Inico

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About Inico

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    Modeling

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  1. PyModelEditor

    An old M2 editor for Wrath of the Lich King  by Tigurius. This is one of the latest versions from july 2011.
    Allows you to edit cameras, bones, particles, attachments, textures and more.
    Includes a model resizer script (PYM2 → Resizer.py).
    Some models with .anim files will crash the game if you edit them using this program.
    External link.

    298 downloads

    (0 reviews)

    3 comments

    Submitted

  2. Scrapped Chimera Mount From Wod Alpha

    This mount was added in build 18164 but totally removed from the game files a few builds later.
    This model was supposed to be an iconic mob of Draenor, but for unknown reasons it was scrapped. You can still find its skull in the Legion login screen and all around Draenor, specially Gorgrond.
    It was requested many times, so here it goes.
    It's in WoD file format, to use it in Wotlk you must retro-port it.
    External Download

    67 downloads

    (0 reviews)

    1 comment

    Submitted

  3. Whimsyshire Cloud Mount

    I made this model to test how different materials and particles interacted with each other. The result was not optimal and I couldn't add all the effects I wanted due to WoW's old rendering engine. Instead of deleting it I decided to release it because it's playable, nonetheless (despite of some renderflag bugs).
    Includes icons and 4 skin variations.
    ¿How can I make my character sit while mounted?
    -[In WotLK] Spell.dbc column 132 -> SpellVisual.dbc column 5 -> SpellVisualKit.dbc column 3 = animation played (97 = SitGround).
    V2.0:
    -Fixed camera.
    -Fixed ribbon movement.
    -Fixed fly animation.
    -Fixed camera movement.
    External link:
    -For Wrath of the Lich King
    -For Cata, Mop and Wod

    238 downloads

    (1 review)

    5 comments

    Updated

  4. WoD-like fire particles for WotLK

    Basically, multitexturing combines the alpha channel of two different textures, creating more variety in the particles and making it more realistic. It was introduced in Cataclysm but widely used since WoD for fire effects.

    Usually, the textures used for particles in WoD are:
    World\Expansion05\Doodads\IronHorde\FIRE_2X2_SHARP_MOD4X.BLP
    World\Expansion05\Doodads\IronHorde\Fire_Bright_Mod2x_A.BLP
    I tried to emulate this multitexturing effect in WotLK by combining both textures with Photoshop and increasing the rows and columns to give it more variety (since we can't animate the particle texture in Wotlk, each block has a different texture position). The result is quite decent. I would say it's 80% accurate because some features, like combining blend and additive blendingtypes on the same particle are not available in WotLK.
    I made two texture versions: one with 16 blocks and another with 64 (more realistic). There is also a test model included.
    External link:
    http://www.mediafire.com/file/mpmmcvq9g8s7qij/MultiTexture_Fire_Particle.rar

    548 downloads

    (0 reviews)

    2 comments

    Updated

  5. WoD+ character texture to WOTLK converter (Photoshop action)

    I made some Photoshop actions that automatically resize, move and crop the WoD/Legion/BfA character textures to make them work correctly in WOTLK. You can run them in a batch to convert multiple textures with just 1 click.
    With this method you can retro-port almost every hd character model in a few minutes (you still need to modify the UV inside the M2 file but that's easy).
    -The "Body texture" action automatically copies the face region, resizes and moves it to the lower left corner of the body texture. Then saves and closes the file.
    -The "Face Texture" (upper and lower) action simply resizes and cuts the face files. You must duplicate each wod face texture and apply the upper action to to one of them and the lower action to the other (Wod only has 1 face texture file but wotlk has two, one for the upper half and other for the lower half).
    -The facial hair action is similar to the face action. Also works for scalps. It cuts and resizes the texture but preserves transparency for facial hair textures (like beards or eyebrows).
    -Tauren, Pandaren, Draenei and undead have some extra stuff (like tails, hooves, bones) where the head is supposed to be, so i made an action that cuts that region and saves it, so you can use it as an extra texture.
    For batch conversion go to "file-> automate-> Batch...", choose the action and the folder you want and hit "OK".
    Tested in Photoshop CS6. It should work in older versions, but i am not 100% sure.
    Download:
    Mediafire
    Enjoy!
    TIP: Character textures in Lich King MUST be in INDEXED format to work. Remember to index them if you use blpconverter (command: BLPConverter.exe /FBLP_PAL_A8 "file").

    265 downloads

    (0 reviews)

    1 comment

    Updated

  6. WotLK to Cata/MoP/WoD Model Converter

    This script for 010editor converts Wrath of the Lich King .M2 and .SKIN files to Cataclysm, Mists of Pandaria and Warlords of Draenor.
    Supports:
    -Cameras.
    -Particles.
    -Animation flags.
    -Projected shadows.
    -Transparency flags.
    -Blend mode overrides.
    Also includes:
    -Batch file converter.
    -Shadow remover script.
    -Sequence flag remover script.
    -Skin template for 010editor with shadow batches added.
    DOWNLOAD
    Some notes and technical information:
    -make sure you are working on "OVR" mode before running the script.
    Projected shadows
    As you may know, projected shadows are stored inside the .skin file since Cataclysm. This script creates shadows for all texture units, including those with additive materials.
    If you want to remove the shadows from a specific geoset, just open the skin file with 010editor, run the skin template included inside the tools folder and delete the texture batch corresponing to that mesh.
    If you want to remove ALL shadows from a model, just use the "Cataclysm Shadow Remover" included in the tools folder (it's useful for stuff like fire or lights, that are not supposed to cast a shadow).

    As you can see, the glow, which is a billboarded square with addivite renderflag, is casting a shadow and the game can't handle shadows with additive materials. To remove it I selected its shadow batch, deleted it and reduced the shadow batch count by 1 in 010editor.
    More info in this video:
    Flying mount animations
    In WotLK, mounts use swimming animations for flying. Since Cataclysm, however, there are separate ids for swimming and flying since flying mounts can now be used as ground mounts and therefore swim.
    But, if a mount model doesn't have fly animations, the game will use its swimming animations. That's why this script doesn't duplicate them. It's not necessary. WotLK flying mounts should still work perfectly in Cata, MoP and WoD.
    Reflections
    This script doesn't convert reflections since there is no exact way to know when a texture unit is used for a reflection, glow, etc. So you must do it by hand.
    Just open your skin file, convert it to Cata+, go to the texunit with the reflection and change its shader to "144". Here is an example using "Creature\Murloc\Murloc00.skin":

    You can change the "texunit" and "texunit2" fields to "0" but it's optional since those fields are unused since Cataclysm, but just in case.
    Animation sequence flags
    Sequence flags are 128 digits bigger since Cataclysm. Without these flags some animation frames loop when they shouldn't and sequences don't blend correctly. This script fixes that problem and gives smoothness to the animations.
    If you want to remove the extra flags for some reason, just run the "Cataclysm Sequence Flag Remover" script included in the tools folder

    407 downloads

    7 comments

    Updated