Search the Community

Showing results for tags 'help'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important
    • Announcements
    • Getting Started
  • Modding
    • Modeling
    • Level Design
    • Interface
    • Serverside
    • Noggit
    • Miscellaneous
    • Retro-Porting
    • Useful Services
  • Projects
    • Recruitment
    • Paid Work
    • Showcase
    • Machinima
  • Community
    • General
    • Random
    • Gallery
    • Releases
    • The Graveyard

Categories

  • Tools
    • Uncategorized
    • Map Editing
    • Model Editing
    • DBC & DB2 Editing
    • Serverside
    • CASC & MPQ
  • Resources
    • Graphics
    • Uncategorized
    • Models
    • Maps
    • Client Patches
  • 010 Editor Scripts and Templates
  • Noggit Script Brushes

Categories

  • Projects
  • Machinima
  • Software Development

Categories

  • Beginner
    • Русский
    • Deutsch
  • Modeling
    • Česky
    • Français
  • Level Design
  • Interface
  • Serverside
  • Miscellaneous
    • Česky
    • Français
  • Retro-Porting
  • Machinima

Categories

  • Tutorials
  • Timelapse
  • Miscellaneous

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Twitter


Skype

Found 73 results

  1. Heya, guys. I'm new to the modeling scene for WoW, so I apologize for any "noob" things I may say/do. I am eager to learn, however I have hit a massive road block. As of now, I only have Legion installed, so the only way I can get updated models from my Casc Viewer is by using my Legion client. Well, because of this, when I extract .m2s and other data, I'm required to use m2Mod to convert it to an m2i so I can use Blender, texture, and downport or whatever. I'm pretty sure that's what I need to do. Well, in this situation, I get stuck on the conversion from the Legion .m2 file to the m2Mod file. I have one of two issues. My first being the .m2 file is usally yelling and saying it's corrupt, and the second being if I use the multiconverter, I get another fun error when I convert it after the multiconvert "fixes" it. So I'm not sure what to do here, and any and all help is appreciated. Also, I'm new to the forum and I apologize if this isn't in the right section!
  2. Hey guys I have a custom bloodelf model. the model contains new geosets. Some of these geosets I want to hide others like hands / feet and chest. Is there a way to do this with hex editing the model / skin files?
  3. Hello. So I just started looking into retro porting (which I have no prior experience with). I found some guides and some legion artifact m2, blp and skin files which I'm trying to port to wotlk. I have some questions about this: The itemdisplayinfo.dbc's are not the same for legion and wotlk. Is there an easy way to transfer row 6 (icon display) from wotlk dbc to legion dbc? I need to merge data from both dbcs into one. Row 1 and 2 refers to the model files, but why is the extension .mdx? The legion weapon files I found does not contain any .mdx files, nor did the multiconverter create any .mdx from the legion models. Where are these .mdx files stored, and what are they for? I did make a successful import, but the model is slightly buged. As you can see in the picture below. Why is that? In which file is this glow effect stored? Is it buged because of wotlk limitations, or is it fixable? (there are no entries in column 24 (for item visual effects) in the legion dbc) Thanks in advance for your assistance!
  4. Hi guys. I'm quite new on model-changing.net, and, to be honest, I'm not really good in english so... Be gentle, please ! I don't know if my topic is at the right place, and, maybe there is another topic with the solution somewhere. If it is, I'm sorry. I had some problems to find it. So, I'll explain my problem. I'm actually working on WoD (6.2.3 (20886)), and, as you probably know, there is a huge problem with some helmet on human model, that blizzard fixed for legion. In love with the RP, I like when my character looks really badass. And I want to know if there is a way to fix those positioning problems for WoD. Thanks to you. Again, if there is a wrong thing with my topic, I'm sorry.
  5. Hey, Anyone out there that knows how to open the new db2 files from 7.2. I kinda seem to have forgotten how I opened the files before mixed with the fact that every program I am trying to use is outdated or doesn't work. So my question(s) is: Is there anyone that has definitions for some of the 7.2 DB2 files? Anyone that knows in short how to get the definitions? Anyone has any programs I should use? Any help is much appreciated,even the slightest help is much appreciated to be honest.
  6. Somebody knows about this? Idk what the problem... Mb converted models from WoD\Legion, mb bad WDT file, mb bad Offsetfix. Who have experienced it? https://gyazo.com/086bbf301170b414494a7131ccbe5696
