Pape2

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  1. I was searching and I can't find any buttons here, I have it like this: <Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd"> <Script file="RaidFrame.lua"/> <Frame name="RaidInfoHeaderTemplate" virtual="true"> <Layers> <Layer level="BACKGROUND"> <Texture name="$parentLeft" file="Interface\FriendsFrame\WhoFrame-ColumnTabs"> <Size> <AbsDimension x="5" y="24"/> </Size> <Anchors> <Anchor point="TOPLEFT"/> <Anchor point="BOTTOMLEFT"/> </Anchors> <TexCoords left="0" right="0.078125" top="0" bottom="0.75"/> </Texture> <Texture name="$parentRight" file="Interface\FriendsFrame\WhoFrame-ColumnTabs"> <Size> <AbsDimension x="4" y="24"/> </Size> <Anchors> <Anchor point="TOPRIGHT"/> <Anchor point="BOTTOMRIGHT"/> </Anchors> <TexCoords left="0.90625" right="0.96875" top="0" bottom="0.75"/> </Texture> <Texture name="$parentMiddle" file="Interface\FriendsFrame\WhoFrame-ColumnTabs"> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentLeft" relativePoint="TOPRIGHT"/> <Anchor point="BOTTOMRIGHT" relativeTo="$parentRight" relativePoint="BOTTOMLEFT"/> </Anchors> <TexCoords left="0.078125" right="0.90625" top="0" bottom="0.75"/> </Texture> </Layer> <Layer level="ARTWORK"> <FontString inherits="GameFontHighlightSmall" justifyH="CENTER" text="TEST" parentKey="text"> <Anchors> <Anchor point="CENTER"/> </Anchors> </FontString> </Layer> </Layers> </Frame> <Button name="RaidInfoInstanceTemplate" virtual="true"> <Size> <AbsDimension x="300" y="30"/> </Size> <Layers> <Layer level="BACKGROUND"> <FontString name="$parentName" inherits="GameFontNormal" justifyH="LEFT" parentKey="name"> <Size> <AbsDimension x="150" y="1"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="5" y="-10"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="$parentDifficulty" inherits="GameFontHighlightSmall" justifyH="LEFT" parentKey="difficulty"> <Size> <AbsDimension x="160" y="1"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentName" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="10" y="-10"/> </Offset> </Anchor> <Anchor point="TOPRIGHT" relativeTo="$parentName" relativePoint="BOTTOMRIGHT"> <Offset> <AbsDimension x="0" y="-10"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="$parentReset" inherits="GameFontHighlightSmall" justifyH="RIGHT" parentKey="reset"> <Size> <AbsDimension x="150" y="1"/> </Size> <Anchors> <Anchor point="TOPRIGHT"> <Offset> <AbsDimension x="0" y="-11"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="$parentExtended" inherits="GameFontHighlightSmall" text="EXTENDED" justifyH="RIGHT" parentKey="extended"> <Size> <AbsDimension x="150" y="1"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentReset" relativePoint="BOTTOMLEFT"> <Offset> <AbsDimension x="0" y="-10"/> </Offset> </Anchor> <Anchor point="TOPRIGHT" relativeTo="$parentReset" relativePoint="BOTTOMRIGHT"> <Offset> <AbsDimension