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Found 80 results

  1. Version 1.0.0

    79 downloads

    Hi! In collaboration with @kekie i've converted into game-ready models some of his human models (some are revamped parts of stormwind castle, etc.), all of them are WMO's except one that's an m2, I'll update this post whenever i do some of his other models (gotta finish some fountains, and small pieces that would all be m2), i'll update too in the future if he creates/finishes some other models. My part of the work has been finishing some unfinished model parts, some UV seams fixes, added blendmaps for the fake ambient occlusion, and create simple collisions, all of that in WoW Blender Studio ^^ All the models will be into these folders: WMO's: World\WMO\Kekie6 M2: World\Kekie6 If you find any error or thing to fix, comment, and i'll try to fix and update as fast as I can ^^ Have fun with 'em!
  2. Version 1.0.0

    279 downloads

    Recently needed to get modern WMOs for map viewing/upconversion and since all massfuckport packs don't have post-filedataid WMOs or they are straight up broken - here are mine (they are still fuckports and some might still be broken). 7zip Archive (2.55gb) - Download Here MPQ Format (3.98gb) - Download Here Should include WMOs from: 8.1.5 Arathi/Warsong, Warfronts, 8.2 Nazjatar/Mechagon, 8.3 Nyalotha/Horrific Visions, NPE, 9.0 Shadowlands (Beta), 9.1 Korthia, 9.2 Zereth Mortis, 10.0 Dragon Isles, 10.1 Underground (PTR), 10.1.5 Dawn of the Infinite, as well as dungeon kits and unknown models. Some might have been missed, a handful fucked ones were cut. Tested all of them in Noggit so no clue how broken they will be ingame. Things to note: -no m2s in this release, just wmos and blps (wow.export has problems extracting blend textures so those might occasionally be missing) -9.0 WMOs are from the earliest SL client so might be early versions -9.2+ Has new "split groups" tech, WMOs that use it will have broken collision and it will look like there's a missing portal between interior groups -10.0+ Has new "multiple materials" tech, some textures will look just wrong All of these can be redone/fixed by hand in Blender, I just needed these to be renderable in noggit For porting: Modern clients use filedataid, filenames are community-only. Names/folders might change from time to time but filedataid stays the same, so with a change in listfile adt converters might not find the proper references and break. If you are planning on using these to upconvert maps to BFA/SL/DF use this listfile. Tools used: wow.export, ayahne's wmo converter, adspartan's multiconverter.