  7. So problem only in feets... Every race except dwarf. https://gyazo.com/2fbe3b2d0b4fa1d1889fbd356ac86b67 https://gyazo.com/c7ce64f2e23496323f99427b25a4fff5 Who know, mb something in DBC like geosets?
  8. https://gyazo.com/6370ab5160bc4bb3e8f691513b491957 Strange helm bug after convert model. =\
  9. Hi guys! Im new with this about modding and that stuff, so dont be surprise if I do fuck up extremely So, I compiled my server in trinitycore 3.3.5, and I tried to add some races, I follow this tutorial: http://emudevs.com/showthread.php/121-How-to-Custom-Races! But...I fail, in simples steps I did this: 1) I extract the required dbc files from C:\Trinity\Source\bin\Release\dbc and edit them in Talis 2) I extract the luas and xml from the enUS patches and edit them 3) I did the sql files and run them on Heidi on the world dbc 4) I created the patch, with the correct roots, I putted in wow and the edited dbc files in the C:\Trinity\Source\bin\Release\dbc back again 5) But! I run the server and I encounter this errors: https://gyazo.com/355dd392cd41d969671f0893e9fa4633 (It says: "Error creating character") and in the log of the server I found this: https://gyazo.com/aa86f8d7a60c8068d62c70c18f9f36b3 Also, when I start the server it just ignores all the sql I just putt (https://gyazo.com/55b2d5b6226854887065a82202f91b5e) Also, I created another sql for creating blood elves warrior, and that one for a reason work...while the others its just being ignored, and in the release directory I found a note "DBErrors" with this text: https://gyazo.com/a9a3b212ddb46bf21f75bc6721823b58 I have been alredy weeks with this going trough forums withouth any answer, if someone could help I would be really thankfull!
  10. This is frustrating as all hell! There are so few vanilla / classic / 1.12.1 WoW Modding tutorials and tools that actually work and are not 'link-dead' in the first place. I have found scores and scores of tools for 3.3.5 and up but ~95% of them all crash and or corrupt vanilla files! I can't find enough of the damned vanilla tools to do anything but add small changes -AHH!! I want to do do big changes and modifications that are not non-player character clones or item display dupes with small changes and other small scale modifications! I have had to 'mickey mouse' / non-orthodoxically combine so many half-working tools together in order to get something that works that I am surprised that any people mod vanilla at all :-(. Does anyone know where the vanilla compatible tools are that actually work? Is there a forum or a website or place -somewhere- that has vanilla tools and methods and tutorials that are compatible with vanilla's quirks and iterations? If I can somehow get enough damned tools to work for vanilla for big scale modding work I could make a big 'Vanilla Tools that Work and How to Use Them' Page so that vanilla modders could have a resource hub to 'build' from and could stop pulling their hair out trying to make non-vanilla compatible 3.3.5a tools and tutorials work for their vanilla 1.12.1 projects!
  11. How does one get a .WMO file from WoW? I want to edit .WMO files with Blender although I cannot find a way to get a .WMO file in the first place to then start learning with the .WMO tutorials on MC.net. I am working with 1.12.1 Classic WoW, I tried using WMOEditor although it seems that it not work with 1.12.1 Classic WoW. Does anyone have any suggestions on what to do?
  12. Hello I want to learn how to completely make more dungeons in Classic WoW and eventually share them to the public when they are finished. Although the last time I did anything in WoW world editing-wise I didn't compile my server and the whole thing exploded - (I think, I cannot remember fully but I messed up server side from not know what the hell I was doing properly). Anyway I have got the WoW modding hankering once again and now my sights are shifted towards learning how to make fun content for WoW (It is something up my alley that I can learn and build my skill set upon for I cant really go to college or university for the next three or so years) while also giving something interesting to write about on a blog that I want to do about this big content blueprint for a 'Super Classic World of Warcraft' (Classic World of Warcraft with more content for all levels). So here is my point: I really suck at using Noggit and the Server Side tools necessary for really creating large scale modifications to Classic World of Warcraft, although I realize that I just need to learn these tools properly and then I can start building in a large scale without everything exploding due to my lack of proper operating knowledge. I am looking