` and investigate the variable `content` in the `OnPlayerChat` function. Licensing This specific module is covered by the MIT License rules. Distribution and modification is entirely allowed. Please refer to its documentation below for more information. MIT License Copyright (c) 2023 Ember-RP Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Русский перевод - RU Translation for our Russian friends. traducción al español a continuación - Spanish translation below. It's the third most popular language in the world where speakers do not also know English.
  5. Version 1.0.0

    27 downloads

    Ember's Discord User Authentication Integration (LUA/PYTHON) This is a mod for intended for Azerothcore's Eluna module, and should be compatible with Eluna's TrinityCore branch as well. This mod is intended to be used in junction with Ember's Discord Registration Bot, or if you do not want to satisfy that requirement, users must have their discord ID associated with their email in your accounts database. This somewhat acts as a whitelist for your World of Warcraft server. On server startup, the server starts "DUA.py" which runs a discord bot (ideally the registration bot in this case). You must configure your Discord API key in the PY file. DUA_DB.DUA is made, which is a file that holds all member IDs and relevant roles, if they have any. You must configure relevant role IDs in both the PY and LUA file. When a player logs in, the LUA script runs DUA.py, but this time DUA.py is only searching for that player's associated Discord role in the DUA_DB.DUA file. If any relevant roles are found, the server does nothing. But if no relevant roles are found, or if the user does not exist, then the server will inform the player and they will be kicked for failing to authenticate via Discord. The intended purpose of this module is to ensure all players accessing your World of Warcraft server are registered via Discord. Some relevant role comments remain to provide ideas that might identify a use case for your server. Current Compatibility - Eluna TrinityCore 3.3.5 - Azerothcore Eluna Module 3.3.5 Requirements - Python3 - Pip Packages: `mysql.connector`, `discord` via `pip install` - Easy Linux Command that installs the packages for you: `pip install mysql.connector && pip install discord` Installation Instructions Create a Discord Bot 1. Access Discord's [Developer Portal](https://discord.com/developers/applications) and create a `New Application`. 2. Navigate to the `Bot` section of your application settings and click `Add Bot`. - Set the username and profile icon of the bot. - Reset and save your bots `Token`. - No permissions are required, as the bot interacts via direct messages with users. 3. Navigate to `OAuth2` -> `URL Generator`. - In the `Scopes` section: - [x] `bot` - Copy the `Generated URL` and paste it into your browser to invite it to your server. 4. The bot should now be visible (_though offline_) in the server you invited it to. Edit DUA.py 1. In `DUA.py`, there is a list called "relevant_roles" where placeholder values "123" exist. 2. Replace the contents of this list with the Role ID you desire. 3. Ensure the values you enter are NOT in quotes. 4. Save and exit. Edit DiscordUserAuthentication.lua 1. In `DiscordUserAuthentication.lua`, find the array "relevant_roles" where placeholder values "123" exist. 2. Replace the contents of this list with the Role ID you desire. 3. Ensure the values you enter are kept in quotes. 4. Replace `PATH_TO_DUA_EVENT = "/home/server/bin/DUA.py"` with the location of your `DUA.py` file. - Temporary `.DUA` character files are stored in the bin directory and may appear there. 6. Save and exit. To Do - Provide a check for staff and validate their RBAC roles. - Output log information to discord channels. Disclaimer This is still in active development and will see updates in the future. There are some things in there like mysql connector when it doesn't use it. I just feel this feature is important to release and will lose opportunity in other areas if I spend too much time here. Contribute If you'd like to contribute, please fork and create a pull request. Your code will be reviewed and then merged with the main branch.
  6. Races custom (3.3.5) World of Warcraft: Wrath of the Lich King Worgen VoidElf Ogre DraeneiLightforged DemonHunter FelOrc Taunka Skeleton ForestTroll Pandaren Kultiran Dracthyr Vulpera Nagga Broken Tuskarr Arakoa Goblin Nightborne ZandalariTroll Eredar Saurok Murloc Furbolg Naga Ice Troll Core, dbc, lua scripts, patch, sql Features All races with their spells and animations 100% functional wow.exe custom 32 races limit unlocked Custom character creation interface. Custom character selection interface 20 selectable races (unlocked) Support Installation support included interface & races Contact Discord: unknow_kal
  7. Version 1.0.0

