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Showing results for tags 'WMO'.
Found 80 results
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From the album: Therion Village over ancient ruins
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- Therion Village 2022
- Wmo
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(and 1 more)
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From the album: Therion Village over ancient ruins
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- Therion Village 2022
- Wmo
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(and 1 more)
Tagged with:
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From the album: Therion Village over ancient ruins
-
- Therion Village 2022
- Wmo
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(and 1 more)
Tagged with:
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From the album: Therion Village over ancient ruins
-
- Therion Village 2022
- Wmo
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(and 1 more)
Tagged with:
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From the album: Therion Village over ancient ruins
-
- Therion Village 2022
- Wmo
-
(and 1 more)
Tagged with:
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From the album: Therion Village over ancient ruins
-
- Therion Village 2022
- Wmo
-
(and 1 more)
Tagged with:
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From the album: Therion Village over ancient ruins
-
- Therion Village 2022
- Wmo
-
(and 1 more)
Tagged with:
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From the album: Therion Village over ancient ruins
-
- Therion Village 2022
- Wmo
-
(and 1 more)
Tagged with:
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From the album: Therion Village over ancient ruins
-
- Therion Village 2022
- Wmo
-
(and 1 more)
Tagged with:
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From the album: Therion Village over ancient ruins
-
- Therion Village 2022
- Wmo
-
(and 1 more)
Tagged with:
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From the album: Therion Village over ancient ruins
-
- Therion Village 2022
- Wmo
-
(and 1 more)
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Version
421 downloads
hello, today with the consent of both parties i would like to share tool that i bought from Skarn SL to WMO converter since there is no working tool there You go but dont be so forward dont spam model changing net with wmo to sl pack's since it request still work into wbs etc only open wmos are gtg the BETTER tool is in development and EIntemporeldoing hard work and soon he will share his to modding that that will be big lvl up to everyone of us -
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Ignore anything not highlighted in red or blue. I looked through the MOHD chunk of a WMO that is only used once in my entire WMOAreaTable.dbc and only used once in the entire WoW world on my server. I got the root WMO ID for that model, I've then placed it into my WMOAreaTable.dbc. I expect that when I walk into that WMO the area name change to "Exposition Pavilion" however it is not doing. Do I need to convert that UINT32 value to some sort of INT? I looked at this page https://www.getmangos.eu/wiki/referenceinfo/dbcfiles/mangostwodbc/WMOAreaTable-r7994/ and apparently the WMO ID needs to be specified as an INT of 11 characters or less so a 4 character INT should be fine. (edited)
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- 1 comment
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- 1
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- Model Edit
- Model Changing
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Version 1.0.1
70 downloads
Hi, This is my first upload so bare with me! I made a custom Alliance style tank, inspired by the OG dwarven tank. It is made up from various assets from Warlords of Dreanor and Battle for azeroth. Nearly all used textures are either modified or crafted from scratch (mostly just modified though). All you need to do is download 'patch-J' and throw it into your Data folder (inside the world of warcraft 3.3.5a/Data). I want to give a special thankyou to loremaster, for explaining me how to convert my obj file to WMO and putting it into a patch Have fun and make sure to post pictures of the projects you use this asset for! -
Hello to the community. Yes, i'm another 'newbie' here and in modding. I'm crawling the tutorials and playing a bit with noggit and 3.3.5a and I have successfully created a map. But I'm curious about models though. How does retroporting work? I know how to work with models from existing patches with model viewer and noggit - that knowledge just came recently after a bit of meddling, but I know I can't just take the 9.1 m2 and wmo and expect them to work, but even when I convert them with newest multiconverter, Model Viewer shows nothing (at least it not crashing like previous times). Is there something more to the process? And how could I use own stuff?
- 1 reply
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- retroporting
- models
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(and 2 more)
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Version 1.0
238 downloads
Lordaeron City model pack I'm sharing a model pack containing quite a few Lordaeron City themed models. Some models are simple edited cuts of the original Undercity wmo model, some models are custom made. Many of the models in the pack come from a joint collaboration of me and SinisterX (MTL). I share this pack in hope that Noggit lego-builders will make a great use of it. List of models: Wall - wmo Wall Tower - wmo Gate - wmo Arch Wall - wmo Arch Wall Gate - wmo Altar - wmo Astronomer's Tower Section - wmo City Tower - wmo City Road Ruins - wmo Lordaeron Barracks - wmo Lordaeron Small House - wmo Lordaeron Large House - wmo Lordaeron Chapel - wmo Lordaeron Stables - wmo Lordaeron Crypt - wmo Lordaeron Small Wall - m2 Lordaeron Fountain - m2 Lordaeron Statue01 (Terenas Menethil) - m2 Lordaeron Statue02 (Warrior) - m2 - Note that wmo models are lego friendly and m2 models can be put into their interior with exception of Barracks (they use human generic doodad pack). - Eventhough I tested the models in-game, there may be some model issues, if you find any such issue, do let me know please, I will do my very best to fix it! There goes link to the MTL Undercity series: -
How do I Isolate the lighting and effects from this WMO file in blender 2.79b so that I can edit the lighting? I was to make a new non-copy-paste area (a third wing for elites that ultimately leads into a new dungeon) in order to create new areas from scratch. How does one edit the lighting and effects that are 'baked' into the WMO model? What else am I missing here?
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Version 1.0
133 downloads
I was asked by someone to help with some editing regarding Cataclysm Lordaeron city model. Now I am sharing this model to you, there could be some more people who could appreaciate it. Changes: - All doodad models were removed from the courtyard. - Courtyard was overhauled in general - awful grass texture was completly removed (you have to put there terrain now), moat texture was change to stone - A new passage was made that connect Blood Elven quarter to with the gardens. - Corridor connecting Courtyard and gardens is now opened (there was a closed gate originally). -
Version 1.0.0
30 downloads
This script is fixing the "unknown_box" (name that it has on wiki) which is responsible for wmos render batches culling which can cause batches to disappear if the box contains incorrect values this scrip iterates thru values in MOVT and uses min max indices to insert them into MOBA batches to fix the box-
- render batches
- box
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Version 1.2
153 downloads
I've decided to share some of my custom made models made for nearly finished Dragon Isles zone. I hope somebody finds use for these models. It is likely I will add more in future, or change the existing ones. If you run into any issues with the models, write it down to the comment or PM me, I will do my best to gest those fixed. Patch-M contains: M2 and WMO models with textures and all non WoTLK M2s doodads used for the models. If you are interested in Dragon Isles custom zone, which makes use of these models: https://mega.nz/#!LZxHDIQa!zCLRjttIxUXP_VtnlXBH9Jb52QQzrqpUR5j10SAFufM Update 1 - 1.1 - Added more models - Dragon Towers, Dragon Stones, Dragon Tablets, Dragon Vasas - each model has a normal and a damaged variant. - Fixed some texture issues, fixed a missing model issue. - Minor changes to doodad sets. - Added more vertex paint. - Slightly decreased patch size - most of useless files were removed. Update 2 - 1.2 - The Master's lair model is more detailed now. - Fixed the shader on the dwarven ship. More details were also added.- 1 comment
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- 5
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- dragon_isles
- blender
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Hi there, I have recently come to a problem, I'd like to convert some of my custom made Wmo from 3.3.5. WMO format to 4.3.4., but unfortunately I can't find any convertor nor any topic regarded to this. ? And so I'm looking for some clue or information that could point me somewhere, or instruct me, I'll appreaciate any help.
- 1 reply
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- 3.3.5. to 4.3.4.
- question
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