-
Content Count
113 -
Joined
-
Last visited
Community Reputation
71 ExcellentAbout Supora
-
Rank
MC.net Guy
Personal Information
-
Specialty
Level Design
DBC Editing
Modeling
Contacts
-
Skype
supora911
Recent Profile Visitors
6,118 profile views
-
Second uv is broken 100% Blending is broken too. You reduced amount of faces? Cause it feels like there were another line of edges in the middle or something and by deleting it u lost a 0 value of blending.
-
nice to see someone still using obj2adt and my template and also wanna mention that this lifehack with using wmo as props holder is interesting. But I will recommend to test it on a little bit larger map.
-
Nice work!
- 22 replies
-
- 1
-
-
- models
- characters
-
(and 3 more)
Tagged with:
-
If the server says that you already know that spell - then you probably are. The thing is that your client have no possibility to show it
-
maybe at least possibility to preview legion terrain shader?
-
that's why I wrote earlier that those gameobjects are spawned serverside
-
as I know collision couldn't be animated
-
those gameobjects spawned serverside
-
not just the tabard textures but also all chest textures
-
Is there any difference in wmo format between wotlk and cata? if there is no any difference you can load it up in blender and edit doodadsets there.
-
So if you want to disable the helmet then you need to delete helmet attachment on the model or at least change its type to something that is not used. BTW you may try to change the race prefix in ChrRaces.dbc to load tauren helmets instead. But I guess it will also load the sounds of the tauren.
-
And I didn't point my whole post only to you either.