Supora

  Contributors
  • Content Count

    113
  • Joined

  • Last visited

Community Reputation

71 Excellent

7 Followers

About Supora

  • Rank
    MC.net Guy

Personal Information

  • Specialty
    Level Design
    DBC Editing
    Modeling

Contacts

  • Skype
    supora911

Recent Profile Visitors

6,118 profile views
  1. Second uv is broken 100% Blending is broken too. You reduced amount of faces? Cause it feels like there were another line of edges in the middle or something and by deleting it u lost a 0 value of blending.
  2. nice to see someone still using obj2adt and my template and also wanna mention that this lifehack with using wmo as props holder is interesting. But I will recommend to test it on a little bit larger map.
  3. If the server says that you already know that spell - then you probably are. The thing is that your client have no possibility to show it
  4. that's why I wrote earlier that those gameobjects are spawned serverside
  5. as I know collision couldn't be animated
  6. those gameobjects spawned serverside
  7. not just the tabard textures but also all chest textures
  8. Is there any difference in wmo format between wotlk and cata? if there is no any difference you can load it up in blender and edit doodadsets there.
  9. So if you want to disable the helmet then you need to delete helmet attachment on the model or at least change its type to something that is not used. BTW you may try to change the race prefix in ChrRaces.dbc to load tauren helmets instead. But I guess it will also load the sounds of the tauren.
  10. And I didn't point my whole post only to you either.