Z87333312

Members
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Z87333312

  • Rank
    Newbie

Personal Information

  • Specialty
    DBC Editing
    Modeling
    Serverside

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Z87333312

    Help me

    In fact, what I want to achieve is a basic weapon model, normal material. And a magnified weapon model that reverses the normal, which is used to make stroke. I need to give it luminous material. Then I want to make streamer effect with UV animation on the outside.
  2. Z87333312

    Help me

    I successfully joined my own weapon model, in 3.35, I used objtom2 but I want to implement a weapon with several components, and they have different shaders and maps, this I have not been able to achieve, blender export obj and then objtom2, I use 010 to observe it only one object, I use maya export obj and then convert to m2, 010 editor shows that there are 4 objects, in fact, I only have 2 objects , And turning on wow does not display the model. I don't think it can be realized through objitom2. I tried to edit it with 010 editor. But although there is a template, I still don't know how to do it. Then I thought of importing M2i to blender, editing it, and exporting M2i for a try. The import, edit and export went well, but when I wanted to convert M2i. To m2, I got an error. And I don't know why and how to solve this mistake. I'm a newcomer. I've just come into contact with the model editor of world of Warcraft. Because of my hobby, please give me some advice. Thanks very much! My english is bad sorry!