    57 downloads

    I'm not sure if this content will help anyone, but it's here in an effort to keep the content I create open-source. This feature is intended for the original gameplay loop of World of Warcraft, rather than roleplay functions that I've made before. The terms are explained below in CONFIG values, but I'll use english here. Basically, a player can walk up to a vendor to buy the item Wisp of Rain. They can learn the spell Wisp of Rain. When killing any creature within XP range, there's a 1% chance a wisp will spawn. The wisp autocasts arcane explosion currently. If the player has the optional Wisp of Rain : Wisp Buff item, the wisp is invulnerable unless stunned or interrupted. When killed, the wisp rewards all party members who have Wisp of Rain with a random buff or debuff such as -1 strength, +1 dodge, -1 expertise, etc, etc. If the player has an optional Wisp of Rain : No Debuffs item, the wisp only distributes buffs to that player. Thanks for reading. If you find any use for this I hope you enjoy it. Downloading the file will take you to a Github repo where the code for this feature is stored. elunamod-wispofrain This is a mod for Eluna for Azerothcore/TrinityCore. Description: When a user kills a creature, they have CHANCE_TO_SPAWN_WISP / MAX_CHANCE chance to spawn a wisp, provided they have the RISK_OF_RAIN spell. WISP_ENTRY will autocast from SPELL_ARRAY until killed or WISP_DURATION seconds have passed. If the killer or any party members have RISK_OF_RAIN_MOD_HARDMODE, then SHIELD_SPELL is on WISP_ENTRY until interrupted or stunned. If WISP_ENTRY is killed, then killer and party members will receive a random ID from BUFF_ARRAY / DEBUFF_ARRAY. As the buff is distributed, if RISK_OF_RAIN_MOD_NODEBUFFS is held by the unit, then that unit will only receive buffs. All of the above values can be changed in the LUA file itself. Select your world database Import the code at the beginning of RiskOfRain.lua, specifically from where it says "SQL STARTS" to "SQL ENDS" If you have a spell_dbc_12340 table from WDBX Editor or Stoneharry's Spell Editor, import the SPELL.DBC SQL from where it specifies start to end. If using AzerothCore, you can instead edit these queries to insert into spell_dbc rather than the above table. You will NOT need to recreate the DBCs for the server or the client. If you do not have a spell_dbc_12340 table, you will need to edit the contents of your spell.dbc to match these SQL values. Good luck! (It will be much easier to do the above) Recreate spell.dbc and import it to your sever and client
  8. Hi there! Realmlist selection tab works fine until I close the client, but the data there doesn't get saved. Password saving works fine. I have a full description on stack overflow: https://stackoverflow.com/questions/70995118/realm-selection-list-doesnt-get-saved-or-read The bottom line is: I'm asking for help to finish the realm selection lua file, and change it so the client saves the list we enter in a different CVAR than accountName. RealmListChanger.lua I'm uploading the account name and password saver one too, that one works. AccountLogin.lua THanks in advance!
  9. Hello, I am looking for a person who's capable of doing some AIO systems plus some lua scripts. This is a paid request, if you think you have the time and dedication, please feel free to DM me your discord/skype ID and I'll add you.
  10. Version 1.0 alpha

    564 downloads

    A user-friendly GameMaster and Developer addon. Supports the latest TrinityCore Master, as well as (presumably) previous expansions. !Early Alpha! Inspired by an old Blizzcon video where parts of the GM interface were revealed (unfortunately, I have since been unable to find it again), and annoyed by the useful yet horrendously designed addons such as GMGenie and TrinityAdmin, I decided to make one of my own1. The end goal is a simplistic Warcraft-style interface for executing the commonly used GM commands. I am still quite far away from it. Features: Convenient toggle-style buttons for the on/off functionality Toggle-able and moveable panels for different utilities Sliders for semiautomatic selection of values Morph panel with dynamic preview
  11. Version 1.0.0

    59 downloads

    Hello, i crack the Lua & XML protraction in 6.2.4:21355 32bit. Have fun with it.
  12. So I got bored and jumped on Modcraft to check up on things, kinda got myself in the mood to do some modding.
  13. Hello, dear Model-Changing Community Yesterday i resume modding wow, first of all i want to change the UI to the WoD style, with the Loot Table and the other graphical upgrades like the Spellbook. Iam very at the beginning with the LUA and XML programming but i know how the process is, do i need to remove the Functions that are not available, or do I have to do something else ? And is that possible to intruduce some Features from WoD to Wotlk, like "glyph system" - Or another question, "is everything possible "with Coding?" "Map Events"-"Skill Sytem - str , Int , agi"-"custom secondary stats like multi-hit" "lifesteal". What is Hardcoded and whats not ? Thanks in advance