x="0" y="-10"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Scripts> <OnMouseDown> RaidInfoInstance_OnMouseDown(self); </OnMouseDown> <OnMouseUp> RaidInfoInstance_OnMouseUp(self); </OnMouseUp> <OnClick> RaidInfoInstance_OnClick(self); </OnClick> <OnEnter> RaidInfoInstance_OnEnter(self); </OnEnter> <OnLeave> GameTooltip:Hide(); </OnLeave> </Scripts> <HighlightTexture file="Interface\QuestFrame\UI-QuestTitleHighlight" alphaMode="ADD"> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="-10" y="-2"/> </Offset> </Anchor> <Anchor point="BOTTOMRIGHT"> <Offset> <AbsDimension x="10" y="-2"/> </Offset> </Anchor> </Anchors> </HighlightTexture> </Button> <Frame name="RaidFrame" setAllPoints="true" hidden="true" parent="FriendsFrame"> <Frames> <Frame name="RaidFrameNotInRaid" setAllPoints="true"> <Layers> <Layer level="ARTWORK"> <FontString name="RaidFrameRaidDescription" inherits="GameFontNormal" text="RAID_DESCRIPTION" justifyH="LEFT"> <Size> <AbsDimension x="300" y="0"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="29" y="-85"/> </Offset> </Anchor> </Anchors> </FontString> <FontString name="RaidFrameRaidBrowserDescription" inherits="GameFontHighlight" text="RAID_BROWSER_DESCRIPTION" justifyH="CENTER"> <Size> <AbsDimension x="300" y="0"/> </Size> <Anchors> <Anchor point="TOP" relativeTo="RaidFrameRaidDescription" relativePoint="BOTTOM"> <Offset> <AbsDimension x="-0" y="-50"/> </Offset> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Frames> <Button name="$parentRaidBrowserButton" inherits="UIPanelButtonTemplate2" text="OPEN_RAID_BROWSER"> <Size> <AbsDimension x="260" y="22"/> </Size> <Anchors> <Anchor point="TOP" relativeTo="RaidFrameRaidBrowserDescription" relativePoint="BOTTOM"> <Offset> <AbsDimension x="0" y="-10"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> ShowUIPanel(LFRParentFrame); </OnClick> </Scripts> </Button> </Frames> </Frame> <Button name="RaidFrameConvertToRaidButton" inherits="UIPanelButtonTemplate" text="CONVERT_TO_RAID"> <Size> <AbsDimension x="115" y="21"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="72" y="-37"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick function="ConvertToRaid"/> </Scripts> <NormalFont style="GameFontNormalSmall"/> <HighlightFont style="GameFontHighlightSmall"/> <DisabledFont style="GameFontDisableSmall"/> </Button> <Button name="RaidFrameRaidInfoButton" inherits="UIPanelButtonTemplate" text="RAID_INFO"> <Size> <AbsDimension x="90" y="21"/> </Size> <Anchors> <Anchor point="LEFT" relativeTo="RaidFrameConvertToRaidButton" relativePoint="RIGHT"> <Offset> <AbsDimension x="65" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> if ( RaidInfoFrame:IsShown() ) then RaidInfoFrame:Hide(); else RaidInfoFrame:Show(); end </OnClick> </Scripts> <NormalFont style="GameFontNormalSmall"/> <HighlightFont style="GameFontHighlightSmall"/> <DisabledFont style="GameFontDisableSmall"/> </Button> <Frame name="RaidInfoFrame" enableMouse="true" hidden="true"> <Size> <AbsDimension