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PHYS template (MoP and WoD)
By Inico in 010 Editor Scripts and Templates
This template for 010 editor allows you to modify PHYS files from Mists of Pandaria and Warlords of Draenor.
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Some notes and technical information:
How to load a PHYS file in-game
Change your model globalflags to 32 (or 160 if your model casts shadows as well):
The bones with physics must have flag 1024:
Bone coordinates
Bones with physics will take their position coordinates from the phys file and ignore the position given in the m2.
Position is set in the WELJ, SHOJ or SPHJ chunks.
Bone hierarchy
Bones with physics will not be affected by the rotation, scaling and translation of the parent bones unless they are added as an attachment.
As you can see in the image above, the gourds with physics are not affected by the m2 animation and will only move if their coordinate in the world changes.
This is why Blizzard makes separate m2 files for parts with physics. Exampe:
creature/fishmount/fishmount.m2 (base model without physics)
creature/fishmount/fishmount_wiskersleft.m2 (left wisker with physics)
creature/fishmount/fishmount_wiskersright.m2 (right wisker with physics)
The wiskers from the fish mount are in different m2 files, attached server-side as a vehicle accessory. You can also add them as spells or items. If the whiskers were part of the base model, they will just be floating next to the head, since they would not be affected by the parent bone movement.
It's not necessary to separate meshes with physics if your model is static (i.e. helmets, weapons, shoulder pads, etc.).
However you can add physics to a bone, and animate all the bones connected to it.
(Since 7.1 models with physics don't have to be separated - See http://www.wowhead.com/item=143829 as an example)
Difference between MoP and WoD
The Phys file structure is the same for MoP and WoD.
However, the only thing I noticed is that in MoP physics are more sensitive and the shapes feel lighter.
68 downloads
Updated
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Scrapped Chimera Mount From Wod Alpha
By Inico in Creatures, Items and other M2s
This mount was added in build 18164 but totally removed from the game files a few builds later.
This model was supposed to be an iconic mob of Draenor, but for unknown reasons it was scrapped. You can still find its skull in the Legion login screen and all around Draenor, specially Gorgrond.
It was requested many times, so here it goes.
It's in WoD file format, to use it in Wotlk you must retro-port it.
External Download
67 downloads
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Celestial Dragon Pet from PTR 3.3.3 Build 11623
By Inico in Creatures, Items and other M2s
This is the beta version of the Celestial Dragon Pet. From PTR 3.3.3 Build 11623.
External Download
35 downloads
0 comments
Submitted
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PyModelEditor
By Inico in Model Editing
An old M2 editor for Wrath of the Lich King by Tigurius. This is one of the latest versions from july 2011.
Allows you to edit cameras, bones, particles, attachments, textures and more.
Includes a model resizer script (PYM2 → Resizer.py).
Some models with .anim files will crash the game if you edit them using this program.
External link.
298 downloads
- m2
- PyModelEditor
- (and 2 more)
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Game Boy Mount
By Inico in Creatures, Items and other M2s
A Game Boy console from the 90s with an animated screen.
For Wrath of the Lich King (264), Mop, Cata and Wod (272).
Includes 9 cases and 13 cartridges.
First DBC texture column: case
Second DBC texture column: cartridge, particles and screen
External link:
Mediafire
Password: by inico
136 downloads
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Pokemon Card Mount
By Inico in Creatures, Items and other M2s
For Wrath of the Lich King (264), Mop, Cata and Wod (272).
Includes 11 cards.
First DBC texture column: foil texture
Second DBC texture column: card texture
External link:
Mediafire
Password: by inico
99 downloads