Inico

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About Inico

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    MC.net Guy

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    Modeling

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16 files

  1. PHYS template (MoP and WoD)

    This template for 010 editor allows you to modify PHYS files from Mists of Pandaria and Warlords of Draenor.
    DOWNLOAD
    Some notes and technical information:
    How to load a PHYS file in-game
    Change your model globalflags to 32 (or 160 if your model casts shadows as well):

    The bones with physics must have flag 1024:

    Bone coordinates
    Bones with physics will take their position coordinates from the phys file and ignore the position given in the m2.
    Position is set in the WELJ, SHOJ or SPHJ chunks.
    Bone hierarchy
    Bones with physics will not be affected by the rotation, scaling and translation of the parent bones unless they are added as an attachment.

    As you can see in the image above, the gourds with physics are not affected by the m2 animation and will only move if their coordinate in the world changes.
    This is why Blizzard makes separate m2 files for parts with physics. Exampe:
    creature/fishmount/fishmount.m2 (base model without physics)
    creature/fishmount/fishmount_wiskersleft.m2 (left wisker with physics)
    creature/fishmount/fishmount_wiskersright.m2 (right wisker with physics)

    The wiskers from the fish mount are in different m2 files, attached server-side as a vehicle accessory. You can also add them as spells or items. If the whiskers were part of the base model, they will just be floating next to the head, since they would not be affected by the parent bone movement.
    It's not necessary to separate meshes with physics if your model is static (i.e. helmets, weapons, shoulder pads, etc.).
    However you can add physics to a bone, and animate all the bones connected to it.
    (Since 7.1 models with physics don't have to be separated - See http://www.wowhead.com/item=143829 as an example)
    Difference between MoP and WoD
    The Phys file structure is the same for MoP and WoD.
    However, the only thing I noticed is that in MoP physics are more sensitive and the shapes feel lighter.

    68 downloads

    1 comment

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  2. Scrapped Chimera Mount From Wod Alpha

    This mount was added in build 18164 but totally removed from the game files a few builds later.
    This model was supposed to be an iconic mob of Draenor, but for unknown reasons it was scrapped. You can still find its skull in the Legion login screen and all around Draenor, specially Gorgrond.
    It was requested many times, so here it goes.
    It's in WoD file format, to use it in Wotlk you must retro-port it.
    External Download

    67 downloads

    (0 reviews)

    1 comment

    Submitted

  3. Celestial Dragon Pet from PTR 3.3.3 Build 11623

    This is the beta version of the Celestial Dragon Pet. From PTR 3.3.3 Build 11623.
    External Download

    35 downloads

    (0 reviews)

    0 comments

    Submitted

  4. PyModelEditor

    An old M2 editor for Wrath of the Lich King  by Tigurius. This is one of the latest versions from july 2011.
    Allows you to edit cameras, bones, particles, attachments, textures and more.
    Includes a model resizer script (PYM2 → Resizer.py).
    Some models with .anim files will crash the game if you edit them using this program.
    External link.

    298 downloads

    (0 reviews)

    3 comments

    Submitted

  5. Game Boy Mount

    A Game Boy console from the 90s with an animated screen.
    For Wrath of the Lich King (264), Mop, Cata and Wod (272).
    Includes 9 cases and 13 cartridges.
    First DBC texture column: case
    Second DBC texture column: cartridge, particles and screen
    External link:
    Mediafire
    Password: by inico

    136 downloads

    (0 reviews)

    3 comments

    Submitted

  6. Pokemon Card Mount

    For Wrath of the Lich King (264), Mop, Cata and Wod (272).
    Includes 11 cards.
    First DBC texture column: foil texture
    Second DBC texture column: card texture
    External link:
    Mediafire
    Password: by inico

    99 downloads

    (0 reviews)

    4 comments

    Updated