Pyzayt

Members
  • Content Count

    42
  • Joined

  • Last visited

Community Reputation

14 Good

1 Follower

About Pyzayt

  • Rank
    Advanced Member

Personal Information

  • Specialty
    None

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I am recruiting content designers for my 3.3.5 TrinityCore server to design and implement custom quests for the Alliance in Silverpine Forest. I'm looking to roughly replicate the Horde-side experience, while updating content for a post-WotLK timeline without the Cataclysm. A number of quest chains, and side quests are needed. Pay is on commission per quest/chain completed. Am willing to negotiate on pay expected.
  2. The patches you've got likely include a water patch which is incompatible with your graphics card. I have the same problem using Cata water patches on my laptop.
  3. I don't suppose you could do something to read off a list of NPCs from an SQL DB, and spit out the corresponding displayinfo and diplayinfoentry DBCs as a pair of CSVs (from selected CSVs) could you? I've got a project I want to work on involving updating or backporting a *lot* of cataclysm NPCs, and being able to automate that portion of the process would be helpful as all hell.
  4. The whole process unfortunately needed doing over, because the UV issues we discussed were being caused by WMV itself. And then you went and vanished and I couldn't get back to you. I should have mentioned you fixed the rigging though, sorry, I'll get that corrected now.
  5. This is for 3.3.5 only, I'm afraid. I don't know how to do the model porting myself, and can't backport it to 2.4.3.
  6. Version 1.0.0

    107 downloads

    TomKek on YouTube remade the Mechanostrider models in HD. And now you can play with them! Converted by Gomb (who you might alternatively know as Lyswh on Discord) for 3.3.5, re-rigged by Cyn, and missing textures created by myself, Tom's amazing HD update to the classic Gnomish riding machines has been brought to life so that you too may ride in style on the finest gnomish engineering... if you're small enough to not surpass the weight limits on the things anyway. Watch TomKek creating the models here, and perhaps check out his other HD remake projects, such as his HD Nightsaber and Epic Kodo mounts. Also consider checking out his Discord. TomKek Discord: https://discord.gg/4NqKVGvHhk
  7. ...Then why go through all the effort, and show it off? Seriously, dude, fucking what? He gives us a god-send of a mod, let us all know about it, and then refuse to give it to us?! He must be evil.
  8. Want to just say it was great commissioning this and working on it with you!
  9. Certain races in the character creation screen use the same model as other races do. Particularly with the trolls using the Orc background, and gnomes using the dwarf background. I am now adding broken as a playable race to my server. How can I make sure they use the draenei background on character selection, the same way trolls and gnomes use an existing background?
  10. Is this at all capable of downporting the HD worgen and goblin player models?
  11. Well, I still need to finish reworking all their spells to use Focus instead of Mana, but I found a tool by I think StoneHarry for that particular pain of a DBC.
  12. I got it working. Focus is already a Resource used in 3.3.5 (used solely by Hunter pets). In the end I had to edit the Unit.cpp and Player.cpp files and rebuild so that they had a max Focus of 100, and could actually regenerate it. The entire issue boiled down to a few lines of code in each part of the TrinityCore files. It was not a 'brand new resource'. Hunters still do have Mana currently as well, but while I'm still working on things, the important bit of "Make Hunters use Focus" is actually working.
  13. So, title pretty much summarises everything. I want to make the Hunter class on my 3.3.5 server use Focus as a resource rather than Mana, as it is in Cataclysm. I tried mess about with the ChrClasses.dbc file, but it didn't really go to plan. Does anyone know how I could go about this? I need the Hunters to actually have Focus as a resource rather than Mana before I can go about making their spells use Focus.