BajungaDustin

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About BajungaDustin

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    Machinima
    Lore/Quests

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  1. Yes. . But the models didn't get updated till mists or wood
  2. Hi I just found this site and it looks like where I want to be. I want to start a vanilla server project with a couple of friends who are going to help me set it up. We don't plan on hosting this publicly. Just something we like to doas a hobby. I proposed this (my idea of a vanilla server) to them and they all want to try and see if we can pull it off. My project I want to start would be a tad different. I want to base the build off of legion release but restrict what I don't want in the game. Bringing the level cap back to 60. Leaving the base leveling infrastructure and landscape as if you were to start a fresh to on on live right now. But... it will be harder. To avoid the most work possible I will be tweaking the character damage health and stats down so that all the mobs in game will simply be harder while leveling and obviously lower the XP rates. This would give me the character models.. spells.. and quests and NPCs to allow leveling all the way to 60 without having to do anything else really. I would like to alter the spells and possibly reintroduce the origional talent structures BUT.. I would like to leave the new classes in place but tweaked obviously. Which might require complete talent creation for classes that have came out since vanilla but if that is a ridiculously optimistic task.. then I may leave the talent systems in as they are. But.. things like spells will be learned the old way. I want to introduce a new "after game" for characters that complete end game content and raids will earn unlocks to their character. The harder the encounter the bigger the reward. Such as a flying tome will only be earned by completing firelands. And after all content has been completed on a character they will have access to a new spell that will Teleport them to an restricted zone that has portals to scaled down versions of selected raids from future expansions.. think... caverns of time in reverse. Where players can do a level 60 version of ICC to unlock new gear and death Knight classes for their account as an example. By going about it this way I can add in scaled down versions of all newer legendaries. Like level 60 warglaives. The game will continue this way and give players more to do at level cap. Now the hard part........ I want to introduce flex to all raids and I want it to flex from 5 to 10. (I won't be attempting to handle 40 man raids). Just something me and some guildies can do in our free time if we want to go 5 man firelands or Naxx or something like that.) But I would like to keep the things that make the game enjoyable. Transmog.. for example. Looking for group.. but exclude heirlooms. The only major sacrifice is the azeroth landscape.. By using legion I will be stuck with the legion based azeroth. Which is fine with us. The NPCs are there.. the questing is there.. I can tweak and remove as needed to tie up loose ends and remove quests that forward to future expansions. The alternative to be able to move new character models and spells on the old landscape is a process that will take FOREVER to accomplish. And when all that's really bad about it is that it's too easy. And I can fix that. I don't see that it's a terrible idea to maintain all of that which will free up time to get right into the fun stuff. Anyway I want to start this tomorrow. And am looking for resources and tutorials to help me get this going. I've done some sql editing in the past and have ran a private server but it's been years.. not since before WotLK. So any help would be great.