Hahaha

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Files posted by Hahaha

  1. [SPECIAL CHARACTER] Playable Young Tyrande for 3.3.5

    Previously the start of a revamp of the Classic Night Elf Model, I've since decided to focus on just one aspect of this mod; making Tyrande a playable character. As a result, all other customisation options have been wiped from the Night Elf, leaving only Tyrande's skin and hair as options in the character creation (you can still change the hair colour).  I based her off the Tyrande model present in Legion's Ysera's Death cinematic.  She has Nightborne Female animations, real glowing eyes and custom hair as well as a custom body. She has custom jewellery that's linked to her hair (an anklet, necklace, earrings and a bracelet). The facial animations are purposely limited, despite being rigged to a HD model, due to the fact that I found the lower polygons of the Classic models look weird and warped when accurately rigged. However, she has access to all emotes, some new animations from the Nightborne and can still talk, frown and smile like a normal player would expect from a Classic model.  The difference between this model and other Tyrande models is the fact that you can equip any gear you want, like a normal player character model would. The normal Night Elf females you see as NPCs are not affected by this. This is recommended for a solo server, as all Night Elf Female player character models will look the exact same.
    I hastily slapped together the DBCs for this due to the fact that my own ones are vastly different, so made them from scratch for this release. As a result, I haven't tested them extensively and may cause issues I'm not aware of (although definitely nothing as severe as crashing or corruption), so if anyone would like to help me out by letting me know  if there's anything wrong, that'd be amazing. 
    This patch makes use of the following DBCs:
    CharHairGeosets
    CharHairTextures
    CharSections
    CharVariatons
    ChrRaces
    CreatureDisplayInfo
    CreatureModelData
    and as such, will conflict with any mods that use these DBCs - INCLUDING THE HD MODEL/CREATURE PATCHES! I personally don't use either, so this isn't a big deal for me, but I'm aware that most of the WoW modding population do enjoy the HD models.  If you would like to use this, you will need to disable any MPQs that alter the creature or character models via DBCs, or place it at the bottom of your load order (Patch-Z being the lowest).
    This is supposed to be the start of a set, and if people like it, I shall release a playable pre-demon Illidan in the same vein later on.

    159 downloads

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  2. Blood Mage Fel Orb Particle Effect Replacer for 3.3.5a

    Added the Blood Mage effect that Kael'thas has over the Mage Armor spell, and made the visual last the entire time you have Mage Armor on. I used an MPQ so you can plug-and-play, just rename it to any letter (for example, Patch-A) and it'll be all good! Will conflict with anything that alters the SpellVisual and SpellVisualKit dbcs, so I also added the loose files so more experienced members can add it themselves. Let me know if there are any issues!

    236 downloads

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  3. Twilight Princess Midna for 3.3.5

    Just a quick and easy release of Midna from Twilight Princess, rigged to the HD Human Female's models with edited animations that allow her to float when moving, casting or readying for combat (without a weapon). Intended for NPC use, but also has all the animations you'd expect from a player model (minus some emotes). Any problems and just let me know.
     
     
    All rights to this model go to Nintendo, the base model is 100% from The Legend of Zelda: Twilight Princess and I just edited and rigged it to suit the Human Female's bone structure.

    82 downloads

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  4. Zelda Fairy for 3.3.5

    Just a really simple Zelda fairy for your game, intended to be used as a non-combat pet for your travels! Just the base files, but I've also included a Wisp replacer (for both normal wisps as well as a red version for the Midsummer pet) for those who don't know how to change their game models the proper way.
     
    The model may be quite big in-game - if it is, you can easily go into the CreatureModelData.dbc with a DBC Editor of your choice (I prefer MyDBCEditor), find the 'Wisp' entry (Creature\Wisp\Wisp.mdx) and go to Column 5 for model scale - there should be a '1' there, indicating the model is at it's full scale. I recommend changing the model from a '1' to a '0.25' to get a more authentic Zelda size, but you can fiddle around with it. After, add it into the game via a MPQ editor, and put it in (or create) a folder called DBFilesClient in any of your patches. Make sure it's not overwritten by any other CreatureModelData.dbcs in a patch with a higher priority than the one you're using (e.g, Patch-Z has the highest priority, Patch-Y has the second highest and so on).

    51 downloads

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  5. Random Wildstar Models for 3.3.5

    With the Wildstar Private Server project still in its birthing period and there being currently no other way to relive the now lost online game, I endeavored to bring some of that cartoon-ish flare to World of Warcraft, featuring Drusera - the protagonist of the series! This model contains a fully rigged character, from head to toe, and also some custom particles. I've tweaked the animations a tad so that she hovers when ready to attack (unarmed) and when casting. The model itself has been edited quite a bit to accommodate the vastly different Human animations that I wanted her to have, and as such she no longer has her trademark dress, ending up with her looking quite barren beyond the shirt. I really would like to fix this, but at the moment have no clue how I could incorporate the dress without completely changing the base animations. Her skin textures on the legs and arms are slightly translucent, and the model itself has the 'Unlit' renderflags due to the original character being pretty glowy herself. The particle effects in the screenshots are optional and as such are included as Spell effect models, so you can choose whether to include those. I did this because I feel the constant star effects aren't everyone's cuppa tea. 
    I have included just the raw files - both the spell and the model/texture. Due to my vastly different DBCs, it'd be way more effort than it's worth to package it neatly into an MPQ for public consumption, but I'm assuming almost everyone here knows how easy it is to do themselves. The 'PurpleGhost' Spell is the star field you see around her in the screenshots, and the 'Crow' effect (replacing Atiesh's spell effect) is a periodic star effect that falls from the top of the character down to the ground. The rest is pretty self-explanatory. 
    Sidenote: At the moment, she is devoid of most of the Emote animations due to the model I rigged being Katherine Proudmoore from BfA, who seems to have had trouble during the downporting process and had all of her optional (such as the Emote and Work) animations ruined. This won't impact gameplay as I have replaced all the faulty animations with the 'Stand' animation to avoid crashing, and can be fixed if and once I can get my hands on a Katherine Proudmoore that doesn't have broken animations. Also I, personally, never intended her to have weapons because she was meant to be more like an NPC, so never got round to fixing the attachment positions. As a result, giving her weapons won't look appealing at all. If there's a legitimate outcry over this, I will change it. 
     

    475 downloads

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