TheMoneyHater

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About TheMoneyHater

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  • Specialty
    DBC Editing
    Modeling
    Interface

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  1. Sadly I don't know which way to look at and what to do to make that work.
  2. After a long night of sleep and some playing around, I discovered that as wungasaurus said in noggit you can see the Wintergrasp models but they use a fake .wmo to create the collision. It can be seen in noggit but not in the game. That's why if they spawn a normal Game object on the exact same spot it fakes the vmaps/mmaps. How can this help me? I think it is possible to put the boat in noggit and create vmaps/mmaps for it. Then remove it from the map and only spawn it in the phase like I have now. This makes so the server knows that there is a boat there but not the player. The only downside of this might be that if a player outside of the phase (will only be water next to a beach) if they swim while an npc are attacking them and swim over the place the boat is on another phase the npc will act like crazy. Is this a stupid idea? or the easiest one? I know that all .wmo are loaded from the map but is there really that less support on the serverside to spawn .wmo with type 14?
  3. I just came to realize that the Wintergrasp Fortress Tower is an object and NPCs and go up the tower and move around freely. I'll check this out.
  4. To be honest I have no idea either if it should work. All I know is that it works with Transports and I don't see a reason why it would not work in this situation. EDIT: Saw what wungasaurus wrote and I guess we are on the same track. The think is that I don't know how to make transports specific for a phase, they seem to overwrite.
  5. I have custom made maps/vmaps/mmaps but still it dosn't seem to work with this normal pirateship (.wmo) It is spawned as a type 14 and I can't find any flags in the gameobject_template that might fix this problem. I only want to use the ship in a specific phase so noggit is a no. What to do?
  6. I had forgotten to add the converted patch file that is converted from legion in modelviewer 335.
  7. Can someone remove the thread? I was stupid
  8. I have already tried that with no success.
  9. Hello! I'm sorry if this is obvious to some or that this has a easy fix. I have never worked with .wmo files and when I try to convert them they become green. I have checked all textures and that don't seems to be the problem. Can it be ParticleColor or something like that?
  10. Hello, what is the name of the ship in the preview pictures?