Hi and thx in advance,
Maybe this has already been answered somewhere else but then i have been unable to find it.
I am working with WotLK 3.3.5 on an azerothcore btw.
OK what do i wanna do: make a new skin texture for bloodelf males
i succeeded in:
extracting a blp from mpq or casc
edditing it in PS
export the blp
merge the plp back into an mpg
replace an already existing texture
work with CharSections.dbc
What have i tried or found out
In CharSections.dbc
are 0-18 textures defined for bloodelf males.
BloodElfMaleSkin00_00.blp to BloodElfMaleSkin00_09.blp with Flag 17 (Playable Race)
BloodElfMaleSkin00_10.blp to BloodElfMaleSkin00_12.blp with Flag 5 (Deathknight Skin)
BloodElfMaleSkin00_100.blp to BloodElfMaleSkin00_105.blp with Flag 8 (NPC)
(img01)
I created new files for
TextureName_1 (Character\BloodElf\Male\BloodElfMaleSkin00_13.blp)
TextureName_2 (Character\BloodElf\Male\BloodElfMaleSkin00_13_Extra.blp)
Added a new entry to the dbc
Set the
RaceID to 10 (Bloodelf)
SexID to 0 (Male)
BaseSection to 0 (Skin)
TextureName_1 to Character\BloodElf\Male\BloodElfMaleSkin00_13.blp
TextureName_2 to Character\BloodElf\Male\BloodElfMaleSkin00_13_Extra.blp
TextureName_3 to nothing
Flags to 17 (Playable Race)
VariationIndex to 0
ColorIndex to 19
Saved the file CharSections.dbc
Added it to my Patch-9.mpq
Cleared the WOW cache:
Fired up the game.....
Nothing changed
Copied the dbc in the Server\dbc folder.
No change.
inserted the image at colorIndex 10 ( img1), incrementing ALL following indexes AND filenames by 1 changed the names of the physical files as well
still nothing.....
i searched the database files for a fixed number of textures for characters.
did the same in the dbc's
searched the c++ code
opened m2 and skin files with 010 (M2Template.bt & Skintemplate.bt)
is this maybe hardcoded into the client?
any, really ANY help is appreciated!!!!
thx a lot
is it possible this is hardcoded into the gameclient?