lululalaland

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Everything posted by lululalaland

  1. Very specific question about enchantments : Which db file or which part of the .m2 file do i have to edit to increase its particle density ingame ? Over the years blizzard has decreased the visual effects of certain or almost all enchantments in the game for whatever reason. I tried editing particle values within the .m2, replacing them with older versions and editing different db2, but that ofc didnt work. Just kinda didnt show the effect at all ingame... So yeah, would be great if someone could give me a hint as to where i should continue searching.
  2. what do i need to do to make the template work ? It doesnt seem to work on normal .skel files ... do i have to edit something in/out first ? Like with the cata+ .m2 template and the md21 chunk ?
  3. ye, hm... i read it, but i still cant quite figure it out on my own. Perhaps someone else might know the answer ?
  4. Hello ! How does one change the animations for blood elfs with the 7.3.5 .m2 models if the following structure is missing: struct sAnimations _Animations apparently its empty for some reason, but i dont think the template is a problem since it works for humans and orcs. Anyone knows how to fix this or another way to change those specific animations ?
  5. right, i remember reading about those when 7.3.5 came out... I think i even got the template. However, i cant seem to find them in casc in the character files. Am I looking in the wrong directory ? Edit: Nvm, i found it. Turns out my Listfile.txt was just outdated... i got myself the latest one from github Edit again: the .skel template doesnt seem work for some reason... getting the following error all the time: *ERROR Line 715: Variable '_begin' is not a member of the structure. do i have to edit something special before i can use the template like with the .m2 ones and the md21 chunk ?
  6. So.... umm what was the other way ? ;D
  7. Anyone got a working one for all character animations ? Normally just removing the md21 chunk and using the cata template, but when i make changes to animations not all seem to work afterwards...
  8. I tried it ... gave me some errors because you forgot the semicolons... tried again, didnt work unfortunately. And I cant really seem to figure out what exactly has to be done to make it work, since I have only started studying informatics and dont know what to do with my basic knowledge in C#
  9. So... I basically updated the existing M2TemplateCata to include the new Legion animations for the Legion character models. However I now see why I cant get my changes to work the way i want them to. Since i have to remove the MD21 chunk at the front all the time, in case of BloodElfMale_HD.m2 the first 8 bytes, the changes are being pushed 8 bytes away from the correct position. I guess I will now have to find a way to make it load with the md21 chunk at the start so that i wont have to insert it afterwards again or ofc trying to make the changes at the correct position, however that seems a little difficult since I cant say for sure which exact position I will have to edit. Just in case that anyone is reading and perhaps wanting to help me, here is the M2TemplateCata with my updated changes: M2Templatelegion.bt
  10. @MR.Farrarie Do you know a solution for this perhaps ?? Edit: omg im so dumb ... i just forgot to remove the MD21 chunk ... hahaa sryyyy template works great
  11. Thx mate. Ill check it out when ill get home. Edit: umm... im getting this error *ERROR Line 1274: Invalid structure. Ending position was in front of starting position.
  12. where can we get the working .m2 template for legion models ? edit: or could you maybe just share your M2TemplateCata.bt ??
  13. Does anyone know how i can load this db2 file ? I mean right now the only possiblity is to use the arctium launcher to load custom files. However for some reason everything except for this db file works perfectly. That basically means i cant change my damn spell animations anymore...so if anyone knows how to fix this or know of a another way to change spell animations on retail right now. Feel free to tell me about it :))
  14. for 7.3.2 as well ? or only when the ptr patch goes live ?
  15. lululalaland

    Particles

    Does anyone know how to change the current particles of enchantments for example back to the once from wotlk up to mop i think ?
  16. umm philips tool ? did i miss something ? what does it do ? I thought retail modding was dead ...
  17. open casc and extract the m2s manually... or edit itemmodifiedappearance.db2 (1st column displayid look em up on wowhead, edit the 2nd column its the visualID) if you want to quickly switch item appearances.
  18. idc man .... it sounds like a nice idea. I probably wouldnt play much since im busy with retail and Tauri wow´s MoP , but a nice idea nonetheless
  19. the problem is ... how are you gonna edit the wow.exe ??? the problem with retail modding is that you cant exactly remove blizzards protection which they introduced in 7.3
  20. yo ... you cant mod 7.3 right now ... with blizzards new protection they kinda killed retail modding, for now. To actually see modded files you need a sig and protection removed wow.exe which currently does not exist. We gotta wait some time
  21. you know, its interesting that nobody seems to be talking about modding 7.3 ... its actually really disappointing to see that absolutely nobody tries find a solution on the various modding forums. I mean i am trying to keep some threads alive on ownedcore asking for some information and status update ... but nobody with actualy knowledge seems to answer.
  22. in your case you should still use 7.2 ... i am assuming that you are not playing retail. For 7.3 however we are kinda not able to do anything as there have been no releases for sig and md5 removed wow.exe since blizzard introduced the new protection system. Retail modding is kinda dead at this point until someone finds a way around the protection again. I am hoping and waiting every day for a release so that i can get back my old spell animations... well all that remains is just hoping at this point i guess