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Found 4 results

  1. Version 1.0.0

    274 downloads

    Hi everyone, I want to share with you a rather unique and working store for your server AzerothCore , TrinireCore and Mangos for 3.3.5a It works on Eluna written in Lua and uses the AIO module which can be downloaded from the link - LINK I will be glad to your likes and discussions Installation: DB flags and other config specific stuff: A special thanks : Foereaper
  2. Version 1.0

    103 downloads

    Ember's ChatGPT NPCs Allows players to have conversations with NPCs in World of Warcraft via in-game chat and communication. A player can simply walk up to any NPC, type a chat at it, and will receive results from OpenAI. Current Compatibility - Eluna TrinityCore 3.3.5 - Azerothcore Eluna Module 3.3.5 Requirements - Python3 - Pip Packages: `openai` via `pip install` - Easy Linux Command that installs the packages for you: `pip install openai` Installation Instructions - Clone this repository into your LUA scripts folder - In GPT_NPCs.lua, edit the following configuration values: - - `path_to_history = "lua_scripts/elunamod-GPT_NPCs/"` - Path to where conversation histories are stored. Should be the same as where these .lua and .py files are located. - - `PATH_TO_OPENAI_EVENT = "lua_script/elunamod-GPT_NPCs/GPT_NPCs.py"` - Path to where the python file is stored. - Create environment variable, "OPENAI_API_KEY", via your specific system instructions. - - Linux users : `export OPENAI_API_KEY='your_api_key'` - Copy and paste your specific OpenAI API key here. You can receive one from the OpenAI API website. Editing the Prompt If you'd like to edit the initial AI prompt that is received, open the file `GPT_NPCS.lua` and investigate the variable `content` in the `OnPlayerChat` function. Licensing This specific module is covered by the MIT License rules. Distribution and modification is entirely allowed. Please refer to its documentation below for more information. MIT License Copyright (c) 2023 Ember-RP Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Русский перевод - RU Translation for our Russian friends. traducción al español a continuación - Spanish translation below. It's the third most popular language in the world where speakers do not also know English.
  3. Version 1.0.0

    57 downloads

    I'm not sure if this content will help anyone, but it's here in an effort to keep the content I create open-source. This feature is intended for the original gameplay loop of World of Warcraft, rather than roleplay functions that I've made before. The terms are explained below in CONFIG values, but I'll use english here. Basically, a player can walk up to a vendor to buy the item Wisp of Rain. They can learn the spell Wisp of Rain. When killing any creature within XP range, there's a 1% chance a wisp will spawn. The wisp autocasts arcane explosion currently. If the player has the optional Wisp of Rain : Wisp Buff item, the wisp is invulnerable unless stunned or interrupted. When killed, the wisp rewards all party members who have Wisp of Rain with a random buff or debuff such as -1 strength, +1 dodge, -1 expertise, etc, etc. If the player has an optional Wisp of Rain : No Debuffs item, the wisp only distributes buffs to that player. Thanks for reading. If you find any use for this I hope you enjoy it. Downloading the file will take you to a Github repo where the code for this feature is stored. elunamod-wispofrain This is a mod for Eluna for Azerothcore/TrinityCore. Description: When a user kills a creature, they have CHANCE_TO_SPAWN_WISP / MAX_CHANCE chance to spawn a wisp, provided they have the RISK_OF_RAIN spell. WISP_ENTRY will autocast from SPELL_ARRAY until killed or WISP_DURATION seconds have passed. If the killer or any party members have RISK_OF_RAIN_MOD_HARDMODE, then SHIELD_SPELL is on WISP_ENTRY until interrupted or stunned. If WISP_ENTRY is killed, then killer and party members will receive a random ID from BUFF_ARRAY / DEBUFF_ARRAY. As the buff is distributed, if RISK_OF_RAIN_MOD_NODEBUFFS is held by the unit, then that unit will only receive buffs. All of the above values can be changed in the LUA file itself. Select your world database Import the code at the beginning of RiskOfRain.lua, specifically from where it says "SQL STARTS" to "SQL ENDS" If you have a spell_dbc_12340 table from WDBX Editor or Stoneharry's Spell Editor, import the SPELL.DBC SQL from where it specifies start to end. If using AzerothCore, you can instead edit these queries to insert into spell_dbc rather than the above table. You will NOT need to recreate the DBCs for the server or the client. If you do not have a spell_dbc_12340 table, you will need to edit the contents of your spell.dbc to match these SQL values. Good luck! (It will be much easier to do the above) Recreate spell.dbc and import it to your sever and client