for a way to first learn how to make a new dungeon for World of Warcraft (firstly a Classic WoW dungeon for Duskwood to be specific) that I can eventually go - for example: "Here is a new Duskwood Dungeon that is to the same quality standards as the other Classic WoW dungeons - with quest chains and the like for a Classic WoW server, now have fun!". Although I have little in the ways of a proper skill set to use in how I can pull this off - although my desire to do so haunts me so - thus I am here asking for help. I have had a lot of false starts where I had to scrap my work and do it all over again due to myself lacking the technical knowledge in order to avoid such destruction of work. So I am a clean slate once again; most all of what I have done in WoW Modding in the recent past has failed in one way or another and I am now looking for a new direction in which to take - I ask this question to the WoW Modding community: If one were to make a new dungeon for a Classic World of Warcraft server that could be shared to as many people that so desired it once it was completed; how would one complete such a desired, nay such a passionate undertaking - from the first step to the last?
  13. Hello everyone, i know im asking to many questions but still i got the following problem: I followed the Retro Porting Guide in this Forum about porting Cata Creatures to WOTLK. ( ) i downloaded the Folder from the creature "Whaleshark", Converted it via Cata to LK m2, added an entry to CreatureModelData.dbc, added 4 rows ( 4 skins ) to creaturedisplayinfo.dbc, added the display ids to creature_model_info in the database. The creature / the morph just makes me invisible and unable to move, could anyone help me with it? What did i do wrong? I tried this Tutorial with different entrys, no success. Greetings Noones Edit: A few Screenshots: 1. CreatureModelData.dbc: http://prntscr.com/af1oum ( I Tried M2 since .MDX didnt work, already changed it back to .mdx, still no success ) 2. CreatureDisplayInfo.dbc: http://prntscr.com/af1p40 3. Creature Folder: http://prntscr.com/af1p7i 4. Creature_model_info Database: http://prntscr.com/af1pdh 5. Creature_template: http://prntscr.com/af1pic
  14. Hello members of the Model Changing community. I have come here to make a request from you highly experienced modders. Specifically, I am making a mod in the game Skyrim based on Naxxramas in World of Warcraft. I uploaded a youtube video if you want to see how it looks so far: Now while I am making some decent progress, what I would really like to do is get the models from WoW into Skyrim. I have already exported a lot of files from the WoW model viewer but there are some that I can't like the Necromancer model http://vignette1.wikia.nocookie.net/wowwiki/images/2/29/Heigan_the_Unclean.jpg/revision/latest?cb=20081015200128 (because the model viewer crashes when I try to export it), and the drapes and giant skulls that hang from the walls inside Naxxramas. I've looked all through the files and those do not seem to be in there. Furthermore I need to know how to actually import WoW models into Blender then from Blender into Skyrim's Creation Kit. I don't know if this is the right place to ask since this place seems to deal mostly with WoW modding, but I really need to know how to do this and I already asked pretty much everywhere else. Anyway if someone could teach me how to do it or even better make a resource pack I would be very grateful.
  15. Hello everyone, im pretty new to reptro-porting and currently im trying to import the Legion Artifact Weapons to WOTLK. I managed to convert a Legion Creature to Wotlk, but im apparently to stupid to convert the Legion Items to WOTLK. After like 30 Mins of google all i could find was some tutorials, how to convert creatures and mounts, but no real tutorial how to convert items ( + DBC Editing ) Could anyone help me with a real DBC Editing Tutorial? So i can use the Legion Weapons in WOTLK? Greetings Noones
  16. Hi all, so I've never encountered this kind of error before, its the first time I'm having something like this I haven't done any changes on the server or the server files to doubt in, if anyone knows anything I'd appreciate your help.
  17. Hey Community.After some versions later of the teleport script, i try to write my "Mister Teleporter" script. But in the end, i have the problem: The NPC dont touch my script! Somebody can say, what i've do wrong? (Code in the spoiler). The script is included in the custom folder and also included in the scriptloader-textfile.(Trinity-Core, Rev. actual) The function that i need: A script, that i have only to bind on a NPC (irrelevant wich one) who give some options about location teleportation. For example: "Port me please to XYZ1" -> PortLocation1, "Port me please to XYZ2" -> PortLocation2, "Port me please to XYZ3" -> PortLocation3, "Nah, dont get ported, thanks" -> Close Any solutions? Greets, Basto
