Vellear

  Contributors
  • Content Count

    110
  • Joined

  • Last visited

Community Reputation

216 Excellent

About Vellear

  • Rank
    MC.net Guy

Personal Information

  • Specialty
    Level Design
    DBC Editing
    Modeling
    Serverside
    Lore/Quests

Recent Profile Visitors

8,357 profile views
  1. also known as "char magic"
  2. hmmm, this is weird, recheck the path, you can also see in soundentries.dbc
  3. This music can be stored in multiple patches, see in the latest. wow use a replacement in the file reading by patch number, if you add a file to for example patch-6, all simillar files(the same name&path) will be ignored in the favor of the latter but if you add the same file to patch-7. this file from 6 also will be ignored. better to create own patch, and do not touch original MPQs
  4. i'm glad, that this method is work for you Смердокрыл On winows 10, if you trying to extract m2>m2i via 4.5, blender(2.7 and 2.6) can not load these m2i correctly, only skeleton\attachments, but without mesh + python error 4,6 redux on win10(and maybe 8?) can not import m2i to m2, even if you do this with clear like extract m2 human male from MPQ > m2>m2i>m2 = simillar error: probably this method is not required for windows 7, should be cheked and added to the tutorial as "update" this way is confirmed for: Cataclysm Mists of Pandaria Warlords of draenor For legion: Not supported for: *but still can be used in some cases Wrath of the lich king(for this you can use 4.0.6 cata models with Downgrade after the editing) Burning crusade(you can convert downgraded wotlk model to BC via Koward's converter) Vanilla - I do not know any ways to build a custom model for 1.X, Koward can knows more. ------------- for warlods of draenor in theory can be used only 4.6 redux (import and export) - but this is not checked yet, i can not do this.
  5. missing portals. To Skarn for more info.
  6. out of curiosity and noob question(just never studied this issue before): since 3.0.2 all new maps > big alpha? include cata continents and next?
  7. most likely in the near future, I will no more publish screenshots. Mc-net is a forum "from modders and for modders". Any publish content from Otherlands - harms to my project. It's kind of a spoiler. And there is always the risk of mass distribution "what is this, where i can play?" - i do not need these questions. why, then, did I? Well... as I already said, "for modders". WoW modding shrinks like an old tree that stopped watering. i thought my screenshots be at least a drop of water... so it was. But it does not contribute to growth of any modding.
    Some of the custom wowdev projects - never publish their work. and it's the right decision, which will follow soon, and i'm including.
    However, i'm still here on the MC-net, in this respect nothing will change. I will always be happy to help information or advice. Thanks for reading.

    1. bfx

      bfx

      That's a great shame :(, your work was always a thrill to see. Thanks for showing what's possible if you have the knowledge/skill to do so.

    2. Poisonleaf

      Poisonleaf

      I know the feeling mate, There always a risk to exposing your work.
      I do also keep things to myself but don't forget there is a line between to much exposure and generating feedback and inspiration between a modding community. I always loved watching your progress and it worked as an inspirational boost for me. Pretty sure it did the same for alot of people.

  8. m2: bones> rotations\translations animations>
  9. If you are going to do their own project without a server, even free (never seen before) server, can not help you, sorry. Join to one of the existing projects, or find a guys who want to do some stuff, and can pay for this, like private servers in Russia or EU\NA.
  10. all wow modding is a weird thing
  11. MFBO chunk. Noggit rewrite own minimum\maximum height, sometimes it can do a problems, the same problem with the my Game of Void map. can be solved via: but this is not all your problems. Northrend use a "big alpha" adts, noggit never been able to work with them correctly. and you get a weird result on the ground.
  12. I beginner armor designer, and I often dissatisfied with my work. But sometimes they look like "Okay, at least not so bad". But sometimes "something is wrong, but I can not understand what" Then I ask other people's opinions. But now I can only say that I brought this armor to its logical conclusion, or almost ... my rate 7 of 10. For all the armor sets will be made only 3 items: Head, Shoulders and Chest. It is due to the previous experience of armor development. in the future, if it will be necessary - I can finish the armor, with boots, gloves and pants\kilt.
  13. I thought about it, but the final decision was influenced by two things: 1. I agree with this opinion 2. As all the models I make alone, I hard enough to spend time on versions "unique for class" of shoulders\helmets \\ initial version of shoulders possible be left as non-set item, but because then I'd have to do it for cloth, mail and plate. in addition, these shoulders will not be combined with the helmet.