x="345" y="250"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativePoint="TOPRIGHT"> <Offset> <AbsDimension x="-33" y="-28"/> </Offset> </Anchor> </Anchors> <Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background-Dark" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true"> <BackgroundInsets> <AbsInset left="11" right="12" top="12" bottom="11"/> </BackgroundInsets> <TileSize> <AbsValue val="32"/> </TileSize> <EdgeSize> <AbsValue val="32"/> </EdgeSize> </Backdrop> <Layers> <Layer level="ARTWORK"> <Texture name="RaidInfoDetailHeader" file="Interface\RaidFrame\UI-RaidInfo-Header"> <Size> <AbsDimension x="325" y="47"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="10" y="-9"/> </Offset> </Anchor> </Anchors> <TexCoords left="0.18164" right="0.81640" top="0.578125" bottom="0.94531"/> </Texture> <Texture name="RaidInfoDetailFooter" file="Interface\RaidFrame\UI-RaidInfo-Header"> <Size> <AbsDimension x="326" y="29"/> </Size> <Anchors> <Anchor point="BOTTOMLEFT"> <Offset> <AbsDimension x="9" y="9"/> </Offset> </Anchor> </Anchors> <TexCoords left="0.18164" right="0.81640" top="0.08593" bottom="0.3125"/> </Texture> </Layer> <Layer level="OVERLAY"> <Texture name="RaidInfoDetailCorner" file="Interface\DialogFrame\UI-DialogBox-Corner"> <Size> <AbsDimension x="32" y="32"/> </Size> <Anchors> <Anchor point="TOPRIGHT"> <Offset> <AbsDimension x="-6" y="-7"/> </Offset> </Anchor> </Anchors> </Texture> <Texture name="$parentHeader" file="Interface\DialogFrame\UI-DialogBox-Header"> <Size x="256" y="64"/> <Anchors> <Anchor point="TOP"> <Offset x="0" y="12"/> </Anchor> </Anchors> </Texture> <FontString name="$parentHeaderText" inherits="GameFontNormal" text="RAID_INFORMATION"> <Size> <AbsDimension x="185" y="12"/> </Size> <Anchors> <Anchor point="TOP" relativeTo="$parentHeader"> <Offset x="0" y="-14"/> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Frames> <Frame name="RaidInfoInstanceLabel" inherits="RaidInfoHeaderTemplate"> <Size> <AbsDimension x="173" y="22"/> </Size> <Anchors> <Anchor point="TOPLEFT" relativePoint="TOPLEFT"> <Offset> <AbsDimension x="14" y="-31"/> </Offset> </Anchor> </Anchors> <Scripts> <OnLoad> self.text:SetText(INSTANCE); </OnLoad> </Scripts> </Frame> <Frame name="RaidInfoIDLabel" inherits="RaidInfoHeaderTemplate"> <Size> <AbsDimension x="150" y="22"/> </Size> <Anchors> <Anchor point="LEFT" relativeTo="RaidInfoInstanceLabel" relativePoint="RIGHT"> <Offset> <AbsDimension x="-1" y="0"/> </Offset> </Anchor> </Anchors> <Scripts> <OnLoad> self.text:SetText(LOCK_EXPIRE); </OnLoad> </Scripts> </Frame> <Button name="RaidInfoCloseButton" inherits="UIPanelCloseButton"> <Anchors> <Anchor point="TOPRIGHT"> <Offset> <AbsDimension x="-2" y="-3"/> </Offset> </Anchor> </Anchors> </Button> <ScrollFrame name="RaidInfoScrollFrame" inherits="HybridScrollFrameTemplate"> <Size> <AbsDimension x="305" y="157"/> </Size> <Anchors> <Anchor point="TOPLEFT"> <Offset