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Noggit Red
By Skarn in Map Editing
This is an archive release of a private Noggit version.
Most of the features are implemented in Qt Noggit.
For UID sync pay attention to uid.kdb file.
For using model painter pay attention to ModelGroups.cfg file.
Use at your own risk. It may break your map, I am not responsible for the consequences of using this tool.
586 downloads
0 comments
Updated
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FuTa Red | Batch alpha map import/export
By Skarn in Map Editing
This is a version of the well-known FuTa tool by Hanfer that is able to extract and import alpha maps to ADT.
In contrast to original version:
It is able to batch export all layers from the ADTs. (File menu) It is able to batch import images from a folder with ADT files. Just place them into the folder where you have your ADT file opened, name the images appropriately (e.g. Azeroth_31_32_layer_1.png / Azeroth_31_32_layer_2.png / Azeroth_31_32_layer_3.png) and click on "Template import" in FuTa Red. Sadly, source code is lost to time.
171 downloads
0 comments
Submitted
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script ADTModelUIDRecalc.1sc
By Skarn in 010 Editor Scripts and Templates
Purpose: Recalculates all the model UIDs in given ADTs from a specified directory including its subfolders. It can start counting UIDs from the last max UID, which can be calculated with: ADTMaxModelUIDCalculator.1sc. Highly recommended to be used on the map before its release.
Usage: Prerss F7 to run the script and select the directory. After the process is finished the last used UID will be displayed in the message box and copied to your system clipboard.
CMD version: Not available, not planned.
Requires: WoWADT.bt
In order to run any of my scripts you need a new version of 010 editor binary templates which can be downloaded here.
Produces model duplication on borders of ADTs! Duplicates can be removed using Noggit.
78 downloads
0 comments
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Skarn's Model Resource
Skarn's Model Resource
Introduction And Future Plans
What are those packs?
There are a lot of neat models locked inside huge Blizzard's WMOs such as capital sities or dungeons, so I will cut those models out of there, edit them and release for you. So, everyone will be able to "legobuild" cities and dungeons right in Noggit or any other WoW Map Editor (P.S. Hello from 2015. Noggit is the only one working).
The list looks this way for now: Stormwind, Silvermoon, Darnassus, Dalaran, Ironforge.
Even after I finish with the captials, there would be so much other good stuff left. I would appreciate if someone would help me with building such database of resources. I will provide an in-depth tutorial covering the entire process soon enough.Other capital cities are to come soon.
This package contains the entire (except for some models) Gilneas city sliced into separate models. You can practically build an entire city using them. There are houses, bridges, streets, gates, channel sidewalks and a lot more. Can't wait to see your creations based on these models!
Installation: Unpack the .ZIP archive, open WMOs folder and add the two folders containing there into your patch or working directory. Copy the content of import.txt to your Noggit 'import.txt'. Enjoy building!
Here I am releasing multiple packs containing different slices from Stormwind. Every pack is themed on a parcticular Stormwind quarter. This pack requires Cataclysm textures for Stormwind which are not yet included in the pack!
Cathedral Quarter This pack contains various standalone rich houses of Cathedral Quarter, Cathedral, different street elements and gates. Bonus: Detached elements of Cathedral which can be used in legobuilding. Keep This pack is full of towers, walls, decorative elements and other parts of the Stormwind Keep. Useful for building your own castles and keeps right in Noggit. Mage Quarter Separate houses, entire streets and a lot of walls and towers. Old Town A lot of canal models, houses and other environment from the Old Town of Stormwind. Dwarf Quarter Many house models and walls.
If there are any bugs, don't hesitate to comment. Happy modding.
4,536 downloads
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Legion M2s and WMOs for WotLK
This patch contains all available (those we have a lisfile for) models from Legion Beta converted on WoTLK (3.3.5a).
It does not contain .ADTs and other map related files.
The aim of this release is to enlarge the range of assets worldbuilders can use for creating zones.
Decyphering key: !D23xKXVQlOTgbo1MJG1c2LBcl8LBXwck9V138ED4Qjs
2,980 downloads
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release 010 Editor binary templates [Script essentials]
By Skarn in 010 Editor Scripts and Templates
This pack contains some 010 editor binary templates that are able to work with WMO, ADT, M2, SKIN, WDT, WDL, MDX and BLP files. Some of the versions are edited by me and neither of my scripts will work without them.
1,854 downloads
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M2CollisionCloner
By Skarn in 010 Editor Scripts and Templates
Purpose: Clones collision from one .m2 model to another. Useful for making trees or similar objects that do not require collision identical to geometry. For example, make two versions of a tree model. One with leaves and one without leaves. Export all models to M2 using OBJtoM2 or any other existing converter/exporter and run the script. Also works for creating invisible walls and other collision things.
Usage: Prerss F7 to run the script and select the source and destination file. Done.
CMD version: Not available, not planned.
Requires: "basics.h" and "M2TemplateLight.bt" (included in the release).
In order to run any of my scripts you need a new version of 010 editor binary templates which can be downloaded here.
115 downloads
0 comments
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ADTOffsetRemover.1sc
By Skarn in 010 Editor Scripts and Templates
Purpose: Removes Z offsets of MCNKs in given ADT files. It does not add their values to actual heightmap data, so this can be used only for fixing offset-related bugs after the usage of tools like OBJtoADT or similar ones that work with heightmap data but does not pay attention to MCNK Z offset.
Usage: Prerss F7 to run the script and select the ADT files to process.
CMD version: To come.
Requires: WoWADT.bt
In order to run any of my scripts you need a new version of 010 editor binary templates which can be downloaded here.
41 downloads
0 comments
Submitted
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script ADTMaxModelUIDCalculator.1sc
By Skarn in 010 Editor Scripts and Templates
Purpose: Calculates the heighest model UID from the given ADTs in the specified directory. Also processes files in subfolders.
Usage: Prerss F7 to run the script and select the directory. The resulted value will be displayed in the message box and copied to your system clipboard.
CMD version: Not available, not planned.
Requires: WoWADT.bt
In order to run any of my scripts you need a new version of 010 editor binary templates which can be downloaded here.
42 downloads
0 comments
Submitted
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script WMOVertexShadingFlagEnabler
By Skarn in 010 Editor Scripts and Templates
Purpose: Enables vertex shading (MOCV) in WoW .wmo model by setting an appropraite flag.
Usage: Prerss F7 to run the script. Select group WMO files..
CMD version: Not available, not planned.
Requires: WoWWMO.bt
In order to run any of my scripts you need a new version of 010 editor binary templates which can be downloaded here.
39 downloads
0 comments
Submitted