byDash

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About byDash

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  1. Thank you so much for such help, Met@ ^^ I've been trying for a long time but I still can not, but the progress is important: I have exported the human model of World of Warcraft and converted it to .m2i to import it into Blender. Then I have converted the .m3 from Johanna to .fbx to import it too, I had to rotate it 180º, and changed the scale because it appeared giant. Then I have linked the four meshes I have of Johanna with the armature of the human, and renamed them (Mesh0000.005 - Mesh0000.008), but not deleted the model of the human for testing: But when you try it inside the game it looks like this: Again, thank you very much for all the help lent, greetings ^^
  2. I've tried it both ways. It is invisible equally.
  3. We managed to convert the .obj to .m2, and converting the .m2 to Cata, we were able to convert .m2 to .m2i to open it in Blender. The problem now is that when importing .m2 to WoW, the model appears invisible, no green textures or anything. Any ideas or solutions?
  4. The problem is that, I do not know why, the Blender script to export to .m2i does not work for me with this model
  5. Yep, but to be able to edit it has to be exported to .obj according to the Met@'s tutorial, I think
  6. Yep, but to be able to edit it has to be exported to .obj according to the Met@'s tutorial, I think EDIT: Ooops double post, delete this please
  7. Because the model I have is in .obj format, and I want it in .m2 format to import it into WoW
  8. I will use it as an elite member of the Argent Crusade. I have chosen Johanna to start, but if it works I will try to add all the models of Warcraft in Heroes, and some more of Diablo or another game. And of course, Johanna Spellbreaker too
  9. Try to import it to 3DSMax, export it to .obj and open it with Blender. The textures are in mods\heroes.stormmod\base.stormassets\Assets\Textures Are you still with the project?
  10. I'm trying to do the same with Johanna's model. If you help me get it, I can do the same with Medivh's, for free. Thanks for your attention.
  11. Hello, I'm Darkkang's partner. I used CascView to extract the Storm_Hero_D3CrusaderF_Base.m3 model and the storm_hero_d3crusaderf_base_diff textures. I've followed the Met@ tutorial (http://modcraft.superparanoid.de/viewtopic.php?f=20&t=9466) and here's the result: The problem now is to convert this .obj to .m2. I have tried using Blender's plugin for this, and also the OBJtoM2, and with none of them I get the conversion to .m2. Could anyone help me please? Thanks for your attention.