x="16" y="-58"/> </Anchor> </Anchors> <Frames> <Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate" parentKey="scrollBar"> <Anchors> <Anchor point="TOPLEFT" relativePoint="TOPRIGHT"> <Offset x="0" y="-13"/> </Anchor> <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT"> <Offset x="0" y="14"/> </Anchor> </Anchors> <Scripts> <OnShow> local parent = self:GetParent(); parent:SetWidth(295); RaidInfoInstanceLabel:SetWidth(143); for _, frame in pairs(parent.buttons) do frame:SetWidth(275); frame.name:SetWidth(120); end </OnShow> <OnHide> local parent = self:GetParent(); parent:SetWidth(310); RaidInfoInstanceLabel:SetWidth(173); for _, frame in pairs(parent.buttons) do frame:SetWidth(305); frame.name:SetWidth(150); end </OnHide> </Scripts> </Slider> </Frames> <Scripts> <OnLoad function="RaidInfoScrollFrame_OnLoad"/> <OnShow> RaidInfoFrame_Update() </OnShow> </Scripts> </ScrollFrame> <Button name="RaidInfoExtendButton" inherits="UIPanelButtonTemplate2" text="EXTEND_RAID_LOCK"> <Size> <AbsDimension x="200" y="20"/> </Size> <Anchors> <Anchor point="BOTTOMLEFT"> <Offset> <AbsDimension x="14" y="14"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick function="RaidInfoExtendButton_OnClick"/> </Scripts> <NormalFont style="GameFontNormalSmall"/> <HighlightFont style="GameFontHighlightSmall"/> <DisabledFont style="GameFontDisableSmall"/> </Button> <Button name="RaidInfoCancelButton" inherits="UIPanelButtonTemplate2" text="CLOSE"> <Size> <AbsDimension x="90" y="20"/> </Size> <Anchors> <Anchor point="BOTTOMRIGHT"> <Offset> <AbsDimension x="-14" y="14"/> </Offset> </Anchor> </Anchors> <Scripts> <OnClick> RaidInfoFrame:Hide(); </OnClick> </Scripts> <NormalFont style="GameFontNormalSmall"/> <HighlightFont style="GameFontHighlightSmall"/> <DisabledFont style="GameFontDisableSmall"/> </Button> </Frames> <Scripts> <OnShow> if (GetNumRaidMembers() > 0 ) then RaidInfoFrame:SetPoint("TOPLEFT", "RaidFrame", "TOPRIGHT", -13, -28); else RaidInfoFrame:SetPoint("TOPLEFT", "RaidFrame", "TOPRIGHT", -33, -28); end PlaySound("UChatScrollButton"); </OnShow> <OnHide> PlaySound("UChatScrollButton"); </OnHide> </Scripts> </Frame> </Frames> <Scripts> <OnLoad function="RaidFrame_OnLoad"/> <OnShow> RaidFrame_Update(); RequestRaidInfo(); </OnShow> <OnEvent function="RaidFrame_OnEvent"/> </Scripts> <HitRectInsets> <AbsInset left="0" right="100" top="0" bottom="100"/> </HitRectInsets> </Frame> </Ui>
  2. Yes, i have already edited it, i have it like this: -- -- New constants should be added to this file and other constants -- deprecated and moved to this file. -- -- -- Colors -- NORMAL_FONT_COLOR_CODE = "|cffffd200"; HIGHLIGHT_FONT_COLOR_CODE = "|cffffffff"; RED_FONT_COLOR_CODE = "|cffff2020"; GREEN_FONT_COLOR_CODE = "|cff20ff20"; GRAY_FONT_COLOR_CODE = "|cff808080"; YELLOW_FONT_COLOR_CODE = "|cffffff00"; LIGHTYELLOW_FONT_COLOR_CODE = "|cffffff9a"; ORANGE_FONT_COLOR_CODE = "|cffff7f3f"; FONT_COLOR_CODE_CLOSE = "|r"; NORMAL_FONT_COLOR = {r=1.0, g=0.82, b=0.0}; HIGHLIGHT_FONT_COLOR = {r=1.0, g=1.0, b=1.0}; RED_FONT_COLOR = {r=1.0, g=0.1, b=0.1}; GREEN_FONT_COLOR = {r=0.1, g=1.0, b=0.1}; GRAY_FONT_COLOR = {r=0.5, g=0.5, b=0.5}; YELLOW_FONT_COLOR = {r=1.0, g=1.0, b=0.0}; LIGHTYELLOW_FONT_COLOR = {r=1.0, g=1.0, b=0.6}; ORANGE_FONT_COLOR = {r=1.0, g=0.5, b=0.25}; PASSIVE_SPELL_FONT_COLOR = {r=0.77, g=0.64, b=0.0}; CHAT_FONT_HEIGHTS = { [1] = 12, [2] = 14, [3] = 16, [4] = 18 }; MATERIAL_TEXT_COLOR_TABLE = { ["Default"] = {0.18, 0.12, 0.06}, ["Stone"] = {1.0, 1.0, 1.0}, ["Parchment"] = {0.18, 0.12, 0.06}, ["Marble"] = {0, 0, 0}, ["Silver"] = {0.12, 0.12, 0.12}, ["Bronze"] = {0.18, 0.12, 0.06} }; MATERIAL_TITLETEXT_COLOR_TABLE = { ["Default"] = {0, 0, 0}, ["Stone"] = {0.93, 0.82, 0}, ["Parchment"] = {0, 0, 0}, ["Marble"] = {0.93, 0.82, 0}, ["Silver"] = {0.93, 0.82, 0}, ["Bronze"] = {0.93, 0.82, 0} }; RAID_CLASS_COLORS = { ["HUNTER"] = { r = 0.67, g = 0.83, b = 0.45 }, ["WARLOCK"] = { r = 0.58, g = 0.51, b = 0.79 }, ["PRIEST"] = { r = 1.0, g = 1.0, b = 1.0 }, ["PALADIN"] = { r = 0.96, g = 0.55, b = 0.73 }, ["MAGE"] = { r = 0.41, g = 0.8, b = 0.94 }, ["ROGUE"] = { r = 1.0, g = 0.96, b = 0.41 }, ["DRUID"] = { r = 1.0, g = 0.49, b = 0.04 }, ["SHAMAN"] = { r = 0.0, g = 0.44, b = 0.87 }, ["WARRIOR"] = { r = 0.78, g = 0.61, b = 0.43 }, ["DEATHKNIGHT"] = { r = 0.77, g = 0.12 , b = 0.23 }, ["HERO"] = { r = 0.905, g = 0.368, b = 0.152} }; -- -- Class -- CLASS_SORT_ORDER = { "WARRIOR", "DEATHKNIGHT", "ENGINEER", "PALADIN", "PRIEST", "SHAMAN", "DRUID", "ROGUE", "MAGE", "WARLOCK", "HUNTER" "HERO" }; MAX_CLASSES = #CLASS_SORT_ORDER; LOCALIZED_CLASS_NAMES_MALE = {}; LOCALIZED_CLASS_NAMES_FEMALE = {}; FillLocalizedClassList(LOCALIZED_CLASS_NAMES_MALE, false); FillLocalizedClassList(LOCALIZED_CLASS_NAMES_FEMALE, true); CLASS_ICON_TCOORDS = { ["WARRIOR"] = {0, 0.25, 0, 0.25}, ["MAGE"] = {0.25, 0.49609375, 0, 0.25}, ["ROGUE"] = {0.49609375, 0.7421875, 0, 0.25}, ["DRUID"] = {0.7421875, 0.98828125, 0, 0.25}, ["HUNTER"] = {0, 0.25, 0.25, 0.5}, ["SHAMAN"] = {0.25, 0.49609375, 0.25, 0.5}, ["PRIEST"] = {0.49609375, 0.7421875, 0.25, 0.5}, ["WARLOCK"] = {0.7421875, 0.98828125, 0.25, 0.5}, ["PALADIN"] = {0, 0.25, 0.5, 0.75}, ["DEATHKNIGHT"] = {0.25, .5, 0.5, .75}, ["HERO"] = {0.25, 0.49609375, 0.5, 0.75} }; -- -- Spell -- -- Power Types SPELL_POWER_MANA = 0; SPELL_POWER_RAGE = 1; SPELL_POWER_FOCUS = 2; SPELL_POWER_ENERGY = 3; SPELL_POWER_HAPPINESS = 4; SPELL_POWER_RUNES = 5; SPELL_POWER_RUNIC_POWER = 6; SCHOOL_MASK_NONE = 0x00; SCHOOL_MASK_PHYSICAL = 0x01; SCHOOL_MASK_HOLY = 0x02; SCHOOL_MASK_FIRE = 0x04; SCHOOL_MASK_NATURE = 0x08; SCHOOL_MASK_FROST = 0x10; SCHOOL_MASK_SHADOW = 0x20; SCHOOL_MASK_ARCANE = 0x40; -- -- Talent -- SHOW_TALENT_LEVEL = 10; SHOW_PVP_LEVEL = 10; SHOW_LFD_LEVEL = 15; TALENT_SORT_ORDER = { "spec1", "spec2", "petspec1", }; TALENT_ACTIVATION_SPELLS = { 63645, 63644, }; -- -- Glyph -- SHOW_INSCRIPTION_LEVEL = 15; -- -- Achievement -- -- Criteria Types