  18. WoW Error Message: (Attached Text File) WoW Error Message.txt
  19. I feel a bit impotent to be asking so many questions although I am having a bit of a hard time with constant failure working with so many digital creation methods all at once with slow yet gradual progress.
  20. How does one create custom designed Non-Player Characters in World of Warcraft?
  21. Hello I am new blood here and I have little to no skills with Noggit and or other World of Warcraft editing tools although I really want to learn how to create new content for World of Warcraft ever since I first played back in The Burning Crusade days. I am looking for help to learn how accomplish the above project of mine (in the video) and I have a very hard time learning online by myself and I am very much out of my element with this type of learning although I am very much more enthusiastic to learn through trial and failure for I know myself to have a very deep and strong rooted passion for this line of work and or content creation. I have an ambitious plan to add new content to (a) custom private server(s) and I will need to learn much in the ways and or the masteries of World of Warcraft content editing / modifying and or creation in general to accomplish this lofty and mayhaps even overwhelming goal of my own creation. I have come to realize that I must be strong minded, social yet independent and I must possess a very well rounded and moreover a robust skill set myself for I have little in terms of other people of whom I can come to depend on to complete this deep seeded desire that is my overarching ambitious project of mine. Although I am vague to myself and others of how, when or where my work and or new content may surface for the World of Warcraft private server community for mostly the reason being that I cannot currently host my own server(s) for a myriad of reasons and or personal adversities. I am looking to learn how I can accomplish a long deep niggling desire to convert my labyrinth of concept art from ages new and past into tangible playable and moreover clean and enjoyable content that I can share with the mostly aging private server community population before both my own desire to relive old memories and World of Warcraft itself fade into obscurity. As I continue to work and improve upon my own future projects of my own vision and device for old and future generations alike I sit building my projects up piece by piece, working day after day to make my creative dreams come into the collective gaming fray - I realize that these times now and herein they will come and they will inevitably go; the clock ticks away and I have come to see in the past that time waits for no one. I want to give back to the community which I have been in many ways creatively shaped and inspired by while within the same stroke of action fulfilling a long and slow burning desire within myself. This deep innate and pulsating core desire of mine is to invigourate my many conceptual notebooks, stacks of scattered art saturated pages and looming archives of text and table based conceptual ideas and schemes to life and to give such 'life' to an audience of which I believe would quite enjoy said hypothetical 'life' with also said new content and or 'life' being granted overwhelmingly bug and error free. Thank you for reading and or watching my post :-).
  22. Hello, dear Model-Changing Community Yesterday i resume modding wow, first of all i want to change the UI to the WoD style, with the Loot Table and the other graphical upgrades like the Spellbook. Iam very at the beginning with the LUA and XML programming but i know how the process is, do i need to remove the Functions that are not available, or do I have to do something else ? And is that possible to intruduce some Features from WoD to Wotlk, like "glyph system" - Or another question, "is everything possible "with Coding?" "Map Events"-"Skill Sytem - str , Int , agi"-"custom secondary stats like multi-hit" "lifesteal". What is Hardcoded and whats not ? Thanks in advance
  23. Hi everyone ! I actually port some model from WoD/MoP/Cata to LK, and want to use a lot for mountable model, so here is my main problem : The problem is, in th air the model dont "fly" he just stay like in the screen, and just "move" but there is no animation flying, i try to change some data /w 010 Editor in the .M2 but its dont work, i try to search on the web but didnt find answer So i come here for maybe find an answer ! Btw, the model in wowmodelviewer have flying animation so i didnt understand why its didnt work