Monoman

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About Monoman

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    MC.net Guy

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  • Specialty
    Level Design
    Modeling

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    I test some of the models inside and no problems with them. Again i was after some of these myself and some where new to me and all of the tested worked with no problems in my Wtlk 3.3.3 installation. models tested: desertlasherorchid, gargoylebrute, komododragon, largeautomaton, mothardenweald, nzothanubisath, swampbeast. That's it, thanks for the patch.
  1. Hi, TheEvilPotato Thank you very much for the patch, I will check this models right now and post a review later. I was wondering where i could find the ardenweald moth a couple of month ago, so thanks again for that. Are you working on this in a particular order? or these came from a personal project priority? Id like to request some models but don't know if you are taking requests right now or if you have the time for them, if you do let me know i have some n_n'>.
  2. sorry, i forgot TGA is not a common image format for web.
  3. OMG!!! you don't know how much i needed this and you just delivered it out pure kindness!!! Yo make my year sir, no matter how awful things are at least i have this to play around and distract me. Thank you from the bottom of my heart and i wish you the best of lucks. Sincerely yours, Ariel. ps: i have many skills but, but nothing in depth, but if you need some photoshop recoloring work done, i might be able to help. nothing professional of course THR_food02.tga THR_food03.tga THR_SIMPLE_RUGS_02.tga THR_SIMPLE_RUGS_03.tga
  4. Camera Height is given in part by the model(m2) and in part for the numeric data in CREATUREMODELDATA.DBC corresponding to the entry for the original Gnome model. so basically you would need to edit the DBC file in order to fix that part, but im not sure if it will work because the client and the server both would need that dbc correction. I would copy the female troll entry and paste it with the gnome male entry number. keep the gnome entry intact, just add 000 to the entry number and you would have it there for reference or to restore ir if this does'nt work. something that might help you see the character face could be changing the game screen resolution to a not wide screen setting, like 800x600 , 720x576, 1280x960 as the screen is going to be "taller" and you should be able yo see the characters face i hope someone more capable might be able to guide you on this. good luck buddy.
  5. So then, how many skel files there are per model? One? or a bunch corresponding to different things? How exactly do i use this .skeltemplate? I've downloaded many 8.0 models and succesfully convert them to WOTLK but animations arent playing though the .anim files are there.
  6. Monoman

    PopoCraft Xocolatl Orcs

    Some pictures of the Xocolatl and their things, some new buildings and textures. I replaced the orc model with this one, based on the nightelf male, a while a go and since then we've been using it and elaborating lore on it. Of course, nothing in Popocraft is related to blizzard story, we just use the game as platform to make a different world. is a private server and nothing have been made to earn money in any way. Xocolatl orcs are one of the 3 variation's of orcs, being the other two, the Lasythean orcs (black) and the Joseong orcs (green), there are white orcs but those occur due to a genetical oddity an they are not cultural variation.
  7. Monoman

    bQMD2y.jpg

    Cool, i'm glad to know it wasn't too late to answer .
  8. Monoman

    bQMD2y.jpg

    hi, i like your idea a lot some things that could help are changing the skybox, the lost isles sky would be rather nice as it is already for a tropical area and have this cotton candy cloud look of a tropical area at the same time that have a clear sky. Objects that fit the theme, other thing that could be useful is using some decorative objects like sholazar plants or the same lost isles objects. One very important thing is finding the right objects, tropical places are different and have different vegetation, so would be ideal that you choose only those that could get closer to the reference (there is no need to use them all at once) Color match, the color of the plants is important as should fit, more or less, the color of the grass. Warmer areas have more yellow saturated colors and cooler areas have more of a blueish tint. The reference picture is going more for the blues in the vegetation than yellow. Palm trees like from uldum have 3 variations yellow, whitered green and bright green. i would use only the bright green ones if am going to keep them as they fit that cooler colors of your reference image. the rocks here are nice but in a coastal area moss growth would be hindered by salt water and direct exposition to light so, though they seem to feet in the color degradation, they look a bit off. maybe sholazar_rocka_dark.m2 ? is difficult to find something exactly like you want unless of course you make it. I know this post is from a while ago but if you are still around i hope could be useful to you.
  9. hohoho n////n im flattered, thank you very much Krysík. I've been working for a lot of time on these places and is really nice to hear people like them. Thanks!
  10. Monoman

    Serania

    how did you made those road curbs
  11. Monoman

    Popocraft Megara University

    These are the images of the Megara University (Mu)
  12. Monoman

    PopoCraft

    Some photos from my server and the things i've built over the years
  13. Well, after a lot of work, and tinkering nothing happenedm and i could not resolve the issue. However i wanted to thank you for your support on the matter and the time for answering. I will try an up to date server now and start over. maybe all this mess was for the better. Again, Thank you Razmataz Monoman.