CRITERIA_TYPE_ACHIEVEMENT = 8; -- Achievement Flags ACHIEVEMENT_FLAGS_STATISTIC = 0x00000001; ACHIEVEMENT_FLAGS_HIDDEN = 0x00000002; ACHIEVEMENT_FLAGS_HAS_PROGRESS_BAR = 0x00000080; NUM_ACHIEVEMENT_FLAGS = 3; -- Criteria Flags ACHIEVEMENT_CRITERIA_PROGRESS_BAR = 0x00000001; ACHIEVEMENT_CRITERIA_HIDDEN = 0x00000002; NUM_ACHIEVEMENT_CRITERIA_FLAGS = 2; -- -- Inventory -- -- General item constants ITEM_UNIQUE_EQUIPPED = -1; MAX_NUM_SOCKETS = 3; -- Item quality ITEM_QUALITY_POOR = 0; ITEM_QUALITY_COMMON = 1; ITEM_QUALITY_UNCOMMON = 2; ITEM_QUALITY_RARE = 3; ITEM_QUALITY_EPIC = 4; -- Item location bitflags ITEM_INVENTORY_LOCATION_PLAYER = 0x00100000; ITEM_INVENTORY_LOCATION_BAGS = 0x00200000; ITEM_INVENTORY_LOCATION_BANK = 0x00400000; ITEM_INVENTORY_BAG_BIT_OFFSET = 8; -- Number of bits that the bag index in GetInventoryItemsForSlot gets shifted to the left. -- Inventory slots INVSLOT_AMMO = 0; INVSLOT_HEAD = 1; INVSLOT_FIRST_EQUIPPED = INVSLOT_HEAD; INVSLOT_NECK = 2; INVSLOT_SHOULDER = 3; INVSLOT_BODY = 4; INVSLOT_CHEST = 5; INVSLOT_WAIST = 6; INVSLOT_LEGS = 7; INVSLOT_FEET = 8; INVSLOT_WRIST = 9; INVSLOT_HAND = 10; INVSLOT_FINGER1 = 11; INVSLOT_FINGER2 = 12; INVSLOT_TRINKET1 = 13; INVSLOT_TRINKET2 = 14; INVSLOT_BACK = 15; INVSLOT_MAINHAND = 16; INVSLOT_OFFHAND = 17; INVSLOT_RANGED = 18; INVSLOT_TABARD = 19; INVSLOT_LAST_EQUIPPED = INVSLOT_TABARD; INVSLOTS_EQUIPABLE_IN_COMBAT = { [INVSLOT_MAINHAND] = true, [INVSLOT_OFFHAND] = true, [INVSLOT_RANGED] = true, } -- Container constants ITEM_INVENTORY_BANK_BAG_OFFSET = 4; -- Number of bags before the first bank bag CONTAINER_BAG_OFFSET = 19; -- Used for PutItemInBag BACKPACK_CONTAINER = 0; BANK_CONTAINER = -1; BANK_CONTAINER_INVENTORY_OFFSET = 39; -- Used for PickupInventoryItem KEYRING_CONTAINER = -2; NUM_BAG_SLOTS = 4; NUM_BANKGENERIC_SLOTS = 28; NUM_BANKBAGSLOTS = 7; -- -- Equipment Set -- MAX_EQUIPMENT_SETS_PER_PLAYER = 10; EQUIPMENT_SET_EMPTY_SLOT = 0; EQUIPMENT_SET_IGNORED_SLOT = 1; EQUIPMENT_SET_ITEM_MISSING = -1; -- -- Combat Log -- -- Affiliation COMBATLOG_OBJECT_AFFILIATION_MINE = 0x00000001; COMBATLOG_OBJECT_AFFILIATION_PARTY = 0x00000002; COMBATLOG_OBJECT_AFFILIATION_RAID = 0x00000004; COMBATLOG_OBJECT_AFFILIATION_OUTSIDER = 0x00000008; COMBATLOG_OBJECT_AFFILIATION_MASK = 0x0000000F; -- Reaction COMBATLOG_OBJECT_REACTION_FRIENDLY = 0x00000010; COMBATLOG_OBJECT_REACTION_NEUTRAL = 0x00000020; COMBATLOG_OBJECT_REACTION_HOSTILE = 0x00000040; COMBATLOG_OBJECT_REACTION_MASK = 0x000000F0; -- Ownership COMBATLOG_OBJECT_CONTROL_PLAYER = 0x00000100; COMBATLOG_OBJECT_CONTROL_NPC = 0x00000200; COMBATLOG_OBJECT_CONTROL_MASK = 0x00000300; -- Unit type COMBATLOG_OBJECT_TYPE_PLAYER = 0x00000400; COMBATLOG_OBJECT_TYPE_NPC = 0x00000800; COMBATLOG_OBJECT_TYPE_PET = 0x00001000; COMBATLOG_OBJECT_TYPE_GUARDIAN = 0x00002000; COMBATLOG_OBJECT_TYPE_OBJECT = 0x00004000; COMBATLOG_OBJECT_TYPE_MASK = 0x0000FC00; -- Special cases (non-exclusive) COMBATLOG_OBJECT_TARGET = 0x00010000; COMBATLOG_OBJECT_FOCUS = 0x00020000; COMBATLOG_OBJECT_MAINTANK = 0x00040000; COMBATLOG_OBJECT_MAINASSIST = 0x00080000; COMBATLOG_OBJECT_RAIDTARGET1 = 0x00100000; COMBATLOG_OBJECT_RAIDTARGET2 = 0x00200000; COMBATLOG_OBJECT_RAIDTARGET3 = 0x00400000; COMBATLOG_OBJECT_RAIDTARGET4 = 0x00800000; COMBATLOG_OBJECT_RAIDTARGET5 = 0x01000000; COMBATLOG_OBJECT_RAIDTARGET6 = 0x02000000; COMBATLOG_OBJECT_RAIDTARGET7 = 0x04000000; COMBATLOG_OBJECT_RAIDTARGET8 = 0x08000000; COMBATLOG_OBJECT_NONE = 0x80000000; COMBATLOG_OBJECT_SPECIAL_MASK = 0xFFFF0000; COMBATLOG_OBJECT_RAIDTARGET_MASK = bit.bor( COMBATLOG_OBJECT_RAIDTARGET1, COMBATLOG_OBJECT_RAIDTARGET2, COMBATLOG_OBJECT_RAIDTARGET3, COMBATLOG_OBJECT_RAIDTARGET4, COMBATLOG_OBJECT_RAIDTARGET5, COMBATLOG_OBJECT_RAIDTARGET6, COMBATLOG_OBJECT_RAIDTARGET7, COMBATLOG_OBJECT_RAIDTARGET8 ); -- Object type constants COMBATLOG_FILTER_ME = bit.bor( COMBATLOG_OBJECT_AFFILIATION_MINE, COMBATLOG_OBJECT_REACTION_FRIENDLY, COMBATLOG_OBJECT_CONTROL_PLAYER, COMBATLOG_OBJECT_TYPE_PLAYER ); COMBATLOG_FILTER_MINE = bit.bor( COMBATLOG_OBJECT_AFFILIATION_MINE, COMBATLOG_OBJECT_REACTION_FRIENDLY, COMBATLOG_OBJECT_CONTROL_PLAYER, COMBATLOG_OBJECT_TYPE_PLAYER, COMBATLOG_OBJECT_TYPE_OBJECT ); COMBATLOG_FILTER_MY_PET = bit.bor( COMBATLOG_OBJECT_AFFILIATION_MINE, COMBATLOG_OBJECT_REACTION_FRIENDLY, COMBATLOG_OBJECT_CONTROL_PLAYER, COMBATLOG_OBJECT_TYPE_GUARDIAN, COMBATLOG_OBJECT_TYPE_PET ); COMBATLOG_FILTER_FRIENDLY_UNITS = bit.bor( COMBATLOG_OBJECT_AFFILIATION_PARTY, COMBATLOG_OBJECT_AFFILIATION_RAID, COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, COMBATLOG_OBJECT_REACTION_FRIENDLY, COMBATLOG_OBJECT_CONTROL_PLAYER, COMBATLOG_OBJECT_CONTROL_NPC, COMBATLOG_OBJECT_TYPE_PLAYER, COMBATLOG_OBJECT_TYPE_NPC, COMBATLOG_OBJECT_TYPE_PET, COMBATLOG_OBJECT_TYPE_GUARDIAN, COMBATLOG_OBJECT_TYPE_OBJECT ); COMBATLOG_FILTER_HOSTILE_PLAYERS = bit.bor( COMBATLOG_OBJECT_AFFILIATION_PARTY, COMBATLOG_OBJECT_AFFILIATION_RAID, COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, COMBATLOG_OBJECT_REACTION_HOSTILE, COMBATLOG_OBJECT_CONTROL_PLAYER, COMBATLOG_OBJECT_TYPE_PLAYER, COMBATLOG_OBJECT_TYPE_NPC, COMBATLOG_OBJECT_TYPE_PET, COMBATLOG_OBJECT_TYPE_GUARDIAN, COMBATLOG_OBJECT_TYPE_OBJECT ); COMBATLOG_FILTER_HOSTILE_UNITS = bit.bor( COMBATLOG_OBJECT_AFFILIATION_PARTY, COMBATLOG_OBJECT_AFFILIATION_RAID, COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, COMBATLOG_OBJECT_REACTION_HOSTILE, COMBATLOG_OBJECT_CONTROL_NPC, COMBATLOG_OBJECT_TYPE_PLAYER, COMBATLOG_OBJECT_TYPE_NPC, COMBATLOG_OBJECT_TYPE_PET, COMBATLOG_OBJECT_TYPE_GUARDIAN, COMBATLOG_OBJECT_TYPE_OBJECT ); COMBATLOG_FILTER_NEUTRAL_UNITS = bit.bor( COMBATLOG_OBJECT_AFFILIATION_PARTY, COMBATLOG_OBJECT_AFFILIATION_RAID, COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, COMBATLOG_OBJECT_REACTION_NEUTRAL, COMBATLOG_OBJECT_CONTROL_PLAYER, COMBATLOG_OBJECT_CONTROL_NPC, COMBATLOG_OBJECT_TYPE_PLAYER, COMBATLOG_OBJECT_TYPE_NPC, COMBATLOG_OBJECT_TYPE_PET, COMBATLOG_OBJECT_TYPE_GUARDIAN, COMBATLOG_OBJECT_TYPE_OBJECT ); COMBATLOG_FILTER_UNKNOWN_UNITS = COMBATLOG_OBJECT_NONE; COMBATLOG_FILTER_EVERYTHING = 0xFFFFFFFF; -- -- Calendar -- CALENDAR_FIRST_WEEKDAY = 1; -- 1=SUN 2=MON 3=TUE 4=WED 5=THU 6=FRI 7=SAT -- Event Types CALENDAR_EVENTTYPE_RAID = 1; CALENDAR_EVENTTYPE_DUNGEON = 2; CALENDAR_EVENTTYPE_PVP = 3; CALENDAR_EVENTTYPE_MEETING = 4; CALENDAR_EVENTTYPE_OTHER = 5; CALENDAR_MAX_EVENTTYPE = CALENDAR_EVENTTYPE_OTHER; -- Invite Statuses CALENDAR_INVITESTATUS_INVITED = 1; CALENDAR_INVITESTATUS_ACCEPTED = 2; CALENDAR_INVITESTATUS_DECLINED = 3; CALENDAR_INVITESTATUS_CONFIRMED = 4; CALENDAR_INVITESTATUS_OUT = 5; CALENDAR_INVITESTATUS_STANDBY = 6; CALENDAR_INVITESTATUS_SIGNEDUP = 7; CALENDAR_INVITESTATUS_NOT_SIGNEDUP = 8; CALENDAR_INVITESTATUS_TENTATIVE = 9; CALENDAR_MAX_INVITESTATUS = CALENDAR_INVITESTATUS_TENTATIVE; -- Invite Types CALENDAR_INVITETYPE_NORMAL = 1; CALENDAR_INVITETYPE_SIGNUP = 2; CALENDAR_MAX_INVITETYPE = CALENDAR_INVITETYPE_SIGNUP; -- -- Difficulty -- QuestDifficultyColors = { ["impossible"] = { r = 1.00, g = 0.10, b = 0.10 }; ["verydifficult"] = { r = 1.00, g = 0.50, b = 0.25 }; ["difficult"] = { r = 1.00, g = 1.00, b = 0.00 }; ["standard"] = { r = 0.25, g = 0.75, b = 0.25 }; ["trivial"] = { r = 0.50, g = 0.50, b = 0.50 }; ["header"] = { r = 0.70, g = 0.70, b = 0.70 }; }; -- -- WorldMap -- NUM_WORLDMAP_DETAIL_TILES = 12; NUM_WORLDMAP_PATCH_TILES = 6; NUM_WORLDMAP_DETAIL_TILE_ROWS = 3; NUM_WORLDMAP_DETAIL_TILE_COLS = 4; -- -- Totems -- MAX_TOTEMS = 4; FIRE_TOTEM_SLOT = 1; EARTH_TOTEM_SLOT = 2; WATER_TOTEM_SLOT = 3; AIR_TOTEM_SLOT = 4; TOTEM_PRIORITIES = { EARTH_TOTEM_SLOT, FIRE_TOTEM_SLOT, WATER_TOTEM_SLOT, AIR_TOTEM_SLOT, }; TOTEM_MULTI_CAST_SUMMON_SPELLS = { 66842, 66843, 66844, }; TOTEM_MULTI_CAST_RECALL_SPELLS = { 36936, }; -- -- GM Ticket -- GMTICKET_QUEUE_STATUS_ENABLED = 1; GMTICKET_QUEUE_STATUS_DISABLED = -1; GMTICKET_ASSIGNEDTOGM_STATUS_NOT_ASSIGNED = 0; -- ticket is not currently assigned to a gm GMTICKET_ASSIGNEDTOGM_STATUS_ASSIGNED = 1; -- ticket is assigned to a normal gm GMTICKET_ASSIGNEDTOGM_STATUS_ESCALATED = 2; -- ticket is in the escalation queue GMTICKET_OPENEDBYGM_STATUS_NOT_OPENED = 0; -- ticket has never been opened by a gm GMTICKET_OPENEDBYGM_STATUS_OPENED = 1; -- ticket has been opened by a gm -- indicies for adding lights ModelFFX:Add*Light LIGHT_LIVE = 0; LIGHT_GHOST = 1; -- general constant translation table STATIC_CONSTANTS = {} RegisterStaticConstants(STATIC_CONSTANTS); -- textures for quest item overlays TEXTURE_ITEM_QUEST_BANG = "Interface\\ContainerFrame\\UI-Icon-QuestBang"; TEXTURE_ITEM_QUEST_BORDER = "Interface\\ContainerFrame\\UI-Icon-QuestBorder"; -- Friends SHOW_SEARCH_BAR_NUM_FRIENDS = 12; -- faction PLAYER_FACTION_GROUP = { [0] = "Horde", [1] = "Alliance" };
  3. Hi, i am creating a new custom class and it gives me this error: sorry for my english is not very good.